|
11287 | 11287 | If true, spawn effect at player's position (rather than Spawnpoint). |
11288 | 11288 | </summary> |
11289 | 11289 | </member> |
| 11290 | + <member name="P:SDG.Unturned.NPCEffectReward.IsOnlyRelevantToInstigator"> |
| 11291 | + <summary> |
| 11292 | + If true, only spawn effect on player's machine. (Singleplayer or client.) |
| 11293 | + </summary> |
| 11294 | + </member> |
11290 | 11295 | <member name="F:SDG.Unturned.NPCEffectReward.IsReliable"> |
11291 | 11296 | <summary> |
11292 | 11297 | Should the RPC be called in reliable mode? Unreliable effects might not be received. |
|
12856 | 12861 | Same as interactabilityDialogueRef, not public because it really needs to be cleaned up. :( |
12857 | 12862 | </summary> |
12858 | 12863 | </member> |
| 12864 | + <member name="P:SDG.Unturned.ObjectAsset.InteractabilityDialogueDisplayName"> |
| 12865 | + <summary> |
| 12866 | + If set, overrides objectName as character name in dialogue. |
| 12867 | + </summary> |
| 12868 | + </member> |
12859 | 12869 | <member name="F:SDG.Unturned.ObjectAsset.rubbleEffectGuid"> |
12860 | 12870 | <summary> |
12861 | 12871 | Effect played when single segment is destroyed. |
|
13586 | 13596 | Used by master bundle pointer as a default. |
13587 | 13597 | </summary> |
13588 | 13598 | </member> |
| 13599 | + <member name="F:SDG.Unturned.Assets.currentAsset"> |
| 13600 | + <summary> |
| 13601 | + While an asset is being loaded, this is the asset. |
| 13602 | + Used by some error logging. |
| 13603 | + Note: not ideal because any global state like this prevents parallelization. |
| 13604 | + </summary> |
| 13605 | + </member> |
13589 | 13606 | <member name="M:SDG.Unturned.Assets.find(SDG.Unturned.EAssetType,System.UInt16)"> |
13590 | 13607 | <summary> |
13591 | 13608 | This method supports <see cref="T:SDG.Unturned.RedirectorAsset"/>. |
|
14299 | 14316 | <member name="M:SDG.Unturned.DamageTool.TryFindOwnership(UnityEngine.Transform,System.UInt64@,System.UInt64@)"> |
14300 | 14317 | <summary> |
14301 | 14318 | Somewhat hacked-together to find owner of a vehicle, barricade, or structure descendant. |
| 14319 | + Checks each IOwnershipInfo up the hierarchy until one returns true. |
14302 | 14320 | </summary> |
14303 | 14321 | </member> |
14304 | 14322 | <member name="M:SDG.Unturned.DamageTool.getPlayerExplosionArmor(SDG.Unturned.Player)"> |
|
14846 | 14864 | Plugin-only event when throwable is spawned on server. |
14847 | 14865 | </summary> |
14848 | 14866 | </member> |
| 14867 | + <member name="F:SDG.Unturned.ENPCEventReplicationMode.AuthorityOnly"> |
| 14868 | + <summary> |
| 14869 | + Do not replicate to clients. Run the event on the listen server (singleplayer) / dedicated server. |
| 14870 | + Equivalent to the `shouldReplicate = false` parameter. |
| 14871 | + Default. |
| 14872 | + </summary> |
| 14873 | + </member> |
| 14874 | + <member name="F:SDG.Unturned.ENPCEventReplicationMode.AuthorityAndClients"> |
| 14875 | + <summary> |
| 14876 | + Replicate to clients. Run the event everywhere. |
| 14877 | + Replaces the `shouldReplicate = true` parameter. |
| 14878 | + </summary> |
| 14879 | + </member> |
| 14880 | + <member name="F:SDG.Unturned.ENPCEventReplicationMode.InstigatorOnly"> |
| 14881 | + <summary> |
| 14882 | + Only runs the event for the instigating player. |
| 14883 | + </summary> |
| 14884 | + </member> |
14849 | 14885 | <member name="T:SDG.Unturned.NPCEventManager"> |
14850 | 14886 | <summary> |
14851 | 14887 | Allows NPCs to trigger plugin or script events. |
|
14888 | 14924 | Incremented during server list refresh for each server blocked by this rule. |
14889 | 14925 | </summary> |
14890 | 14926 | </member> |
| 14927 | + <member name="T:SDG.Unturned.GunStateIndices"> |
| 14928 | + <summary> |
| 14929 | + Nelson 2025-10-06: better late than never. Current indices into the gun state array (and |
| 14930 | + other item state arrays, for that matter) being unnamed makes it hard to read. Updates to |
| 14931 | + gun-related code should prefer using these names. |
| 14932 | + </summary> |
| 14933 | + </member> |
14891 | 14934 | <member name="F:SDG.Unturned.BulletInfo.origin"> |
14892 | 14935 | <summary> |
14893 | 14936 | Starting position when the bullet was fired. |
|
17394 | 17437 | If true, button tooltip will be overridden with tooltip from states array. |
17395 | 17438 | </summary> |
17396 | 17439 | </member> |
17397 | | - <member name="P:SDG.Unturned.OxygenVolume.isBreathable"> |
17398 | | - <summary> |
17399 | | - If true oxygen is restored while in this volume, otherwise if false oxygen is depleted. |
17400 | | - </summary> |
17401 | | - </member> |
17402 | 17440 | <member name="T:SDG.Unturned.LevelBatching"> |
17403 | 17441 | <summary> |
17404 | 17442 | Merges textures used in the level into an atlas to assist runtime draw call batching. |
|
17503 | 17541 | so we temporarily activate/enable them to keep this logic out of LevelObject/ResourceSpawnpoint. |
17504 | 17542 | </summary> |
17505 | 17543 | </member> |
| 17544 | + <member name="P:SDG.Unturned.OxygenVolume.isBreathable"> |
| 17545 | + <summary> |
| 17546 | + If true oxygen is restored while in this volume, otherwise if false oxygen is depleted. |
| 17547 | + </summary> |
| 17548 | + </member> |
17506 | 17549 | <member name="T:SDG.Unturned.DamageAnimalParameters"> |
17507 | 17550 | <summary> |
17508 | 17551 | Payload for the DamageTool.damageAnimal function. |
|
19312 | 19355 | For non-repeat weapons the "Use" audio clip is played once time reaches this point. |
19313 | 19356 | </summary> |
19314 | 19357 | </member> |
19315 | | - <member name="F:SDG.Unturned.NPCEventReward.ShouldReplicate"> |
19316 | | - <summary> |
19317 | | - If true, the server will replicate the event to clients. |
19318 | | - Defaults to true. |
19319 | | - </summary> |
19320 | | - </member> |
19321 | 19358 | <member name="M:SDG.Unturned.InteractableGenerator.updatePowerableIsWired(SDG.Unturned.InteractablePower,System.Boolean)"> |
19322 | 19359 | <summary> |
19323 | 19360 | Catch exceptions to prevent a broken powerable from breaking all the other powerable items in the area. |
|
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