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Unable to use for Unit-Testing workflows #30

@eAi

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@eAi

It'd be great to use this for TDD/Unit testing workflows, but because it's impossible to unload/reload a module once it has been 'required' this isn't really practical. This is obviously a deeper Roblox issue, but being able to get Claude/Cursor etc to run tests against code they're writing is clearly a great workflow and it's a pity it is impossible with anything of moderate complexity.

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