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29 October 2025 - Version 3.25.10.104 (20593072)
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6 files changed

+76
-20
lines changed

6 files changed

+76
-20
lines changed
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redist/redist-server-preview-publicized/Assembly-CSharp.xml

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@@ -10621,6 +10621,11 @@
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Hash of Objects.dat
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</summary>
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</member>
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<member name="M:SDG.Unturned.LevelObjects.FindLevelObjectByInstanceId(System.UInt32)">
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<summary>
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Note: refers to per-LevelObject unique ID, not Unity object instance ID.
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</summary>
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</member>
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<member name="M:SDG.Unturned.LevelObjects.ImmediatelySyncRegionalVisibility">
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<summary>
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Called by navmesh baking to complete pending object changes that may affect which nav objects are enabled.
@@ -11553,11 +11558,22 @@
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Exposed for Rocket transition to modules backwards compatibility.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ZombieManager.CheckCustomCooldown(System.String,System.Double)">
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<summary>
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False if time since this was last called with same cooldownId is less than duration.
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True otherwise.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ZombieManager.getDifficultyInBound(System.Byte)">
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<summary>
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Find difficulty asset (if valid) for navigation bound index.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ZombieManager.GetDifficultyInBoundForTable(System.Byte,SDG.Unturned.ZombieTable,System.Boolean)">
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<summary>
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Allows level to override whether per-table or per-navmesh difficulty asset takes priority.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ZombieManager.ZombieSpecialityWeightedRandom">
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<summary>
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Could potentially be reused generically.
@@ -12472,17 +12488,6 @@
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OR use the nearly drop-in replacements FindFirstItemByAsset or HasItemByAsset.
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</summary>
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</member>
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<member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)">
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<summary>
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In-game rich text does not support embedded YouTube videos, but they look great in the web browser,
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so we simply remove them from the in-game text.
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</summary>
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</member>
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<member name="M:SDG.Unturned.SteamBBCodeUtils.removeCodeFormatting(System.String@)">
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<summary>
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Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ItemClothingAsset.armor">
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<summary>
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Multiplier to incoming damage. Defaults to 1.0.
@@ -12551,6 +12556,17 @@
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If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen.
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</summary>
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</member>
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<member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)">
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<summary>
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In-game rich text does not support embedded YouTube videos, but they look great in the web browser,
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so we simply remove them from the in-game text.
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</summary>
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</member>
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<member name="M:SDG.Unturned.SteamBBCodeUtils.removeCodeFormatting(System.String@)">
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<summary>
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Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})">
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<summary>
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Get index within bounds assuming list is not empty.
@@ -14068,6 +14084,34 @@
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Path within the asset bundle.
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</summary>
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</member>
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<member name="P:SDG.Unturned.NPCZombieReward.ZombieSpeciality">
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<summary>
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Spawned zombie will be changed to this speciality type.
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</summary>
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</member>
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<member name="P:SDG.Unturned.NPCZombieReward.SpawnpointId">
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<summary>
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Zombie(s) will be spawned at a Spawnpoint node matching this ID.
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If multiple Spawnpoints match this ID a random spawnpoint is chosen for each zombie.
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</summary>
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</member>
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<member name="P:SDG.Unturned.NPCZombieReward.LevelTableUniqueId">
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<summary>
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If greater than zero, find this zombie type configured in the level editor. For example, if the level editor
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lists "0 Fire (4)", then 4 is the unique ID, and if assigned to this reward a zombie from the "Fire"
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table will spawn.
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</summary>
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</member>
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<member name="P:SDG.Unturned.NPCZombieReward.SpawnQuantity">
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<summary>
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Number of zombies to spawn.
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</summary>
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</member>
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<member name="P:SDG.Unturned.NPCZombieReward.CooldownId">
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<summary>
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If set, zombies will not spawn unless CooldownDuration seconds have passed since last run.
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</summary>
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</member>
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<member name="F:SDG.Unturned.UseableStructure.placementPreviewTransform">
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<summary>
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Stripped-down version of structure prefab for previewing where the structure will be spawned.
@@ -14225,6 +14269,18 @@
1422514269
Character will not take any fall damage.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EZombieDifficultyAssetPrioritization.NavmeshOverridesTable">
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<summary>
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Default. Per-navmesh difficulty asset takes priority over per-table/type difficulty asset.
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If per-navmesh asset is null the per-table asset is the fallback.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EZombieDifficultyAssetPrioritization.TableOverridesNavmesh">
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<summary>
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Per-table/type difficulty asset takes priority over per-navmesh difficulty asset.
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If per-table asset is null the per-navmesh asset is the fallback.
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</summary>
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</member>
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<member name="P:SDG.Unturned.LevelAsset.UnderwaterFogDensity">
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<summary>
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Intensity of fog effect while camera is inside a water volume.

redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Server.Publicized</id>
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<version>3.25.10.103</version>
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<version>3.25.10.104</version>
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<description>
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Unturned 3 Server-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-server-preview-publicized/manifest.sha256.json

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{
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"SDG.HostBans.Runtime.dll": "78da668b9a8aeec1c20e5bf42962c17a5644594c4512a3c54b9dca9bb40ffce1",
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"com.rlabrecque.steamworks.net.dll": "85bdd7e334c539bf51ed4a5fb8a86e513ab955b12e6e98e05fbb488af6d3ddbf",
4-
"Assembly-CSharp.dll": "3f113026baffe9db3304147a658ec8219148dac7ebb5b821414caa9bf30e7d94",
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"Assembly-CSharp.dll": "2e05e7235f55d4a72787e3a820e25370e1de3d3c16b19ce2105a1a063b15d717",
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"SDG.NetTransport.dll": "30282bf456d2a3aebf8a2a3b0f45d867b1afc2c02a2a181eb3bc804be1304a4a",
6-
"Assembly-CSharp.xml": "41a16b7d19000858e34d3b80970012e849279177703e6b55d63299aa72df68b2",
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"Assembly-CSharp.xml": "4dfc0cadc53e38653e78740fd9ff8d2d8afbb8e9bb52332b32f747fcab41e589",
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"SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11",
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"SystemEx.dll": "4ca3488939cd66448d6a56eeb69bd83d68037a2fdaa2c30c34ea5523a8b64080",
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"UnturnedDat.dll": "16d59def882e69ac69921176c00b483989b59663a00003515d9784e23951c858",
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{
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"GameVersion": "3.25.10.103",
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"BuildId": "20474503",
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"NuGetVersion": "3.25.10.103",
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"FilesHash": "51CA2DFB12D357240E96CDAF0AE6DA8910FAF3D6EEB94C7D01CA3FA4C667E335",
6-
"LastUpdated": "2025-10-21T03:39:02.0609568Z"
2+
"GameVersion": "3.25.10.104",
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"BuildId": "20593072",
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"NuGetVersion": "3.25.10.104",
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"FilesHash": "9C74B782CCA815A53AA864FF92A0D0B47858699A7A0A895D6EAB1C5870B2D514",
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"LastUpdated": "2025-10-29T16:52:17.4328133Z"
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}

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