diff --git a/content/en-us/reference/engine/classes/AssetService.yaml b/content/en-us/reference/engine/classes/AssetService.yaml index 99faddf9f..26528df42 100644 --- a/content/en-us/reference/engine/classes/AssetService.yaml +++ b/content/en-us/reference/engine/classes/AssetService.yaml @@ -209,7 +209,9 @@ methods: - name: content type: Content default: - summary: '' + summary: | + Reference to asset content stored externally or as an object within the place, wrapping a single value + of one of the supported `Enum.ContentSourceType` values. - name: editableImageOptions type: Dictionary? default: @@ -250,7 +252,9 @@ methods: - name: content type: Content default: - summary: '' + summary: | + Reference to asset content stored externally or as an object within the place, wrapping a single value + of one of the supported `Enum.ContentSourceType` values. - name: editableMeshOptions type: Dictionary? default: @@ -319,7 +323,9 @@ methods: - name: meshContent type: Content default: - summary: '' + summary: | + Reference to asset content stored externally or as an object within the place, wrapping a single value + of one of the supported `Enum.ContentSourceType` values. - name: options type: Dictionary default: nil diff --git a/content/en-us/reference/engine/classes/EditableMesh.yaml b/content/en-us/reference/engine/classes/EditableMesh.yaml index 602d01613..041bf8de8 100644 --- a/content/en-us/reference/engine/classes/EditableMesh.yaml +++ b/content/en-us/reference/engine/classes/EditableMesh.yaml @@ -21,7 +21,7 @@ description: | An `Class.EditableMesh` is displayed when it's linked to a new `Class.MeshPart`, through `Class.AssetService:CreateMeshPartAsync()`. You can create more `Class.MeshPart` instances that reference the same - `Class.EditableMesh` content, or link to an existing `Class.MeshPart` through + `Class.EditableMesh` `Datatype.Content`, or link to an existing `Class.MeshPart` through `Class.MeshPart:ApplyMesh()`. To recalculate collision and fluid geometry after editing, you can again call