|
198 | 198 | whereas most only need the collider for general-purpose selection in the level editor. |
199 | 199 | </summary> |
200 | 200 | </member> |
| 201 | + <member name="F:SDG.Unturned.Items.onItemRemoved"> |
| 202 | + <summary> |
| 203 | + Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list. |
| 204 | + (public issue #4894) |
| 205 | + </summary> |
| 206 | + </member> |
| 207 | + <member name="M:SDG.Unturned.Items.checkSpaceEmpty(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)"> |
| 208 | + checks whether a space contains any filled slots |
| 209 | + </member> |
| 210 | + <member name="M:SDG.Unturned.Items.checkSpaceDrag(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Boolean)"> |
| 211 | + checks whether an item can be dragged and takes into account if the item overlaps its old self |
| 212 | + </member> |
| 213 | + <member name="M:SDG.Unturned.Items.checkSpaceSwap(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)"> |
| 214 | + <summary> |
| 215 | + checks whether the spot currently used by the old item is big enough to fit the new item |
| 216 | + </summary> |
| 217 | + </member> |
| 218 | + <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType)"> |
| 219 | + <summary> |
| 220 | + Please use SearchContents instead! To perform an equivalent search: |
| 221 | + • Set ItemType to type. |
| 222 | + • Set IncludeEmpty to false. |
| 223 | + • Set IncludeMaxQuality to true. |
| 224 | + </summary> |
| 225 | + </member> |
| 226 | + <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType,System.UInt16,System.Boolean)"> |
| 227 | + <summary> |
| 228 | + Please use SearchContents instead! To perform an equivalent search: |
| 229 | + • Set ItemType to type. |
| 230 | + • Set IncludeEmpty to false. |
| 231 | + • Set IncludeMaxQuality to true. |
| 232 | + • Set CaliberId to caliber. |
| 233 | + • Set IncludeUnspecifiedCaliber to allowZeroCaliber. |
| 234 | + </summary> |
| 235 | + </member> |
| 236 | + <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},System.UInt16,System.Boolean,System.Boolean)"> |
| 237 | + <summary> |
| 238 | + Please use SearchContents instead! To perform an equivalent search: |
| 239 | + • Set AssetRef to id. |
| 240 | + • Set IncludeEmpty to findEmpty. |
| 241 | + • Set IncludeMaxQuality to findHealthy. |
| 242 | + </summary> |
| 243 | + </member> |
| 244 | + <member name="M:SDG.Unturned.Items.has(System.UInt16)"> |
| 245 | + <summary> |
| 246 | + Please use SearchContents instead! To perform an equivalent search: |
| 247 | + • Set MaxResultsCount to 1. |
| 248 | + • Set AssetRef to id. |
| 249 | + • Set IncludeEmpty to false. |
| 250 | + • Set IncludeMaxQuality to true. |
| 251 | + </summary> |
| 252 | + </member> |
201 | 253 | <member name="F:SDG.Unturned.EVehicleThirdPersonCameraMode.RotationDetached"> |
202 | 254 | <summary> |
203 | 255 | Camera does not rotate when the car rotates. |
|
334 | 386 | Prevents menu from being shown twice without a restart. |
335 | 387 | </summary> |
336 | 388 | </member> |
337 | | - <member name="F:SDG.Unturned.Items.onItemRemoved"> |
338 | | - <summary> |
339 | | - Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list. |
340 | | - (public issue #4894) |
341 | | - </summary> |
342 | | - </member> |
343 | | - <member name="M:SDG.Unturned.Items.checkSpaceEmpty(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)"> |
344 | | - checks whether a space contains any filled slots |
345 | | - </member> |
346 | | - <member name="M:SDG.Unturned.Items.checkSpaceDrag(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Boolean)"> |
347 | | - checks whether an item can be dragged and takes into account if the item overlaps its old self |
348 | | - </member> |
349 | | - <member name="M:SDG.Unturned.Items.checkSpaceSwap(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)"> |
350 | | - <summary> |
351 | | - checks whether the spot currently used by the old item is big enough to fit the new item |
352 | | - </summary> |
353 | | - </member> |
354 | | - <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType)"> |
355 | | - <summary> |
356 | | - Please use SearchContents instead! To perform an equivalent search: |
357 | | - • Set ItemType to type. |
358 | | - • Set IncludeEmpty to false. |
359 | | - • Set IncludeMaxQuality to true. |
360 | | - </summary> |
