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Rename lib/ folder to src/ (#47)
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.luacov

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return {
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include = {
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"^lib",
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"^src",
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},
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exclude = {
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"%.spec$",

.travis.yml

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- luarocks install luacheck
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script:
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- luacheck lib
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- luacheck src
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- lua -lluacov spec.lua
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after_success:

CONTRIBUTING.md

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### Luacheck
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We use [Luacheck](https://github.com/mpeterv/luacheck) for static analysis of Lua on all of our projects.
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From the command line, just run `luacheck lib` to check the Rodux source.
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From the command line, just run `luacheck src` to check the Rodux source.
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You should get it working on your system, and then get a plugin for the editor you use. There are plugins available for most popular editors!
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README.md

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* Insert the model into Studio into a place like `ReplicatedStorage`
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### Method 2: Filesystem
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* Copy the `lib` directory into your codebase
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* Copy the `src` directory into your codebase
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* Rename the folder to `Rodux`
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* Use a plugin like [Rojo](https://github.com/LPGhatguy/rojo) to sync the files into a place
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default.project.json

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{
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"name": "Rodux",
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"tree": {
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"$path": "lib"
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"$path": "src"
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}
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}

docs/introduction/installation.md

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* Insert the model into Studio into a place like `ReplicatedStorage`
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### Method 2: Filesystem
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* Copy the `lib` directory into your codebase
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* Copy the `src` directory into your codebase
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* Rename the folder to `Rodux`
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* Use a plugin like [Rojo](https://github.com/LPGhatguy/rojo) to sync the files into a place

rotriever.toml

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name = "roblox/rodux"
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author = "Roblox"
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license = "Apache-2.0"
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content_root = "lib"
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content_root = "src"
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version = "1.0.0"

spec.lua

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-- If you add any dependencies, add them to this table so they'll be loaded!
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local LOAD_MODULES = {
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{"lib", "Library"},
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{"src", "Library"},
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{"modules/testez/lib", "TestEZ"},
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}
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