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Update Player CharacterAppearanceLoaded
When using custom character implementations such as using a StarterCharacter, people should handle the character appearance themselves. This serves as a note, a warning that CharacterAppearanceLoaded does not fire for custom characters.
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content/en-us/reference/engine/classes/Player.yaml

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@@ -2696,6 +2696,9 @@ events:
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objects have been inserted into the `Class.Player.Character`.
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This event only fires on the server.
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For custom character implementations, such as using a `Class.StarterPlayer|StarterCharacter`,
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Use `Class.Player.CharacterAdded` and handle your own accessories.
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One use for this event is to ensure all accessories have loaded before
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destroying them. See below for an example of this.

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