From 4de74cb04f92de7c0407d526fc9c108c00010b81 Mon Sep 17 00:00:00 2001 From: boyned//Kampfkarren <3190756+Kampfkarren@users.noreply.github.com> Date: Tue, 4 Feb 2025 23:05:03 -0800 Subject: [PATCH] Update attributes.md --- content/en-us/scripting/attributes.md | 6 ------ 1 file changed, 6 deletions(-) diff --git a/content/en-us/scripting/attributes.md b/content/en-us/scripting/attributes.md index 3bd928c7b..e8f2ecfa9 100644 --- a/content/en-us/scripting/attributes.md +++ b/content/en-us/scripting/attributes.md @@ -141,12 +141,6 @@ cabbage:SetAttribute("GrowthRate", nil) There are several ways to listen for changes to properties and attributes: -- The `Class.Instance.Changed` event listens for changes to any property (including attributes) and passes the name of the changed property as a parameter. - - - In the case of attribute changes, `Class.Instance.Changed` fires and passes the string `"Attributes"`, which lets you ignore the event, but isn't especially useful otherwise. - - - The `Class.Instance.AttributeChanged` event listens for changes to any attribute and passes the name of the changed attribute as a parameter. - The `Class.Instance:GetPropertyChangedSignal()` method lets you listen for changes to one property and passes no parameters. - The `Class.Instance:GetAttributeChangedSignal()` method lets you listen for changes to one attribute and passes no parameters.