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Update surface-appearance.md
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content/en-us/art/modeling/surface-appearance.md

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@@ -132,7 +132,7 @@ While albedo maps and generic [non-PBR texture maps](../../parts/textures-decals
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#### Alpha modes
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For objects that require partial or complete sections of transparency, such as grass, leaves, lace, or decals like dirt or grunge, you can use various **alpha modes** to apply transparency to your color map. If your color map image format supports alpha channels, you can apply a grayscale alpha map where 0.0 is opaque and 1.0 is transparent. Similarly, when using an image format such as a `.png`, any opacity on the color map applies as transparency on the asset.
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For objects that require partial or complete sections of transparency, such as grass, leaves, lace, or decals like dirt or grunge, you can use various **alpha modes** to apply transparency to your color map. If your color map image format supports alpha channels, you can apply a grayscale alpha map where `0.0` is transparent and `1.0` is opaque. Similarly, when using an image format such as a `.png`, any opacity on the color map applies as transparency on the asset.
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You can apply transparency in two different behaviors by setting the following `Class.SurfaceAppearance.AlphaMode|AlphaMode` values:
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