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Initial import of converted HTML files, substantially equivalent to 2012.
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Makefile

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sslrules.pdf : $(wildcard *.tex)
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pdflatex -halt-on-error sslrules
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pdflatex -halt-on-error sslrules
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.PHONY : clean
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clean :
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$(RM) *.aux *.log *.out *.pdf *.toc

assistant-referee.tex

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\section{The Assistant Referee}\label{sec:assistant-referee}
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\subsection{Duties}
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The assistant referee is appointed whose duties, subject to the decision of the referee, are to:
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\begin{itemize}
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\item act as timekeeper and keep a record of the match
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\item to operate the communications equipment to relay the referee's signals over the communications links
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\item monitor the robot operators for illegal signals being sent to the robots
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\item indicate when an interchange is requested
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\item indicate when misconduct or any other incident has occurred out of the view of the referee
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\item indicate when offences have been committed whenever the assistants are closer to the action than the referee (this includes, in particular circumstances, offences committed in the defence area)
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\item indicate whether, at penalty kicks, the goalkeeper has moved forward before the ball has been kicked and if the ball has crossed the line
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\end{itemize}
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\subsection{Assistance}
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The assistant referees also assist the referee to control the match in accordance with the Laws of the Game.
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In the event of undue interference or improper conduct, the referee will relieve an assistant referee of his duties and make a report to the organising committee.
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\subsection*{Decisions of the Small Size League Technical Committee}
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\begin{enumerate}
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\item
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A second assistant referee will be used whenever possible.
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The second assistant referee will help the referee in ball placement on the field, as well as helping monitor compliance with all laws and procedures.
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\end{enumerate}

ball-in-and-out-of-play.tex

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\section{The Ball In and Out of Play}\label{sec:ball-in-and-out-of-play}
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\subsection{Ball Out of Play}
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The ball is out of play when:
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\begin{itemize}
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\item it has wholly crossed the goal boundary or touch boundary whether on the ground or in the air
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\item play has been stopped by a signal from the referee
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\end{itemize}
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When the ball goes out of play, robots should remain 500\,mm from the ball as the ball is placed until the restart signal is given by the referee.
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\subsection{Ball In Play}
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The ball is in play at all other times.
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\subsection{Infringements/Sanctions}
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If, at the time the ball enters play, a member of the kicker's team occupies the area closer than 200\,mm to the opponent's defence area:
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\begin{itemize}
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\item an indirect free kick is awarded to the opposing team, the kick to be taken from the location of the ball when the infringement occurred (see \autoref{sec:free-kicks})
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\end{itemize}
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If, after the ball enters play, the kicker touches the ball a second time (without holding the ball) before it has touched another robot:
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\begin{itemize}
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\item an indirect free kick is awarded to the opposing team, the kick to be taken from the place where the infringement occurred (see \autoref{sec:free-kicks})
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\end{itemize}
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If, after the ball enters play, the kicker deliberately holds the ball before it has touched another robot:
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\begin{itemize}
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\item a direct free kick is awarded to the opposing team, the kick to be taken from the place where the infringement occurred (see \autoref{sec:free-kicks})
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\end{itemize}
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If, after a signal to restart play is given, the ball does not enter play within 10 seconds or lack of progress clearly indicates that the ball will not enter play within 10 seconds:
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\begin{itemize}
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\item the play is stopped by a signal from the referee,
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\item all robots have to move 500\,mm from the ball, and
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\item a neutral restart is indicated
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\end{itemize}
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\subsection*{Decisions of the Small Size League Technical Committee}
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\begin{enumerate}
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\item
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For all restarts where the Laws stipulate that the ball is in play when it is kicked and moves, the robot must clearly tap or kick the ball to make it move.
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It is understood that the ball may remain in contact with the robot or be bumped by the robot multiple times over a short distance while the kick is being taken, but under no circumstances should the robot remain in contact or touch the ball after it has traveled 50\,mm, unless the ball has previously touched another robot.
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Robots may use dribbling and kicking devices in taking the free kick.
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\item
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The exclusion zone closer than 200\,mm to the opponent's defence area during restarts is designed to allow defending teams to position a defence against a kick without interference from the opponents.
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This change was added to help teams defend against corner kicks in which teams use elevated ``chip kick'' passes directly into the defence area.
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\end{enumerate}

