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Initialize Rocket.UnityEngine
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.gitattributes

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###############################################################################
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# Set default behavior to automatically normalize line endings.
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###############################################################################
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* text=auto
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###############################################################################
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# Set default behavior for command prompt diff.
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#
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# This is need for earlier builds of msysgit that does not have it on by
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# default for csharp files.
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# Note: This is only used by command line
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###############################################################################
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#*.cs diff=csharp
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###############################################################################
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# Set the merge driver for project and solution files
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#
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# Merging from the command prompt will add diff markers to the files if there
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# are conflicts (Merging from VS is not affected by the settings below, in VS
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# the diff markers are never inserted). Diff markers may cause the following
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# file extensions to fail to load in VS. An alternative would be to treat
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# these files as binary and thus will always conflict and require user
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# intervention with every merge. To do so, just uncomment the entries below
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###############################################################################
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#*.sln merge=binary
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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#*.wwaproj merge=binary
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###############################################################################
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# behavior for image files
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#
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# image files are treated as binary by default.
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###############################################################################
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#*.jpg binary
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#*.png binary
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#*.gif binary
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###############################################################################
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# diff behavior for common document formats
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#
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# Convert binary document formats to text before diffing them. This feature
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# is only available from the command line. Turn it on by uncommenting the
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# entries below.
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###############################################################################
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#*.doc diff=astextplain
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#*.DOC diff=astextplain
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#*.docx diff=astextplain
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#*.RTF diff=astextplain

.gitignore

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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# User-specific files
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*.suo
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[Oo]bj/
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[Ll]og/
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lib/*
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# Visual Studio 2015 cache/options directory
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.vs/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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[Rr]eleasePS/
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dlldata.c
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# .NET Core
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# DNX
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project.lock.json
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project.fragment.lock.json
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artifacts/
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**/Properties/launchSettings.json
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*_i.c
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*_p.c
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# DotCover is a Code Coverage Tool
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*.dotCover
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*.coverage
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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*.azurePubxml
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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#*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignoreable files
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*.nuget.props
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*.nuget.targets
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*.jfm
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*.pfx
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*.publishsettings
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node_modules/
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orleans.codegen.cs
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*.ldf
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*.ndf
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# Business Intelligence projects
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*.rdl.data
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.ntvs_analysis.dat
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node_modules/
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typings/
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*.plg
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*.opt
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*.vbw
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**/*.HTMLClient/GeneratedArtifacts
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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# Cake - Uncomment if you are using it
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README.md

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# Compiling
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Before compiling, copy `UnityEngine.dll` to /lib

Rocket.UnityEngine.sln

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.27428.2015
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rocket.UnityEngine", "Rocket.UnityEngine\Rocket.UnityEngine.csproj", "{042B524F-2493-4807-B401-A4CE9BFEB7D0}"
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Global
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Rocket.UnityEngine.sln.DotSettings

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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Rocket.Unity5")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Rocket.Unity5")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("042b524f-2493-4807-b401-a4ce9bfeb7d0")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]

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