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Remove double initialization of shaderImageAtomicInt64.pNext (o3de#17513)
Signed-off-by: Umesh Rajesh Ramchandani <[email protected]>
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Gems/Atom/RHI/Vulkan/Code/Source/RHI/Device.cpp

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@@ -273,7 +273,6 @@ namespace AZ
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vulkan12Features.descriptorBindingUpdateUnusedWhilePending = physicalDevice.GetPhysicalDeviceVulkan12Features().descriptorBindingUpdateUnusedWhilePending;
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vulkan12Features.shaderOutputViewportIndex = physicalDevice.GetPhysicalDeviceVulkan12Features().shaderOutputViewportIndex;
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vulkan12Features.shaderOutputLayer = physicalDevice.GetPhysicalDeviceVulkan12Features().shaderOutputLayer;
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shaderImageAtomicInt64.pNext = &vulkan12Features;
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accelerationStructureFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
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accelerationStructureFeatures.accelerationStructure = physicalDevice.GetPhysicalDeviceAccelerationStructureFeatures().accelerationStructure;

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