ball.tex

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\section{The Ball}\label{sec:ball}
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\subsection{Qualities and Measurements}
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The ball is a standard orange golf ball.
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It is:
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\begin{itemize}
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\item spherical
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\item orange in colour
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\item approximately 46\,g in mass
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\item approximately 43\,mm in diameter
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\end{itemize}
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\subsection{Replacement of a Defective Ball}
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If the ball becomes defective during the course of a match:
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\begin{itemize}
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\item the match is stopped
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\item the match is restarted by placing the replacement ball at the place where the first ball became defective
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\end{itemize}
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If the ball becomes defective whilst not in play at a kick-off, goal kick, corner kick, free kick, penalty kick, or throw-in:
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\begin{itemize}
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\item the match is restarted accordingly
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\end{itemize}
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The ball may not be changed during the match without the authority of the referee.

competition-rules.tex

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\section{The Competition Rules}\label{app:competition-rules}
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This appendix describes additional procedures for Small Size League matches.
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\subsection{Extra Time}
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If the game is drawn after the end of the second period and the game needs to end with a clear winner, extra time will be played (as stated in laws 7 and 10).
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Before the first half of extra time, there will be an interval that must not exceed 5 minutes.
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\subsubsection{Periods of Play in Extra Time}
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The extra time lasts two equal periods of 5 minutes, unless otherwise mutually agreed between the referee and the two participating teams.
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Any agreement to alter the periods of extra time (for example, to reduce each half to 3 minutes because of a limited schedule) must be made before the start of play and must comply with competition rules.
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\subsubsection{Extra Time Half-Time Interval}
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Teams are entitled to an interval at half-time.
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The half-time interval must not exceed 2 minutes.
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The duration of the half-time interval may be altered only with the consent of both teams and the referee.
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\subsubsection{Timeouts}
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Each team is allocated two timeouts at the beginning of extra time.
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A total of 5 minutes is allowed for all timeouts.
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The number of timeouts and the time not used in regular game are not added.
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Timeouts in extra time follow the same rules as in regular game (stated in \autoref{sec:duration-of-the-match}).
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\subsection{Penalty Shoot-Out}
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If the game is drawn after the end of the second period of extra time, kicks from the penalty mark will be taken to decide which teams wins the game.
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\subsubsection{Preparation}
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Before the first penalty is kicked, there will be an interval that must not exceed 2 minutes.
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This time is suggested to be used by the teams in dialogue with the referee and his assistants to check whether the goalie's position is correct (on the line) and all other rules for penalty can be fullfilled as stated in \autoref{sec:penalty-kick}.
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The referee determines (e.g., by flipping a coin) which team defends which goal as well as which team has to take the first penalty kick.
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\subsubsection{Procedure}
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During the kicks from the penalty mark, a maximum of 2 robots per team is on the field in order to avoid interference.
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The kicks from the penalty mark are taken alternately by the teams until each team has kicked 5 penalties.
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If a decision is reached for one team, the kicks are stopped by the referee.
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For all penalties, the rules of \autoref{sec:penalty-kick} apply.
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A second kick (e.g., if the ball bounces back from the goalie or a goalpost) or a bounce back from the kicker will not score; as soon as the kicker touches the ball after he released it the first time the penalty is over.
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During the kicks from the penalty mark no timeout is possible.
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Robots may be exchanged between the kicks following the interchange rules of \autoref{sec:number-of-robots}.
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As switching sides would cost too much time and would force the teams to touch their systems both goals are used.
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If after 10 kicks no decision is reached, each team takes another penalty in the same order as before.
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This procedure (one penalty each team) is continued until a decision is reached.
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\subsection{Abandoned Match}
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If one of the teams abandons the match, before or during its course, the opponent will be awarded winner for all purposes.
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However, solely for the purpose of goal difference counting, the winner team can, at its decision, continue to play by itself, and the goals scored will continue to be computed.
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If the two teams abandon the match, before or during its course, both teams are considered to have lost the match.
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Abandoned matches cannot result in ties.
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The competition records will indicate the team(s) that abandoned the match.
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\subsection{Early Termination of Match at Score of 10}
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When the score difference reaches 10 goals, the match is automatically terminated and the team with more goals declared the winner.
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\subsection{Round-Robin Ranking Criteria}
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During the round-robin phase of the competition, the ranking of each team in each group will be determined by the following criteria, in order:
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\begin{itemize}
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\item greatest number of points obtained in all group matches
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\item goal difference in all group matches
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\item greatest number of goals scored in all group matches
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\end{itemize}
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\subsubsection{Tiebreaking}
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If two or more teams are equal on the basis of the above criteria, the tiebreaking procedure to determine their rankings will be determined by the following criteria, in order:
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\begin{itemize}
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\item greatest number of points obtained in the group matches between the teams concerned
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\item goal difference resulting from the group matches between the teams concerned
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\item greater number of goals scored in all group matches between the teams concerned
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\item drawing of lots by the Organising Committee
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\end{itemize}

