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The Editor does not crash if UIPass doesn't exist (o3de#17651)
* The Editor does not crash if UIPass doesn't exist
1. Improved DynamicDrawContext.cpp by replacing `AZ_Asserts` with `AZ_WarningOnce`.
This allows graphics developers to use render pipelines that do not include the `UIPass`.
2. Replaced several deprecation `AZ_Warning` for `AZ_WarningOnce` in `Application.cpp`
because they were overwhelming the console with the message:
"'IsPrefabSystemEnabled' is deprecated, the editor only supports prefabs for level editing."
3. Add comment in `Gems/Atom/RHI/Vulkan/Code/Source/RHI/RenderPass.h`, on top of the function:
`static Descriptor ConvertRenderAttachmentLayout`. This is a breadcrumb for RHI developers
on what's the ultimate purpose of this function.
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Signed-off-by: galibzon <[email protected]>
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