diff --git a/content/en-us/tutorials/curriculums/core/scripting/create-player-hazards.md b/content/en-us/tutorials/curriculums/core/scripting/create-player-hazards.md index 752b52ee5..deaf76b88 100644 --- a/content/en-us/tutorials/curriculums/core/scripting/create-player-hazards.md +++ b/content/en-us/tutorials/curriculums/core/scripting/create-player-hazards.md @@ -141,10 +141,10 @@ Players.PlayerRemoving:Connect(onPlayerRemoved) The code defines functions to reset coin counts during the appropriate lifecycle events: -- `Class.Player.PlayerAdded` fires when a player joins the experience, and sets +- `Class.Players.PlayerAdded` fires when a player joins the experience, and sets the coin count to `0`. - `Class.Player.CharacterAdded` fires when a player's character model is added - to the world. It occurs after `Class.Player.PlayerAdded|PlayerAdded` and + to the world. It occurs after `Class.Players.PlayerAdded|PlayerAdded` and whenever the player respawns. - `Class.Humanoid.Died` fires when a player dies, and sets the coin count to `0`. `Library.task.spawn()` creates