361 | | - </member> |
362 | | - <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType,System.UInt16,System.Boolean)"> |
363 | | - <summary> |
364 | | - Please use SearchContents instead! To perform an equivalent search: |
365 | | - • Set ItemType to type. |
366 | | - • Set IncludeEmpty to false. |
367 | | - • Set IncludeMaxQuality to true. |
368 | | - • Set CaliberId to caliber. |
369 | | - • Set IncludeUnspecifiedCaliber to allowZeroCaliber. |
370 | | - </summary> |
371 | | - </member> |
372 | | - <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},System.UInt16,System.Boolean,System.Boolean)"> |
373 | | - <summary> |
374 | | - Please use SearchContents instead! To perform an equivalent search: |
375 | | - • Set AssetRef to id. |
376 | | - • Set IncludeEmpty to findEmpty. |
377 | | - • Set IncludeMaxQuality to findHealthy. |
378 | | - </summary> |
379 | | - </member> |
380 | | - <member name="M:SDG.Unturned.Items.has(System.UInt16)"> |
381 | | - <summary> |
382 | | - Please use SearchContents instead! To perform an equivalent search: |
383 | | - • Set MaxResultsCount to 1. |
384 | | - • Set AssetRef to id. |
385 | | - • Set IncludeEmpty to false. |
386 | | - • Set IncludeMaxQuality to true. |
387 | | - </summary> |
388 | | - </member> |
389 | 389 | <member name="E:SDG.Unturned.PlayerSkills.OnExperienceChanged_Global"> |
390 | 390 | <summary> |
391 | 391 | Invoked after any player's experience value changes (not including loading). |
|
1520 | 1520 | request the server to do X we may as well support a "mod hook" that works with all three. |
1521 | 1521 | </summary> |
1522 | 1522 | </member> |
1523 | | - <member name="F:SDG.Unturned.Passenger.turretEventHook"> |
1524 | | - <summary> |
1525 | | - Optional component on Turret_# GameObject for modding UnityEvents. |
1526 | | - </summary> |
1527 | | - </member> |
1528 | | - <member name="F:SDG.Unturned.Passenger.collider"> |
1529 | | - <summary> |
1530 | | - Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls. |
1531 | | - </summary> |
1532 | | - </member> |
1533 | 1523 | <member name="T:SDG.Unturned.EAimAlignmentTransformOwner"> |
1534 | 1524 | <summary> |
1535 | 1525 | Controls where attachments looks for ADS alignment transform. |
|
1603 | 1593 | If true, text label for distance is visible. |
1604 | 1594 | </summary> |
1605 | 1595 | </member> |
| 1596 | + <member name="F:SDG.Unturned.Passenger.turretEventHook"> |
| 1597 | + <summary> |
| 1598 | + Optional component on Turret_# GameObject for modding UnityEvents. |
| 1599 | + </summary> |
| 1600 | + </member> |
| 1601 | + <member name="F:SDG.Unturned.Passenger.collider"> |
| 1602 | + <summary> |
| 1603 | + Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls. |
| 1604 | + </summary> |
| 1605 | + </member> |
1606 | 1606 | <member name="T:SDG.Unturned.SleekItemStoreMainMenuButton"> |
1607 | 1607 | <summary> |
1608 | 1608 | Displays a single random item. Placed under the other main menu buttons. |
|
3776 | 3776 | </member> |
3777 | 3777 | <member name="F:SDG.Unturned.EWheelSteeringMode.SteeringAngle"> |
3778 | 3778 | <summary> |
3779 | | - Set steering angle according to <see cref="P:SDG.Unturned.VehicleAsset.steerMin"/> and <see cref="P:SDG.Unturned.VehicleAsset.steerMax"/>. |
| 3779 | + Set steering angle according to <see cref="P:SDG.Unturned.VehicleAsset.MaxSteeringAngleAtFullSpeed"/> and <see cref="P:SDG.Unturned.VehicleAsset.MaxSteeringAngle"/>. |
3780 | 3780 | </summary> |
3781 | 3781 | </member> |
3782 | 3782 | <member name="F:SDG.Unturned.EWheelSteeringMode.CrawlerTrack"> |
|
4030 | 4030 | Maximum speed to aim for while accelerating forward. |
4031 | 4031 | </summary> |
4032 | 4032 | </member> |
4033 | | - <member name="P:SDG.Unturned.VehicleAsset.steerMin"> |
| 4033 | + <member name="P:SDG.Unturned.VehicleAsset.MaxSteeringAngleAtFullSpeed"> |
4034 | 4034 | <summary> |
4035 | | - Steering angle range at zero speed. |
| 4035 | + Steering angle range at target maximum speed (for the current forward/backward direction). |
| 4036 | + Reducing steering range at higher speeds keeps the vehicle controlable with digital (non-analog) input. |
4036 | 4037 | </summary> |
4037 | 4038 | </member> |
4038 | | - <member name="P:SDG.Unturned.VehicleAsset.steerMax"> |
| 4039 | + <member name="P:SDG.Unturned.VehicleAsset.MaxSteeringAngle"> |
