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fix: Stop the game for ATTACKER_DOUBLE_TOUCHED_BALL
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internal/app/statemachine/change_gameevent.go

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Original file line numberDiff line numberDiff line change
@@ -417,6 +417,7 @@ func stopsTheGame(gameEvent state.GameEvent_Type) bool {
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state.GameEvent_BOT_HELD_BALL_DELIBERATELY,
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state.GameEvent_BOT_TIPPED_OVER,
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// others
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state.GameEvent_ATTACKER_DOUBLE_TOUCHED_BALL,
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state.GameEvent_TOO_MANY_ROBOTS,
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state.GameEvent_NO_PROGRESS_IN_GAME,
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state.GameEvent_PENALTY_KICK_FAILED,

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