@@ -198,7 +198,7 @@ namespace CsvSpawner::CsvSpawnerUtils
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{
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SpawnInfo broadcastSpawnInfo =
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SpawnInfo{ entitiesToSpawn, physicsSceneName, parentId }; // Spawn Info used in CsvSpawner EBus notify.
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- SpawnStatusCode spawnStatusCode = SpawnStatusCode ::Success; // Spawn Status Code used for CsvSpawner EBus notify - OnEntitiesSpawnFinished.
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+ SpawnStatus spawnStatusCode = SpawnStatus ::Success; // Spawn Status Code used for CsvSpawner EBus notify - OnEntitiesSpawnFinished.
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// Call CsvSpawner EBus notification - Begin
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CsvSpawnerNotificationBus::Broadcast (&CsvSpawnerInterface::OnEntitiesSpawnBegin, broadcastSpawnInfo);
@@ -233,7 +233,7 @@ namespace CsvSpawner::CsvSpawnerUtils
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AZ_Error (" CsvSpawner" , false , " SpawnableAssetConfiguration %s not found" , entityConfig.m_name .c_str ());
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// Add notify code status
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- spawnStatusCode |= SpawnStatusCode::ErrorGenerated ;
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+ spawnStatusCode |= SpawnStatus::Warning ;
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continue ;
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}
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@@ -264,7 +264,7 @@ namespace CsvSpawner::CsvSpawnerUtils
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else
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{
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// Add notify code status
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- spawnStatusCode |= SpawnStatusCode::ErrorGenerated ;
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+ spawnStatusCode |= SpawnStatus::Warning ;
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continue ; // Skip this entity if we can't find a valid position and
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// place on terrain is enabled.
@@ -280,7 +280,7 @@ namespace CsvSpawner::CsvSpawnerUtils
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if (view.empty ())
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{
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// Add notify code status
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- spawnStatusCode |= SpawnStatusCode::ErrorGenerated | SpawnStatusCode::SpawnStopped ;
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+ spawnStatusCode |= SpawnStatus::Warning | SpawnStatus::Stopped ;
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return ;
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}
@@ -297,7 +297,7 @@ namespace CsvSpawner::CsvSpawnerUtils
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if (view.empty ())
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{
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// Add notify code status
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- spawnStatusCode |= SpawnStatusCode::ErrorGenerated | SpawnStatusCode::SpawnStopped ;
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+ spawnStatusCode |= SpawnStatus::Warning | SpawnStatus::Stopped ;
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return ;
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}
@@ -310,7 +310,7 @@ namespace CsvSpawner::CsvSpawnerUtils
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}
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// Check is success spawn
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- tickets.empty () ? spawnStatusCode |= SpawnStatusCode ::Fail : spawnStatusCode |= SpawnStatusCode ::Success;
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+ tickets.empty () ? spawnStatusCode |= SpawnStatus ::Fail : spawnStatusCode |= SpawnStatus ::Success;
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// Call CsvSpawner EBus notification - Finished
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CsvSpawnerNotificationBus::Broadcast (&CsvSpawnerInterface::OnEntitiesSpawnFinished, broadcastSpawnInfo, spawnStatusCode);
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