4039 | 4040 | <summary> |
4040 | | - Steering angle range at target maximum speed (for the current forward/backward direction). |
| 4041 | + Steering angle range at zero speed (idle/parked). |
| 4042 | + For example, 45 means the wheels connected to steering can rotate ±45 degrees. |
4041 | 4043 | </summary> |
4042 | 4044 | </member> |
4043 | 4045 | <member name="P:SDG.Unturned.VehicleAsset.SteeringAngleTurnSpeed"> |
|
9224 | 9226 | Visualizes reverb zone in-game. |
9225 | 9227 | </summary> |
9226 | 9228 | </member> |
| 9229 | + <member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.None"> |
| 9230 | + <summary> |
| 9231 | + Do not override zombie health. |
| 9232 | + </summary> |
| 9233 | + </member> |
| 9234 | + <member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.MultiplyEditorHealth"> |
| 9235 | + <summary> |
| 9236 | + Per-speciality value is a multiplier for health configured in the level editor. |
| 9237 | + </summary> |
| 9238 | + </member> |
| 9239 | + <member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.MultiplyDefaultHealth"> |
| 9240 | + <summary> |
| 9241 | + Per-speciality value is a multiplier for vanilla health value. |
| 9242 | + </summary> |
| 9243 | + </member> |
| 9244 | + <member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.Replace"> |
| 9245 | + <summary> |
| 9246 | + Per-speciality value replaces zombie's health. |
| 9247 | + </summary> |
| 9248 | + </member> |
9227 | 9249 | <member name="F:SDG.Unturned.ZombieDifficultyAsset.Allow_Horde_Beacon"> |
9228 | 9250 | <summary> |
9229 | 9251 | Can horde beacons be placed in the associated bounds? |
9230 | 9252 | </summary> |
9231 | 9253 | </member> |
| 9254 | + <member name="P:SDG.Unturned.ZombieDifficultyAsset.SpecialityHealthOverrides"> |
| 9255 | + <summary> |
| 9256 | + Can be null if not assigned. |
| 9257 | + </summary> |
| 9258 | + </member> |
9232 | 9259 | <member name="T:SDG.Unturned.VehiclePhysicsProfileAsset"> |
9233 | 9260 | <summary> |
9234 | 9261 | Overrides vehicle physics values in bulk without building asset bundles. |
|
9670 | 9697 | Explaining that some blueprints require workstations. |
9671 | 9698 | </summary> |
9672 | 9699 | </member> |
| 9700 | + <member name="F:SDG.Unturned.EPlayerMessage.INSIDE_NO_STRUCTURES_VOLUME"> |
| 9701 | + <summary> |
| 9702 | + Barricades are allowed here but not structures. |
| 9703 | + </summary> |
| 9704 | + </member> |
9673 | 9705 | <member name="T:SDG.Unturned.GunStatsExporter"> |
9674 | 9706 | <summary> |
9675 | 9707 | Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at |
|
18069 | 18101 | Re-submit previous query after a query failure. |
18070 | 18102 | </summary> |
18071 | 18103 | </member> |
| 18104 | + <member name="T:SDG.Unturned.SleekFullscreenBox"> |
| 18105 | + <summary> |
| 18106 | + Almost every menu has a container element for its contents which spans the entire screen. This element is then |
| 18107 | + animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not |
| 18108 | + processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class |
| 18109 | + was introduced to disable visibility after animating out of view. |
| 18110 | + </summary> |
| 18111 | + </member> |
18072 | 18112 | <member name="M:SDG.Unturned.UndergroundWhitelist.adjustPosition(UnityEngine.Vector3@,System.Single,System.Single)"> |
18073 | 18113 | <summary> |
18074 | 18114 | If level is using underground whitelist then conditionally clamp world-space position. |
|
18089 | 18129 | Used by housing validation to check item isn't placed underground. |
18090 | 18130 | </summary> |
18091 | 18131 | </member> |
18092 | | - <member name="T:SDG.Unturned.SleekFullscreenBox"> |
18093 | | - <summary> |
18094 | | - Almost every menu has a container element for its contents which spans the entire screen. This element is then |
18095 | | - animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not |
18096 | | - processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class |
18097 | | - was introduced to disable visibility after animating out of view. |
18098 | | - </summary> |
18099 | | - </member> |
18100 | 18132 | <member name="T:SDG.Unturned.TriggerEffectParameters"> |
18101 | 18133 | <summary> |
18102 | 18134 | Payload for the EffectManager.triggerEffect method. |
|
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