@@ -105,48 +105,48 @@ func Test_BallPlacementPos(t *testing.T) {
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want : geom .NewVector2 (fl / 2 - og , - (fw / 2 - ot )),
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},
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{
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- name : "bot kicked ball too fast 1" ,
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- event : createBotKickedBallToFastEvent (geom .NewVector2 (0 , 0 )),
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+ name : "bot dribbled too far 1" ,
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+ event : createBotDribbledTooFarEvent (geom .NewVector2 (0 , 0 )),
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want : geom .NewVector2 (0 , 0 ),
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},
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{
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- name : "bot kicked ball too fast 2" ,
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- event : createBotKickedBallToFastEvent (geom .NewVector2 (1 , - 2 )),
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+ name : "bot dribbled too far 2" ,
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+ event : createBotDribbledTooFarEvent (geom .NewVector2 (1 , - 2 )),
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want : geom .NewVector2 (1 , - 2 ),
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},
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{
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- name : "bot kicked ball too fast 3" ,
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- event : createBotKickedBallToFastEvent (geom .NewVector2 (1 , - 42 )),
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+ name : "bot dribbled too far 3" ,
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+ event : createBotDribbledTooFarEvent (geom .NewVector2 (1 , - 42 )),
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want : geom .NewVector2 (1 , - (fw / 2 - ot )),
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},
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{
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- name : "bot kicked ball too fast 4" ,
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- event : createBotKickedBallToFastEvent (geom .NewVector2 (1 , 42 )),
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+ name : "bot dribbled too far 4" ,
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+ event : createBotDribbledTooFarEvent (geom .NewVector2 (1 , 42 )),
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want : geom .NewVector2 (1 , fw / 2 - ot ),
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},
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{
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- name : "bot kicked ball too fast 5" ,
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- event : createBotKickedBallToFastEvent (geom .NewVector2 (fl / 2 , - 42 )),
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+ name : "bot dribbled too far 5" ,
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+ event : createBotDribbledTooFarEvent (geom .NewVector2 (fl / 2 , - 42 )),
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want : geom .NewVector2 (fl / 2 - og , - (fw / 2 - ot )),
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},
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{
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- name : "bot kicked ball too fast 6" ,
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- event : createBotKickedBallToFastEvent (geom .NewVector2 (- fl / 2 , - 42 )),
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+ name : "bot dribbled too far 6" ,
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+ event : createBotDribbledTooFarEvent (geom .NewVector2 (- fl / 2 , - 42 )),
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want : geom .NewVector2 (- (fl / 2 - og ), - (fw / 2 - ot )),
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},
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{
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- name : "bot kicked ball too fast 7" ,
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- event : createBotKickedBallToFastEvent (geom .NewVector2 (42 , 0 )),
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+ name : "bot dribbled too far 7" ,
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+ event : createBotDribbledTooFarEvent (geom .NewVector2 (42 , 0 )),
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want : geom .NewVector2 (fl / 2 - dd - od , 0 ),
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},
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{
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- name : "bot kicked ball too fast 8" ,
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- event : createBotKickedBallToFastEvent (geom .NewVector2 (fl / 2 - 0.1 , dw / 2 - 0.1 )),
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+ name : "bot dribbled too far 8" ,
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+ event : createBotDribbledTooFarEvent (geom .NewVector2 (fl / 2 - 0.1 , dw / 2 - 0.1 )),
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want : geom .NewVector2 (fl / 2 - og , dw / 2 + od ),
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},
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{
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- name : "bot kicked ball too fast 9" ,
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- event : createBotKickedBallToFastEvent (geom .NewVector2 (fl / 2 - dd , dw / 2 - 0.1 )),
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+ name : "bot dribbled too far 9" ,
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+ event : createBotDribbledTooFarEvent (geom .NewVector2 (fl / 2 - dd , dw / 2 - 0.1 )),
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want : geom .NewVector2 (fl / 2 - dd - od , dw / 2 - 0.1 ),
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},
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}
@@ -190,15 +190,15 @@ func createBallLeftFieldGoalLine(eventLocation *geom.Vector2, placingTeam state.
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},
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}
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}
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- func createBotKickedBallToFastEvent (eventLocation * geom.Vector2 ) * state.GameEvent {
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+ func createBotDribbledTooFarEvent (eventLocation * geom.Vector2 ) * state.GameEvent {
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var byTeam = state .Team_YELLOW
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- eventType := state .GameEvent_BOT_KICKED_BALL_TOO_FAST
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+ eventType := state .GameEvent_BOT_DRIBBLED_BALL_TOO_FAR
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return & state.GameEvent {
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Type : & eventType ,
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- Event : & state.GameEvent_BotKickedBallTooFast_ {
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- BotKickedBallTooFast : & state.GameEvent_BotKickedBallTooFast {
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- ByTeam : & byTeam ,
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- Location : eventLocation ,
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+ Event : & state.GameEvent_BotDribbledBallTooFar_ {
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+ BotDribbledBallTooFar : & state.GameEvent_BotDribbledBallTooFar {
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+ ByTeam : & byTeam ,
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+ Start : eventLocation ,
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},
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},
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}
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