File tree Expand file tree Collapse file tree 1 file changed +3
-7
lines changed
src/server/game/Movement/Spline Expand file tree Collapse file tree 1 file changed +3
-7
lines changed Original file line number Diff line number Diff line change @@ -269,22 +269,18 @@ bool MoveSplineInitArgs::Validate(Unit const* unit)
269269// check path lengths - why are we even starting such short movement?
270270bool MoveSplineInitArgs::_checkPathLengths ()
271271{
272- constexpr float MIN_XY_OFFSET = -(1 << 11 ) / 4 .0f ;
273- constexpr float MIN_Z_OFFSET = -(1 << 10 ) / 4 .0f ;
274-
275- // positive values have 1 less bit limit (if the highest bit was set, value would be sign extended into negative when decompressing)
276272 constexpr float MAX_XY_OFFSET = (1 << 10 ) / 4 .0f ;
277273 constexpr float MAX_Z_OFFSET = (1 << 9 ) / 4 .0f ;
278274
279- auto isValidPackedXYOffset = [](float coord) -> bool { return coord > MIN_XY_OFFSET && coord < MAX_XY_OFFSET; };
280- auto isValidPackedZOffset = [](float coord) -> bool { return coord > MIN_Z_OFFSET && coord < MAX_Z_OFFSET; };
275+ auto isValidPackedXYOffset = [](float coord) -> bool { return coord > -MAX_XY_OFFSET && coord < MAX_XY_OFFSET; };
276+ auto isValidPackedZOffset = [](float coord) -> bool { return coord > -MAX_Z_OFFSET && coord < MAX_Z_OFFSET; };
281277
282278 if (path.size () > 2 )
283279 {
284280 Vector3 middle = (path.front () + path.back ()) / 2 ;
285281 for (uint32 i = 1 ; i < path.size () - 1 ; ++i)
286282 {
287- if ((path[i + 1 ] - path[i]).length () < 0 .1f )
283+ if ((path[i + 1 ] - path[i]).squaredLength () < 0 .01f )
288284 return false ;
289285
290286 // when compression is enabled, each point coord is packed into 11 bits (10 for Z)
You can’t perform that action at this time.
0 commit comments