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Releases: RoboCup-SSL/ssl-game-controller

v2.2.0

11 Jul 14:44
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Improved shutdown behavior, more efficient store.Add

v2.1.1

09 Jul 15:55
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debug: More logging and reduced timeout for engine hooks

v2.1.0

08 Jul 19:08
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feature: Allow sending API Input via CI interface instead of WebSocket

v2.0.0-rc5

26 Jun 18:50
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bugfix: More robust bad message parsing in CI connection

v2.0.0-rc4

21 May 09:17
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bugfix: Send ball placement command with "place ball" button

v2.0.0-rc3: Bugfixes

10 May 11:56
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- Do not accept emergency stop, if game is already stopped
- No proposal/majority for GC internal game events
- Set game event origin for emergency_stop
- Add accepted flag to proposal groups

v2.0.0-rc2: bugfix: Keep compatible to older clients

09 May 19:35
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GameEvent.type was a required field, so new enum values causes
the protobuf parser to raise an error.
To avoid errors on older clients, game events and proposed game events
were added to new lists in the Referee message.
That way, old clients will not receive any game events, but
they will also not crash.

v2.0.0-rc1

09 May 18:10
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feature: Add a sample client for the remote control

v2.0.0-beta7: New features:

03 May 11:45
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- Majority
- Disable game events per autoRef
- Store game event settings in a separate config file

v2.0.0-beta6: Bugfixes

01 May 13:27
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- Fix deadlock in CI mode
- Calculate readyToContinue radius correctly