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09 October 2025 - Version 3.25.10.101 (20326215)
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redist/redist-client-preview-publicized/Assembly-CSharp.xml

Lines changed: 75 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -3123,6 +3123,16 @@
31233123
Ladder forward ray is 0.75m, so we move slightly less than that away from the ladder.
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</summary>
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</member>
3126+
<member name="P:SDG.Unturned.NPCVolumeOverlapCondition.VolumeId">
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<summary>
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Check volumes matching this ID.
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</summary>
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</member>
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<member name="P:SDG.Unturned.NPCVolumeOverlapCondition.PlayerCount">
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<summary>
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Compare number of players in volume to this number.
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</summary>
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</member>
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<member name="T:SDG.Unturned.EconAssetsReport">
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<summary>
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Export JSON report of Unturned's assets for economy usage.
@@ -9580,6 +9590,11 @@
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Teleport is always handled by owner and locally (loopback), but *not* by culled clients.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Player.GetCapsuleCenter">
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<summary>
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Get simulation center of mass.
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</summary>
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</member>
95839598
<member name="F:SDG.Unturned.Player.maxRateLimitedActionsPerSecond">
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<summary>
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How many calls to <see cref="M:SDG.Unturned.Player.tryToPerformRateLimitedAction"/> will succeed per second.
@@ -9702,6 +9717,11 @@
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Barricades are allowed here but not structures.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EPlayerMessage.VOLUME_DESTROYED">
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<summary>
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Alternative to VOLUME_WATER or VOLUME_FUEL shown when object is destroyed.
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</summary>
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</member>
97059725
<member name="T:SDG.Unturned.GunStatsExporter">
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<summary>
97079727
Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
@@ -10188,6 +10208,12 @@
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<member name="M:SDG.Unturned.ClaimManager.canBuildOnVehicle(UnityEngine.Transform,Steamworks.CSteamID,Steamworks.CSteamID)">
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<param name="isClaim">True if it's a new claim flag.</param>
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</member>
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<member name="P:SDG.Unturned.LevelAsset.UnderwaterFogDensity">
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<summary>
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Intensity of fog effect while camera is inside a water volume.
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Defaults to 0.075.
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</summary>
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</member>
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<member name="F:SDG.Unturned.LevelAsset.minStealthRadius">
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<summary>
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Player stealth radius cannot go below this value.
@@ -11415,6 +11441,11 @@
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May have been used by voice in early versions, but has been completely removed.
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</summary>
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</member>
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<member name="F:SDG.Unturned.UseableCarlockpick.isUnlockingFailure">
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<summary>
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If true, unlocking has failed.
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</summary>
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</member>
1141811449
<member name="T:SDG.Unturned.CommandLineValue`1">
1141911450
<summary>
1142011451
Parses -X=Y from command-line.
@@ -13280,6 +13311,11 @@
1328013311
If set, find a child meshrenderer with this name and change its material to the character hair material.
1328113312
</summary>
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</member>
13314+
<member name="P:SDG.Unturned.ItemGearAsset.BeardOverride">
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<summary>
13316+
If set, find a child meshrenderer with this name and change its material to the character beard material.
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</summary>
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</member>
1328313319
<member name="F:SDG.Unturned.SpawnTable.legacyAssetId">
1328413320
<summary>
1328513321
If non-zero, legacy ID of final Asset to return.
@@ -17437,6 +17473,11 @@
1743717473
If true, button tooltip will be overridden with tooltip from states array.
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</summary>
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</member>
17476+
<member name="P:SDG.Unturned.OxygenVolume.isBreathable">
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<summary>
17478+
If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
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</summary>
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</member>
1744017481
<member name="T:SDG.Unturned.LevelBatching">
1744117482
<summary>
1744217483
Merges textures used in the level into an atlas to assist runtime draw call batching.
@@ -17541,11 +17582,6 @@
1754117582
so we temporarily activate/enable them to keep this logic out of LevelObject/ResourceSpawnpoint.
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</summary>
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</member>
17544-
<member name="P:SDG.Unturned.OxygenVolume.isBreathable">
17545-
<summary>
17546-
If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
17547-
</summary>
17548-
</member>
1754917585
<member name="T:SDG.Unturned.DamageAnimalParameters">
1755017586
<summary>
1755117587
Payload for the DamageTool.damageAnimal function.
@@ -18450,6 +18486,11 @@
1845018486
If true, visible in chart and satellite UIs.
1845118487
</summary>
1845218488
</member>
18489+
<member name="P:SDG.Unturned.ItemMagazineAsset.ProjectilePrefabOverride">
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<summary>
18491+
If set and gun is a Projectile launcher, overrides Projectile prefab.
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</summary>
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</member>
1845318494
<member name="P:SDG.Unturned.ItemMagazineAsset.projectileDamageMultiplier">
1845418495
<summary>
1845518496
Multiplier for explosive projectile damage.
@@ -18465,6 +18506,19 @@
1846518506
Multiplier for explosive projectile's initial force.
1846618507
</summary>
1846718508
</member>
18509+
<member name="P:SDG.Unturned.ItemMagazineAsset.ProjectileLifespanOverride">
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<summary>
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Only applicable if Projectile prefab override is used.
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Seconds before physics projectile is destroyed.
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</summary>
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</member>
18515+
<member name="P:SDG.Unturned.ItemMagazineAsset.ExplosionPlaysImpactEffects">
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<summary>
18517+
If true, per-surface effects like blood splatter are created.
18518+
Defaults to true, but can be disabled particularly if a performance issue (e.g., an
18519+
explosive many-pellet shotgun shell).
18520+
</summary>
18521+
</member>
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<member name="P:SDG.Unturned.ItemMagazineAsset.shouldFillAfterDetach">
1846918523
<summary>
1847018524
Should amount be filled to capacity when detached?
@@ -18592,6 +18646,11 @@
1859218646
so we default to false and set to true if asset enables it.
1859318647
</summary>
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</member>
18649+
<member name="P:SDG.Unturned.InteractableObject.IsRubbleNullOrAllAlive">
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<summary>
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True if rubble is not applicable or all sections are alive.
18652+
</summary>
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</member>
1859518654
<member name="T:SDG.Unturned.UnturnedCanvasSortOrders">
1859618655
<summary>
1859718656
Keep all the uGUI Canvas sort orders in the same place.
@@ -19014,6 +19073,11 @@
1901419073
Invoked when Magazine game object is activated.
1901519074
</summary>
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</member>
19076+
<member name="P:SDG.Unturned.ItemVehicleLockpickToolAsset.FailureProbability">
19077+
<summary>
19078+
If greater than zero, picking the lock can fail.
19079+
</summary>
19080+
</member>
1901719081
<member name="F:SDG.Unturned.EffectManager.tmpTexts">
1901819082
<summary>
1901919083
TextMesh Pro uGUI text components.
@@ -19130,6 +19194,12 @@
1913019194
<param name="position">The position of the alert.</param>
1913119195
<param name="radius">The detection radius.</param>
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</member>
19197+
<member name="T:SDG.Unturned.CollisionDamage">
19198+
<summary>
19199+
Can be added to any GameObject with a Trigger collider.
19200+
Ensure that Layer will detect player overlaps. Trap is a good candidate.
19201+
</summary>
19202+
</member>
1913319203
<member name="T:SDG.Unturned.ContinuousIntegration">
1913419204
<summary>
1913519205
Report success or failure from game systems, conditionally compiled into the Windows 64-bit build.

redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec

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@@ -2,7 +2,7 @@
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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Client.Publicized</id>
5-
<version>3.25.10.100</version>
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<version>3.25.10.101</version>
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<description>
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Unturned 3 Client-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-client-preview-publicized/manifest.sha256.json

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@@ -1,9 +1,9 @@
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{
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"SDG.HostBans.Runtime.dll": "44636e2fec7a8a520a206120d2aa83c58ed6781efa3ed28d92b10707001e8ab4",
33
"com.rlabrecque.steamworks.net.dll": "ffa53d3b4cea49d8bba803f6044014d66a6cc07fc2d97af114665c2e0d134afb",
4-
"Assembly-CSharp.dll": "e6a7f34c5dea2f1282c6da00efec76850a6a897f68d3e50cfe0ed305c2f798a0",
4+
"Assembly-CSharp.dll": "0ffea6cb75aa9125c7cece7bb93acffb3c8cede51c5a095259f055c4c782b108",
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"SDG.NetTransport.dll": "4a3a2b31607ce8fc3373ec6b599abb19571f357b991067485fa2af2518663d01",
6-
"Assembly-CSharp.xml": "b7bb57b150179f2176ec51bc1888f2dfb45c235079079cf841733f3e1068999a",
6+
"Assembly-CSharp.xml": "18a8059ac2b47a53eb194852592fc373d2857d538368efd79768207bd97594e8",
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"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
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"SystemEx.dll": "db63f1daf4b25d2cc84c068369597bd85510067c2c4603098551befa3b1def28",
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"UnturnedDat.dll": "9324fa2ed0b07cfe0a264e0dc27640b00843b18429831f74edf65bece27fcc4d",
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{
2-
"GameVersion": "3.25.10.100",
3-
"BuildId": "20279819",
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"NuGetVersion": "3.25.10.100",
5-
"FilesHash": "327F4BDE5842087AE92F0060026269B4E68660A666EAA9AD2AF8F8B3D4712DD7",
6-
"LastUpdated": "2025-10-07T02:43:53.2497457Z"
2+
"GameVersion": "3.25.10.101",
3+
"BuildId": "20326215",
4+
"NuGetVersion": "3.25.10.101",
5+
"FilesHash": "968B98BEA3E3D72E949CD1E9A6F937AC4E67140F1DD7780A2A8AFB5540352402",
6+
"LastUpdated": "2025-10-09T19:52:01.4869517Z"
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}
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