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CsvSpawner - fix spawning when the terrain is included (#102)
* remove frame counter | use on terrain created
Signed-off-by: Wojciech Czerski <[email protected]>
* csv spawner clean up
Signed-off-by: Wojciech Czerski <[email protected]>
* using on terrain data create end in csv spawner component | removed tick call | general clean up
Signed-off-by: Wojciech Czerski <[email protected]>
* remove debug calls
Signed-off-by: Wojciech Czerski <[email protected]>
* rename function
Signed-off-by: Wojciech Czerski <[email protected]>
* save changes | editor component actiave on 2nd frame | activate if terrains available
Signed-off-by: Wojciech Czerski <[email protected]>
* spawn entities when scene handle is valid | remove on terrain created
Signed-off-by: Wojciech Czerski <[email protected]>
* csv component typo fix | improve readability
Signed-off-by: Wojciech Czerski <[email protected]>
* spawn entities when scene handle is valid | working solution after running simulation
Signed-off-by: Wojciech Czerski <[email protected]>
* clang format
Signed-off-by: Wojciech Czerski <[email protected]>
* remove unused includes
Signed-off-by: Wojciech Czerski <[email protected]>
* validate if terrain is available | on activate fix | working solution
Signed-off-by: Wojciech Czerski <[email protected]>
* revert changes from utils | clean up
Signed-off-by: Wojciech Czerski <[email protected]>
* fix typo
Signed-off-by: Wojciech Czerski <[email protected]>
* using OnTerrainDataChanged() | disable previous functionality
Signed-off-by: Wojciech Czerski <[email protected]>
* context for OnTerrainChanged
Signed-off-by: Wojciech Czerski <[email protected]>
* clang format
Signed-off-by: Wojciech Czerski <[email protected]>
* add button to enable on terrain changed update in editor | update visibility of the button based on is terrain available
Signed-off-by: Wojciech Czerski <[email protected]>
* spawn entities on actiavte button added | fix spawning when component is active for both (with terrain and without)
Signed-off-by: Wojciech Czerski <[email protected]>
* move IsTerrainAvailable to Utils class | added spawn entities on actiavted button
Signed-off-by: Wojciech Czerski <[email protected]>
* tidy up | general layour format | typo fixed | clang format & tidy
Signed-off-by: Wojciech Czerski <[email protected]>
* save changes | disable Editor OnButtonsChanged notify events
Signed-off-by: Wojciech Czerski <[email protected]>
* simplify logic | remove redundant part
Signed-off-by: Wojciech Czerski <[email protected]>
* recude complexity by disabling terrain data masks
Signed-off-by: Wojciech Czerski <[email protected]>
* remove comments
Signed-off-by: Wojciech Czerski <[email protected]>
* remove debug prints
Signed-off-by: Wojciech Czerski <[email protected]>
* add flags to ignore masked update
Signed-off-by: Wojciech Czerski <[email protected]>
* add in editor spawn settings | add group | refactor
Signed-off-by: Wojciech Czerski <[email protected]>
* move terrain spawn settings to reflect config class
Signed-off-by: Wojciech Czerski <[email protected]>
* adding comments | renaming fields
Signed-off-by: Wojciech Czerski <[email protected]>
* remove redundant qualifires
Signed-off-by: Wojciech Czerski <[email protected]>
* move terrain settins config to new class
Signed-off-by: Wojciech Czerski <[email protected]>
* remove flags override when spawn disabled
Signed-off-by: Wojciech Czerski <[email protected]>
* remove unuded headers | use maybe unsuded flag
Signed-off-by: Wojciech Czerski <[email protected]>
* fix headers listing
Signed-off-by: Wojciech Czerski <[email protected]>
* GeoJSON - fix spawning when the terrain is included (#104)
* geo json component terrain fix init | valdiate if terrain exist
Signed-off-by: Wojciech Czerski <[email protected]>
* add terrain settins config | init editor component with terrain bus notify
Signed-off-by: Wojciech Czerski <[email protected]>
* reflect terrain settings | ediotr update on terrain changed
Signed-off-by: Wojciech Czerski <[email protected]>
* clang format
Signed-off-by: Wojciech Czerski <[email protected]>
* remove flags override when spawn disabled | clean up
Signed-off-by: Wojciech Czerski <[email protected]>
* include reviewed changes | remove unused header | add maybe_unusde flag
Signed-off-by: Wojciech Czerski <[email protected]>
* remove unused header
Signed-off-by: Wojciech Czerski <[email protected]>
* fix headers listing
Signed-off-by: Wojciech Czerski <[email protected]>
* clang format
Signed-off-by: Wojciech Czerski <[email protected]>
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Signed-off-by: Wojciech Czerski <[email protected]>
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Signed-off-by: Wojciech Czerski <[email protected]>
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