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[bugfix] Disable halting game on missing follow up
Buggy in combination with two autorefs
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internal/app/controller/engine.go

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -307,7 +307,7 @@ func (e *Engine) Continue() {
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// Rational: After ball placement and no next command, halt the game to indicate that manual action is required
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// If in STOP, that was most likely triggered manually already and a suddenly halted game might be confusing and not intended
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e.LogHint("missingFollowUp", "No next command available", TeamUnknown)
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e.SendCommand(CommandHalt, "")
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// e.SendCommand(CommandHalt, "")
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}
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}
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}

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