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| 1 | +\section{The Competition Rules}\label{app:competition-rules} |
| 2 | + |
| 3 | +This appendix describes additional procedures for Small Size League matches. |
| 4 | + |
| 5 | +\subsection{Extra Time} |
| 6 | +If the game is drawn after the end of the second period and the game needs to end with a clear winner, extra time will be played (as stated in laws 7 and 10). |
| 7 | +Before the first half of extra time, there will be an interval that must not exceed 5 minutes. |
| 8 | + |
| 9 | +\subsubsection{Periods of Play in Extra Time} |
| 10 | +The extra time lasts two equal periods of 5 minutes, unless otherwise mutually agreed between the referee and the two participating teams. |
| 11 | +Any agreement to alter the periods of extra time (for example, to reduce each half to 3 minutes because of a limited schedule) must be made before the start of play and must comply with competition rules. |
| 12 | + |
| 13 | +\subsubsection{Extra Time Half-Time Interval} |
| 14 | +Teams are entitled to an interval at half-time. |
| 15 | +The half-time interval must not exceed 2 minutes. |
| 16 | +The duration of the half-time interval may be altered only with the consent of both teams and the referee. |
| 17 | + |
| 18 | +\subsubsection{Timeouts} |
| 19 | +Each team is allocated two timeouts at the beginning of extra time. |
| 20 | +A total of 5 minutes is allowed for all timeouts. |
| 21 | +The number of timeouts and the time not used in regular game are not added. |
| 22 | +Timeouts in extra time follow the same rules as in regular game (stated in \autoref{sec:duration-of-the-match}). |
| 23 | + |
| 24 | +\subsection{Penalty Shoot-Out} |
| 25 | +If the game is drawn after the end of the second period of extra time, kicks from the penalty mark will be taken to decide which teams wins the game. |
| 26 | + |
| 27 | +\subsubsection{Preparation} |
| 28 | +Before the first penalty is kicked, there will be an interval that must not exceed 2 minutes. |
| 29 | +This time is suggested to be used by the teams in dialogue with the referee and his assistants to check whether the goalie's position is correct (on the line) and all other rules for penalty can be fullfilled as stated in \autoref{sec:penalty-kick}. |
| 30 | +The referee determines (e.g., by flipping a coin) which team defends which goal as well as which team has to take the first penalty kick. |
| 31 | + |
| 32 | +\subsubsection{Procedure} |
| 33 | +During the kicks from the penalty mark, a maximum of 2 robots per team is on the field in order to avoid interference. |
| 34 | +The kicks from the penalty mark are taken alternately by the teams until each team has kicked 5 penalties. |
| 35 | +If a decision is reached for one team, the kicks are stopped by the referee. |
| 36 | +For all penalties, the rules of \autoref{sec:penalty-kick} apply. |
| 37 | +A second kick (e.g., if the ball bounces back from the goalie or a goalpost) or a bounce back from the kicker will not score; as soon as the kicker touches the ball after he released it the first time the penalty is over. |
| 38 | +During the kicks from the penalty mark no timeout is possible. |
| 39 | +Robots may be exchanged between the kicks following the interchange rules of \autoref{sec:number-of-robots}. |
| 40 | +As switching sides would cost too much time and would force the teams to touch their systems both goals are used. |
| 41 | + |
| 42 | +If after 10 kicks no decision is reached, each team takes another penalty in the same order as before. |
| 43 | +This procedure (one penalty each team) is continued until a decision is reached. |
| 44 | + |
| 45 | +\subsection{Abandoned Match} |
| 46 | +If one of the teams abandons the match, before or during its course, the opponent will be awarded winner for all purposes. |
| 47 | +However, solely for the purpose of goal difference counting, the winner team can, at its decision, continue to play by itself, and the goals scored will continue to be computed. |
| 48 | + |
| 49 | +If the two teams abandon the match, before or during its course, both teams are considered to have lost the match. |
| 50 | +Abandoned matches cannot result in ties. |
| 51 | + |
| 52 | +The competition records will indicate the team(s) that abandoned the match. |
| 53 | + |
| 54 | +\subsection{Early Termination of Match at Score of 10} |
| 55 | + |
| 56 | +When the score difference reaches 10 goals, the match is automatically terminated and the team with more goals declared the winner. |
| 57 | + |
| 58 | +\subsection{Round-Robin Ranking Criteria} |
| 59 | + |
| 60 | +During the round-robin phase of the competition, the ranking of each team in each group will be determined by the following criteria, in order: |
| 61 | +\begin{itemize} |
| 62 | +\item greatest number of points obtained in all group matches |
| 63 | +\item goal difference in all group matches |
| 64 | +\item greatest number of goals scored in all group matches |
| 65 | +\end{itemize} |
| 66 | + |
| 67 | +\subsubsection{Tiebreaking} |
| 68 | +If two or more teams are equal on the basis of the above criteria, the tiebreaking procedure to determine their rankings will be determined by the following criteria, in order: |
| 69 | +\begin{itemize} |
| 70 | +\item greatest number of points obtained in the group matches between the teams concerned |
| 71 | +\item goal difference resulting from the group matches between the teams concerned |
| 72 | +\item greater number of goals scored in all group matches between the teams concerned |
| 73 | +\item drawing of lots by the Organising Committee |
| 74 | +\end{itemize} |
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