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Fix: Unlimited zoom crashing when zooming out really far (ddnet#11639)
2 parents 9f6a695 + 654573e commit 865c3ad

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src/game/map/render_layer.cpp

Lines changed: 1 addition & 1 deletion
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@@ -319,7 +319,7 @@ void CRenderLayerTile::RenderTileLayer(const ColorRGBA &Color, const CRenderLaye
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int X0 = std::max(ScreenRectX0, 0);
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int X1 = std::min(ScreenRectX1, (int)Visuals.m_Width);
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int XR = X1 - 1;
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int XR = X1 == std::numeric_limits<int>::min() ? X1 : X1 - 1;
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if(X0 <= XR)
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{
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int Y0 = std::max(ScreenRectY0, 0);

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