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content/en-us/production/localization/automatic-translations.md

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@@ -36,7 +36,7 @@ ATC can not capture some experience objects. These objects may require special h
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<li>Items or tools owned by a player</li>
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<li>Images with embedded text</li>
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<li>Badge names and descriptions pulled from the platform</li>
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<li>Game Pass names and descriptions pulled from the platform</li>
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<li>Pass names and descriptions pulled from the platform</li>
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</ul>
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</Alert>
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<img src="../../assets/localization/Automatic-Translation-Quotas.png"
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width="800" alt="The Localization Languages section depicting the Automatic Translation Quotas at the top of the page, including the date of the monthly quota renewal." />
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Quotas are calculated on a **per-character** and **per-language basis**. For example, translating the source string "hello" into all 15 automatic translation-supported languages will count as 5 × 15 = 75 characters towards your quota.
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Quotas are calculated on a **per-character** and **per-language basis**. For example, translating the source string "hello" into all 15 automatic translation-supported languages will count as 5×15 (75) characters towards your quota.
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### Automatic Translation Updates
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content/en-us/tutorials/fundamentals/coding-5/intro-to-dictionaries.md

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@@ -87,7 +87,8 @@ One everyday use of dictionaries is organizing player or character information.
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### Using Dictionary Values
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There are two ways to access dictionary values:
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`tableName["keyName"]` — note the quotations — and `tableName.keyName`.
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- `tableName["keyName"]` (importantly, note the quotations)
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- `tableName.keyName`
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```lua
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local enemy = {

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