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update Open Source Docs from Roblox internal teams
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content/en-us/marketplace/publish-to-marketplace.md

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@@ -245,6 +245,14 @@ The following location options are available for all items:
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### Schedule item sale
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To schedule the sale of your asset in the **Manage Item** page, click **Schedule Sale** under the **On Sale** toggle and enter a **Sale Start** date and an optional **Sale End** date. If you don't enter an end date, the item is on sale indefinitely.
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You can use scheduling to sell both Limited and Non-Limited assets.
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You can schedule sales up to 30 days in advance.
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### Publish item
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When first publishing your asset, select the **Publish Item** button at the end of the form to pay the [publishing fee](../marketplace/marketplace-fees-and-commissions.md#publishing-advance) and list your item on sale.
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After enabling an item for sale, you can take the item off-sale by disabling the toggle. A publishing fee is not required to re-enable.
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<Alert severity = 'warning'>
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To permanently archive your asset, see [Archiving Assets](./moderation.md#archive-assets).
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To permanently archive your asset, see [Archive assets](./moderation.md#archive-assets).
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</Alert>

content/en-us/tutorials/curriculums/environmental-art/assemble-an-asset-library.md

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@@ -227,7 +227,7 @@ The `Class.MeshPart.CollisionFidelity` property determines how closely the physi
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You can set this property to a different value to reduce the precision of a mesh's hitbox. For example, when you set this property to **Hull**, the Roblox Engine significantly reduces the vertices of the mesh's hitbox, and when you set this property to **Box**, the engine reduces the mesh's hitbox to a cube that surrounds the mesh. In addition, if you want to increase the precision of a mesh's hitbox, you can set this property to **PreviseConvexDecomposition** to increase the amount of vertices in the hitbox
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You can set this property to a different value to reduce the precision of a mesh's hitbox. For example, when you set this property to **Hull**, the Roblox Engine significantly reduces the vertices of the mesh's hitbox, and when you set this property to **Box**, the engine reduces the mesh's hitbox to a cube that surrounds the mesh. In addition, if you want to increase the precision of a mesh's hitbox, you can set this property to **PreciseConvexDecomposition** to increase the amount of vertices in the hitbox.
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<GridContainer numColumns="3">
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