diff --git a/content/en-us/reference/engine/classes/AnimationTrack.yaml b/content/en-us/reference/engine/classes/AnimationTrack.yaml index 11e606977..58128c9f5 100644 --- a/content/en-us/reference/engine/classes/AnimationTrack.yaml +++ b/content/en-us/reference/engine/classes/AnimationTrack.yaml @@ -3,9 +3,9 @@ type: class category: Animations memory_category: Animation summary: | - Controls the playback of an animation on an `Class.AnimationController`. + Controls the playback of an animation on an `Class.Animator`. description: | - Controls the playback of an animation on an `Class.AnimationController`. This + Controls the playback of an animation on an `Class.Animator`. This object cannot be created, instead it is returned by the `Class.Animator:LoadAnimation()` method. code_samples: @@ -22,7 +22,7 @@ properties: description: | The `Class.Animation` object that was used to create this `Class.AnimationTrack`. To create an `Class.AnimationTrack`, you must load - an `Class.Animation` object onto an `Class.AnimationController` using the + an `Class.Animation` object onto an `Class.Animator` using the `Class.Animator:LoadAnimation()` method. code_samples: - AnimationPlayed @@ -53,9 +53,8 @@ properties: This property can be used by developers to check if an animation is already playing before playing it (as that would cause it to restart). If a developer wishes to obtain all playing - `Class.AnimationTrack|AnimationTracks` on a `Class.Humanoid` or - `Class.AnimationController` they should use - `Class.Humanoid:GetPlayingAnimationTracks()` + `Class.AnimationTrack|AnimationTracks` on an `Class.Animator` or a `Class.Humanoid`, they should use + `Class.Animator:GetPlayingAnimationTracks()` code_samples: - AnimationTrack-IsPlaying type: bool