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22 September 2025 - Version 3.25.9.0 (20079418) (#391)
Co-authored-by: rocketmodfixadmin <[email protected]>
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-19
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6 files changed

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redist/redist-client/Assembly-CSharp.xml

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request the server to do X we may as well support a "mod hook" that works with all three.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Passenger.turretEventHook">
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<summary>
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Optional component on Turret_# GameObject for modding UnityEvents.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Passenger.collider">
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<summary>
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Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls.
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</summary>
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</member>
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<member name="T:SDG.Unturned.EAimAlignmentTransformOwner">
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<summary>
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Controls where attachments looks for ADS alignment transform.
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If true, text label for distance is visible.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Passenger.turretEventHook">
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<summary>
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Optional component on Turret_# GameObject for modding UnityEvents.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Passenger.collider">
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<summary>
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Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekItemStoreMainMenuButton">
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<summary>
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Displays a single random item. Placed under the other main menu buttons.
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Defaults to _Color.
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</summary>
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</member>
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<member name="F:SDG.Unturned.LevelAsset.CloudOverrideParticleSystemsPath.WarmupTime">
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<summary>
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t passed into ParticleSystem.Simulate when clouds need an update.
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</summary>
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</member>
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<member name="P:SDG.Unturned.LevelAsset.DefaultSkillsetLoadouts">
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<summary>
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If set, overrides the per-skillset items players spawn with.
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Tokens containing a colon ':' are ignored so that they can represent special filters like MasterBundleSearchFilter.
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</summary>
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</member>
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<member name="P:SDG.Unturned.NPCEffectReward.AtPlayerPosition">
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<summary>
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If true, spawn effect at player's position (rather than Spawnpoint).
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</summary>
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</member>
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<member name="F:SDG.Unturned.NPCEffectReward.IsReliable">
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<summary>
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Should the RPC be called in reliable mode? Unreliable effects might not be received.
@@ -15595,6 +15605,17 @@
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false is useful for transient interactions.
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</summary>
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</member>
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<member name="F:SDG.Unturned.InteractableObjectBinaryStateEventHook.InvokeEventsAuthorityOnly">
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<summary>
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If true, OnStateEnabled and OnStateDisabled are only invoked in singleplayer and on the server.
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</summary>
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</member>
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<member name="F:SDG.Unturned.InteractableObjectBinaryStateEventHook.ChangeStateAuthorityOnly">
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<summary>
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If true, calls to GotoEnabledState, GotoDisabledState, and ToggleState are only processed in singleplayer
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and on the server.
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</summary>
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</member>
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<member name="F:SDG.Unturned.InteractableObjectBinaryStateEventHook.ListenServerHostMode">
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<summary>
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Controls how state change requests are performed when running as both client and server ("listen server").
@@ -19259,6 +19280,12 @@
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For non-repeat weapons the "Use" audio clip is played once time reaches this point.
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</summary>
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</member>
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<member name="F:SDG.Unturned.NPCEventReward.ShouldReplicate">
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<summary>
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If true, the server will replicate the event to clients.
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Defaults to true.
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</summary>
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</member>
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<member name="M:SDG.Unturned.InteractableGenerator.updatePowerableIsWired(SDG.Unturned.InteractablePower,System.Boolean)">
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<summary>
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Catch exceptions to prevent a broken powerable from breaking all the other powerable items in the area.
@@ -19746,6 +19773,21 @@
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Hold onto collider and gameobject separately because collider isn't necessarily attached to gameobject.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.EAmbianceVolumeFogOverrideMode.None">
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<summary>
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Volume doesn't override fog.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.EAmbianceVolumeFogOverrideMode.Constant">
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<summary>
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Volume fog settings are the same at all times of day.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.EAmbianceVolumeFogOverrideMode.PerTimeOfDay">
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<summary>
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Volume fog settings vary throughout the day.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.AmbianceVolume._id">
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<summary>
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Kept because lots of modders have been using this script in Unity,
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If per-weather mask AND is non zero the weather will blend in.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.AmbianceVolume._overrideFog">
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<summary>
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Kept for backwards compatibility with fog volumes created in Unity / by mods.
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</summary>
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</member>
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<member name="F:SDG.Framework.Devkit.AmbianceVolume.enableFalloff">
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<summary>
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Distinguishes from zero falloff which may be useful deep in a cave.

redist/redist-client/RocketModFix.Unturned.Redist.Client.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Client</id>
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<version>3.25.8.3</version>
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<version>3.25.9.0</version>
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<description>
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Unturned 3 Client-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-client/manifest.sha256.json

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{
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"SDG.HostBans.Runtime.dll": "acf8fef3332a89b8b1bb3f12d876fb0556bb900f8ad913b5317748437dcb330a",
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"SDG.NetTransport.dll": "232a0addc79ff549b64694f894a89a3bc309bcb8e2ae62a3f96d4e6f3c9b771f",
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"Assembly-CSharp.xml": "66c1f6cef83924b0ab96306a4bcf4653c88c51e8990c8e04434a07a3b38a3a50",
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"Assembly-CSharp.xml": "367d632534aecfe57ce4771b588fd9bc17a6ccd21ee849d6e9c62d62ad78a506",
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"UnturnedDat.dll": "d3dfde4566d98a340fd796895b3f0bc2bb670915d0aa816a4befa5258fe7c5b7",
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"Assembly-CSharp.dll": "d4ee369cbc91093b94c5c284dd9e52476c01e9270ad7dc6f8fa2911eb1e30dcf",
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"Assembly-CSharp.dll": "6f9f4bc6119ba03464bb1f1af2036c97803d042401d7ea750f2a872519ef22c8",
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"SystemEx.dll": "1964b361dc6c5bee50248fc0dcceb6963996542469bf9063e4d656b3b995a18a",
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"com.rlabrecque.steamworks.net.dll": "846866e49c176c3cb2ef93b32dce218d3434faaeeb671464cdcb8b779efdd3f4",
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"UnityEx.dll": "36240447e747c9d048433930416d6383e8b51184090a3059a9d6658873edef04",

redist/redist-client/version.json

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{
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"GameVersion": "3.25.8.3",
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"BuildId": "19966288",
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"NuGetVersion": "3.25.8.3",
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"FilesHash": "244570181E6BEF01E0AA510FBA74F8C2D052E1C050F427494CB6C37AE7A9F73D",
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"LastUpdated": "2025-09-15T15:20:21.4036072Z"
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"GameVersion": "3.25.9.0",
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"BuildId": "20079418",
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"NuGetVersion": "3.25.9.0",
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"FilesHash": "14C090260B1E41571028B740280F2F22751B8119E113C48F80F6A805B35474FE",
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"LastUpdated": "2025-09-22T17:16:47.4986882Z"
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}
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2013201794059508784

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