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Revert my previous change to restore the original collision group example (#1196)
## Changes
Reverting my change (#984)
because the original example is clearer and handles all cases better. It
properly sets collision groups for parts added after the character
spawns, which my version didn’t cover. This makes the official
documentation more complete and easier to understand.
Regarding performance, the difference is minimal for most use cases, but
the original version is safer as it handles dynamic parts correctly
without impacting performance noticeably
## Checks
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are public, maintained indefinitely, and may be redistributed under the
terms of this repository's open source licenses.
- [ ] To the best of my knowledge, all proposed changes are accurate.
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