|
906 | 906 | Used by plugins to respawn the player bypassing timers. Issue #2701 |
907 | 907 | </summary> |
908 | 908 | </member> |
| 909 | + <member name="M:SDG.Unturned.PlayerLife.SendReviveTeleport(UnityEngine.Vector3,System.Byte)"> |
| 910 | + <summary> |
| 911 | + Very similar to VehicleManager.sendExitVehicle. Please refer to that for comments. |
| 912 | + </summary> |
| 913 | + </member> |
909 | 914 | <member name="M:SDG.Unturned.PlayerLife.sendRevive"> |
910 | 915 | <summary> |
911 | 916 | Used to refill all client stats like stamina |
|
5516 | 5521 | Should cardio, diving, exercise, and parkour default to max level? |
5517 | 5522 | </summary> |
5518 | 5523 | </member> |
| 5524 | + <member name="F:SDG.Unturned.PlayersConfigData.Skillset_Reduces_Skill_Cost"> |
| 5525 | + <summary> |
| 5526 | + If true, skills related to player's skillset/speciality are half cost. |
| 5527 | + </summary> |
| 5528 | + </member> |
| 5529 | + <member name="F:SDG.Unturned.PlayersConfigData.Skillset_Prevents_Skill_Loss"> |
| 5530 | + <summary> |
| 5531 | + If true, skills related to player's skillset/speciality cannot lose levels on death. |
| 5532 | + </summary> |
| 5533 | + </member> |
5519 | 5534 | <member name="F:SDG.Unturned.PlayersConfigData.Allow_Instakill_Headshots"> |
5520 | 5535 | <summary> |
5521 | 5536 | Should guns with Instakill Headshots (snipers) bypass armor? |
|
10188 | 10203 | Volume weather mask used while not inside an ambience volume. |
10189 | 10204 | </summary> |
10190 | 10205 | </member> |
| 10206 | + <member name="F:SDG.Unturned.LevelAsset.SkillRule.baseCostOverride"> |
| 10207 | + <summary> |
| 10208 | + If >= 0, overrides vanilla skill cost. |
| 10209 | + Defaults to -1. |
| 10210 | + </summary> |
| 10211 | + </member> |
| 10212 | + <member name="F:SDG.Unturned.LevelAsset.SkillRule.perLevelCostIncreaseOverride"> |
| 10213 | + <summary> |
| 10214 | + If >= 0, overrides vanilla increase in skill cost with each level. |
| 10215 | + For example, if the base cost is 10 and this is 15, the first level will cost 10 XP, |
| 10216 | + the second level 25 XP, the third 40 XP, so on and so forth. |
| 10217 | + Defaults to -1. |
| 10218 | + </summary> |
| 10219 | + </member> |
10191 | 10220 | <member name="F:SDG.Unturned.LevelAsset.skillRules"> |
10192 | 10221 | <summary> |
10193 | 10222 | Allows level to override skill max levels. |
|
10215 | 10244 | Defaults to _Color. |
10216 | 10245 | </summary> |
10217 | 10246 | </member> |
| 10247 | + <member name="P:SDG.Unturned.LevelAsset.DefaultSkillsetLoadouts"> |
| 10248 | + <summary> |
| 10249 | + If set, overrides the per-skillset items players spawn with. |
| 10250 | + Can be used to prevent skillset default items in singleplayer. |
| 10251 | + Server "Loadout" command takes priority over this option. |
| 10252 | + Defaults to null. |
| 10253 | + </summary> |
| 10254 | + </member> |
10218 | 10255 | <member name="F:SDG.Unturned.LevelAsset.terrainColorRules"> |
10219 | 10256 | <summary> |
10220 | 10257 | Players are kicked from multiplayer if their skin color is within threshold of any of these rules. |
|
10379 | 10416 | <member name="M:SDG.Unturned.VehicleManager.sendExitVehicle(SDG.Unturned.InteractableVehicle,System.Byte,UnityEngine.Vector3,System.Byte,System.Boolean)"> |
10380 | 10417 | <summary> |
10381 | 10418 | Handles culling if exit position is not visible to certain clients. |
| 10419 | + If adjusting how this works, PlayerLife.SendReviveTeleport may need revision. |
10382 | 10420 | </summary> |
10383 | 10421 | </member> |
10384 | 10422 | <member name="M:SDG.Unturned.VehicleManager.canUseSpawnpoint(SDG.Unturned.VehicleSpawnpoint)"> |
|
19322 | 19360 | Note: If barricade is attached to a vehicle this is the local rotation. |
19323 | 19361 | </summary> |
19324 | 19362 | </member> |
19325 | | - <member name="T:SDG.Unturned.SleekLevel"> |
19326 | | - <summary> |
19327 | | - Button in a list of levels. |
19328 | | - </summary> |
19329 | | - </member> |
19330 | | - <member name="T:SDG.Unturned.SleekFilterLevel"> |
19331 | | - <summary> |
19332 | | - Button in the list of levels for server browser filters. |
19333 | | - </summary> |
19334 | | - </member> |
19335 | | - <member name="T:SDG.Unturned.SleekEditorLevel"> |
19336 | | - <summary> |
19337 | | - Button in the list of levels for the map editor. |
19338 | | - </summary> |
19339 | | - </member> |
19340 | 19363 | <member name="T:SDG.Unturned.PhysicsEx"> |
19341 | 19364 | <summary> |
19342 | 19365 | Extensions to the built-in Physics class. |
|
19365 | 19388 | Wrapper that respects landscape hole volumes. |
19366 | 19389 | </summary> |
19367 | 19390 | </member> |
| 19391 | + <member name="T:SDG.Unturned.SleekLevel"> |
| 19392 | + <summary> |
| 19393 | + Button in a list of levels. |
| 19394 | + </summary> |
| 19395 | + </member> |
| 19396 | + <member name="T:SDG.Unturned.SleekFilterLevel"> |
| 19397 | + <summary> |
| 19398 | + Button in the list of levels for server browser filters. |
| 19399 | + </summary> |
| 19400 | + </member> |
| 19401 | + <member name="T:SDG.Unturned.SleekEditorLevel"> |
| 19402 | + <summary> |
| 19403 | + Button in the list of levels for the map editor. |
| 19404 | + </summary> |
| 19405 | + </member> |
19368 | 19406 | <member name="T:SDG.Unturned.GlazierElementBase_IMGUI"> |
19369 | 19407 | <summary> |
19370 | 19408 | Base class for IMGUI implementations of primitive building block widgets. |
|
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