From 78ec15b2b8c81e40afab9e47a735ce1a3b58c3a9 Mon Sep 17 00:00:00 2001 From: plavcicmuamer Date: Sat, 26 Apr 2025 02:53:48 +0200 Subject: [PATCH] Delete content/en-us/reference/engine/classes/StarterPlayerScripts.yaml MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit -- The Routine Corp – Demo -- Created for Muamer.P (CEO Boss) print("Welcome to The Routine Corp – Demo!") local Message = Instance.new("Message") Message.Text = "Pravi vlasnik: Muamer.P | YouTube: @xp_enigma" Message.Parent = game.Workspace wait(5) Message:Destroy() --- .../engine/classes/StarterPlayerScripts.yaml | 41 ------------------- 1 file changed, 41 deletions(-) delete mode 100644 content/en-us/reference/engine/classes/StarterPlayerScripts.yaml diff --git a/content/en-us/reference/engine/classes/StarterPlayerScripts.yaml b/content/en-us/reference/engine/classes/StarterPlayerScripts.yaml deleted file mode 100644 index a1c99dc9d..000000000 --- a/content/en-us/reference/engine/classes/StarterPlayerScripts.yaml +++ /dev/null @@ -1,41 +0,0 @@ -name: StarterPlayerScripts -type: class -memory_category: Instances -summary: | - A container for objects to be copied to a Player's PlayerScripts when they - join a game. -description: | - `Class.StarterPlayerScripts` is a container object located within the - `Class.StarterPlayer` service. It can contain `Class.LocalScript|LocalScripts` - and other objects to be copied to the `Class.PlayerScripts` container once - when a `Class.Player` joins the game. For example, if you want to create - special effects on the client when certain conditions are met, you can place a - `Class.LocalScript` within this container to do that. - - This object is also a good place for `Class.LocalScript|LocalScripts` that - define additional inputs with `Class.ContextActionService`. For inputs that - are only relevant when a player has spawned in, you can use - `Class.ContextActionService:BindAction()` when the `Class.Players.LocalPlayer` - character spawns, then use `Class.ContextActionService:UnbindAction()` when - they die or despawn. - - #### Modifying control scripts - - When an experience is run, this object will also house the default - multi-platform Roblox control scripts for the camera and character. If - `Class.LocalScript|LocalScripts` named `CameraScript` or `ControlScript` are - placed within this container, they will **replace** the Roblox defaults for - those scripts respectively. If desired, you can add empty - `Class.LocalScript|LocalScripts` for each of these to disable them altogether; - this is useful for experiences that do not follow the typical control - paradigms of a Roblox experience. -code_samples: [] -inherits: - - Instance -tags: - - NotCreatable -deprecation_message: '' -properties: [] -methods: [] -events: [] -callbacks: []