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Fix hotkey for swapping between Move and Rotate moves in AnimationEditor doc (#975)
## Changes Fixes out dated entry in Animation editor. The hotkey for swapping between Move and Rotate has changed from `ctrl+2` / `ctrl+4` to just `R`. This devforum post confirms it (works for me locally as well): https://devforum.roblox.com/t/how-do-you-switch-to-the-movement-mode-in-the-animation-editor/1791442 ## Checks By submitting your pull request for review, you agree to the following: - [x] This contribution was created in whole or in part by me, and I have the right to submit it under the terms of this repository's open source licenses. - [x] I understand and agree that this contribution and a record of it are public, maintained indefinitely, and may be redistributed under the terms of this repository's open source licenses. - [x] To the best of my knowledge, all proposed changes are accurate. ---------
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content/en-us/animation/editor.md

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@@ -224,9 +224,7 @@ To create a pose:
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<Alert severity="info" variant="standard">
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When creating poses, you can toggle between **Move** and **Rotate**
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modes by pressing <kbd>Ctrl</kbd><kbd>2</kbd> or <kbd>Ctrl</kbd><kbd>4</kbd>,
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respectively (<kbd>⌘</kbd><kbd>2</kbd> or <kbd>⌘</kbd><kbd>4</kbd>
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on Mac). These modes work exactly like moving and rotating base objects, including the snap settings and incremental values located in the **Snap to Grid** section of the **Model** tab.
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modes by pressing <kbd>R</kbd>. These modes work exactly like moving and rotating base objects, including the snap settings and incremental values located in the **Snap&nbsp;to&nbsp;Grid** section of the **Model** tab.
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</Alert>
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5. Continue moving or rotating bones or meshes until you get the desired pose.

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