corner-kick.tex

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\section{The Corner Kick}\label{sec:corner-kick}
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A corner kick is a method of restarting play.
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A goal may be scored directly from a corner kick, but only against the opposing team.
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A corner kick is awarded when:
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\begin{itemize}
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\item the whole of the ball, having last touched a robot of the defending team, passes over the goal line, either on the ground or in the air, and a goal is not scored in accordance with \autoref{sec:method-of-scoring}
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\end{itemize}
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\subsection{Procedure}
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\begin{itemize}
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\item the ball is kicked from the nearest corner, 100\,mm in from both the goal line and the touch line
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\item opponents remain 500\,mm from the ball until the ball is in play
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\item the kicker does not play the ball a second time until it has touched another robot
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\item the ball is in play when it is kicked and moves
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\end{itemize}
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\subsection{Infringements/Sanctions}
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Any infringement as listed in \autoref{sec:ball-in-and-out-of-play} is handled accordingly.
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For any other infringement:
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\begin{itemize}
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\item the kick is retaken
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\end{itemize}

duration-of-the-match.tex

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\section{The Duration of the Match}\label{sec:duration-of-the-match}
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\subsection{Periods of Play}
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The match lasts two equal periods of 10 minutes, unless otherwise mutually agreed between the referee and the two participating teams.
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Any agreement to alter the periods of play (for example, to reduce each half to 7 minutes because of a limited schedule) must be made before the start of play and must comply with competition rules.
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\subsection{Half-Time Interval}
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Teams are entitled to an interval at half time.
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The half-time interval must not exceed 5 minutes.
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Competition rules must state the duration of the half-time interval.
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The duration of the half-time interval may be altered only with the consent of both teams and the referee.
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\subsection{Timeouts}
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Each team is allocated four timeouts at the beginning of the match.
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A total of 5 minutes is allowed for all timeouts.
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For example, a team may take three timeouts of one-minute duration and thereafter have only one timeout of up to two minutes duration.
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Timeouts may only be taken during a game stoppage.
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The time is monitored and recorded by the assistant referee.
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\subsection{Allowance for Time Lost}
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Allowance is made in either period for all time lost through:
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\begin{itemize}
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\item substitution(s)
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\item assessment of damage to robots
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\item removal of damaged robots from the field of play for treatment
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\item wasting time
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\item any other cause
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\end{itemize}
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The allowance for time lost is at the discretion of the referee.
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\subsection{Extra Time}
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Competition rules may provide for two further equal periods to be played.
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The conditions of \autoref{sec:start-and-restart-of-play} will apply.
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\subsection{Abandoned Match}
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See \autoref{app:competition-rules}.
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\subsection*{Decisions of the Small Size League Technical Committee}
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\begin{enumerate}
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\item
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The local organising committee will make every effort to provide both teams access to the competition area at least two hours before the start of the competition.
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They will also strive to allow at least one hour of setup time before each match.
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Participants should be aware, however, that conditions may arise where this much time cannot be provided.
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\item
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Within these rules, the term ``game stoppage'' is used to describe the times when the gameplay is in a stopped state.
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Gameplay is not considered stopped when any robot is allowed to kick the ball.
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For example, gameplay is stopped after the ``Kickoff'' command has been issued, but it is no longer stopped after the corresponding ``Ready'' command has been issued.
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Similarly, gameplay is no longer stopped after a ``Freekick'' has been issued.
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\end{enumerate}

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