|
10244 | 10244 | Defaults to _Color. |
10245 | 10245 | </summary> |
10246 | 10246 | </member> |
| 10247 | + <member name="F:SDG.Unturned.LevelAsset.CloudOverrideParticleSystemsPath.WarmupTime"> |
| 10248 | + <summary> |
| 10249 | + t passed into ParticleSystem.Simulate when clouds need an update. |
| 10250 | + </summary> |
| 10251 | + </member> |
10247 | 10252 | <member name="P:SDG.Unturned.LevelAsset.DefaultSkillsetLoadouts"> |
10248 | 10253 | <summary> |
10249 | 10254 | If set, overrides the per-skillset items players spawn with. |
@@ -11555,15 +11560,15 @@ |
11555 | 11560 | regardless of which glazier is used. |
11556 | 11561 | </summary> |
11557 | 11562 | </member> |
11558 | | - <member name="F:SDG.Unturned.MenuPlaySingleplayerUI.featuredItemDefId"> |
| 11563 | + <member name="M:SDG.Unturned.EditorEnvironmentNodesUI.SyncSettings"> |
11559 | 11564 | <summary> |
11560 | | - Stockpile item definition id with rev-share for the level creators. |
11561 | | - Randomly selected from associated items list. |
| 11565 | + Other menus can modify DevkitSelectionToolOptions so we need to sync our menu when opened. |
11562 | 11566 | </summary> |
11563 | 11567 | </member> |
11564 | | - <member name="M:SDG.Unturned.EditorEnvironmentNodesUI.SyncSettings"> |
| 11568 | + <member name="F:SDG.Unturned.MenuPlaySingleplayerUI.featuredItemDefId"> |
11565 | 11569 | <summary> |
11566 | | - Other menus can modify DevkitSelectionToolOptions so we need to sync our menu when opened. |
| 11570 | + Stockpile item definition id with rev-share for the level creators. |
| 11571 | + Randomly selected from associated items list. |
11567 | 11572 | </summary> |
11568 | 11573 | </member> |
11569 | 11574 | <member name="P:SDG.Unturned.StructureManager.instance"> |
|
13755 | 13760 | Optional parameter for error logging and responding to the invoker. |
13756 | 13761 | </summary> |
13757 | 13762 | </member> |
| 13763 | + <member name="T:SDG.Unturned.NetTransportFactory"> |
| 13764 | + <summary> |
| 13765 | + Not extendable until transport API is better finalized. |
| 13766 | + </summary> |
| 13767 | + </member> |
13758 | 13768 | <member name="T:SDG.Unturned.OneShotAudioHandle"> |
13759 | 13769 | <summary> |
13760 | 13770 | Wraps audio source to prevent caller from meddling with it, and to allow the implementation |
|
13792 | 13802 | Timer needs playId as well in case source has been recycled by the time duration expires. |
13793 | 13803 | </summary> |
13794 | 13804 | </member> |
13795 | | - <member name="T:SDG.Unturned.NetTransportFactory"> |
13796 | | - <summary> |
13797 | | - Not extendable until transport API is better finalized. |
13798 | | - </summary> |
13799 | | - </member> |
13800 | 13805 | <member name="F:SDG.Unturned.NPCHintReward.duration"> |
13801 | 13806 | <summary> |
13802 | 13807 | How many seconds message should popup. |
|
19746 | 19751 | Hold onto collider and gameobject separately because collider isn't necessarily attached to gameobject. |
19747 | 19752 | </summary> |
19748 | 19753 | </member> |
| 19754 | + <member name="F:SDG.Framework.Devkit.EAmbianceVolumeFogOverrideMode.None"> |
| 19755 | + <summary> |
| 19756 | + Volume doesn't override fog. |
| 19757 | + </summary> |
| 19758 | + </member> |
| 19759 | + <member name="F:SDG.Framework.Devkit.EAmbianceVolumeFogOverrideMode.Constant"> |
| 19760 | + <summary> |
| 19761 | + Volume fog settings are the same at all times of day. |
| 19762 | + </summary> |
| 19763 | + </member> |
| 19764 | + <member name="F:SDG.Framework.Devkit.EAmbianceVolumeFogOverrideMode.PerTimeOfDay"> |
| 19765 | + <summary> |
| 19766 | + Volume fog settings vary throughout the day. |
| 19767 | + </summary> |
| 19768 | + </member> |
19749 | 19769 | <member name="F:SDG.Framework.Devkit.AmbianceVolume._id"> |
19750 | 19770 | <summary> |
19751 | 19771 | Kept because lots of modders have been using this script in Unity, |
|
19757 | 19777 | If per-weather mask AND is non zero the weather will blend in. |
19758 | 19778 | </summary> |
19759 | 19779 | </member> |
| 19780 | + <member name="F:SDG.Framework.Devkit.AmbianceVolume._overrideFog"> |
| 19781 | + <summary> |
| 19782 | + Kept for backwards compatibility with fog volumes created in Unity / by mods. |
| 19783 | + </summary> |
| 19784 | + </member> |
19760 | 19785 | <member name="F:SDG.Framework.Devkit.AmbianceVolume.enableFalloff"> |
19761 | 19786 | <summary> |
19762 | 19787 | Distinguishes from zero falloff which may be useful deep in a cave. |
|
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