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09 October 2025 - Version 3.25.10.101 (20326227)
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6 files changed

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-14
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6 files changed

+84
-14
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redist/redist-server-preview-old/Assembly-CSharp.xml

Lines changed: 75 additions & 5 deletions
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@@ -3123,6 +3123,16 @@
31233123
Ladder forward ray is 0.75m, so we move slightly less than that away from the ladder.
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</summary>
31253125
</member>
3126+
<member name="P:SDG.Unturned.NPCVolumeOverlapCondition.VolumeId">
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<summary>
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Check volumes matching this ID.
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</summary>
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</member>
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<member name="P:SDG.Unturned.NPCVolumeOverlapCondition.PlayerCount">
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<summary>
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Compare number of players in volume to this number.
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</summary>
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</member>
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<member name="T:SDG.Unturned.EconAssetsReport">
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<summary>
31283138
Export JSON report of Unturned's assets for economy usage.
@@ -9580,6 +9590,11 @@
95809590
Teleport is always handled by owner and locally (loopback), but *not* by culled clients.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Player.GetCapsuleCenter">
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<summary>
9595+
Get simulation center of mass.
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</summary>
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</member>
95839598
<member name="F:SDG.Unturned.Player.maxRateLimitedActionsPerSecond">
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<summary>
95859600
How many calls to <see cref="M:SDG.Unturned.Player.tryToPerformRateLimitedAction"/> will succeed per second.
@@ -9702,6 +9717,11 @@
97029717
Barricades are allowed here but not structures.
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</summary>
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</member>
9720+
<member name="F:SDG.Unturned.EPlayerMessage.VOLUME_DESTROYED">
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<summary>
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Alternative to VOLUME_WATER or VOLUME_FUEL shown when object is destroyed.
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</summary>
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</member>
97059725
<member name="T:SDG.Unturned.GunStatsExporter">
97069726
<summary>
97079727
Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at
@@ -10188,6 +10208,12 @@
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<member name="M:SDG.Unturned.ClaimManager.canBuildOnVehicle(UnityEngine.Transform,Steamworks.CSteamID,Steamworks.CSteamID)">
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<param name="isClaim">True if it's a new claim flag.</param>
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</member>
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<member name="P:SDG.Unturned.LevelAsset.UnderwaterFogDensity">
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<summary>
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Intensity of fog effect while camera is inside a water volume.
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Defaults to 0.075.
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</summary>
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</member>
1019110217
<member name="F:SDG.Unturned.LevelAsset.minStealthRadius">
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<summary>
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Player stealth radius cannot go below this value.
@@ -11415,6 +11441,11 @@
1141511441
May have been used by voice in early versions, but has been completely removed.
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</summary>
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</member>
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<member name="F:SDG.Unturned.UseableCarlockpick.isUnlockingFailure">
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<summary>
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If true, unlocking has failed.
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</summary>
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</member>
1141811449
<member name="T:SDG.Unturned.CommandLineValue`1">
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<summary>
1142011451
Parses -X=Y from command-line.
@@ -13280,6 +13311,11 @@
1328013311
If set, find a child meshrenderer with this name and change its material to the character hair material.
1328113312
</summary>
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</member>
13314+
<member name="P:SDG.Unturned.ItemGearAsset.BeardOverride">
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<summary>
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If set, find a child meshrenderer with this name and change its material to the character beard material.
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</summary>
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</member>
1328313319
<member name="F:SDG.Unturned.SpawnTable.legacyAssetId">
1328413320
<summary>
1328513321
If non-zero, legacy ID of final Asset to return.
@@ -17437,6 +17473,11 @@
1743717473
If true, button tooltip will be overridden with tooltip from states array.
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</summary>
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</member>
17476+
<member name="P:SDG.Unturned.OxygenVolume.isBreathable">
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<summary>
17478+
If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
17479+
</summary>
17480+
</member>
1744017481
<member name="T:SDG.Unturned.LevelBatching">
1744117482
<summary>
1744217483
Merges textures used in the level into an atlas to assist runtime draw call batching.
@@ -17541,11 +17582,6 @@
1754117582
so we temporarily activate/enable them to keep this logic out of LevelObject/ResourceSpawnpoint.
1754217583
</summary>
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</member>
17544-
<member name="P:SDG.Unturned.OxygenVolume.isBreathable">
17545-
<summary>
17546-
If true oxygen is restored while in this volume, otherwise if false oxygen is depleted.
17547-
</summary>
17548-
</member>
1754917585
<member name="T:SDG.Unturned.DamageAnimalParameters">
1755017586
<summary>
1755117587
Payload for the DamageTool.damageAnimal function.
@@ -18450,6 +18486,11 @@
1845018486
If true, visible in chart and satellite UIs.
1845118487
</summary>
1845218488
</member>
18489+
<member name="P:SDG.Unturned.ItemMagazineAsset.ProjectilePrefabOverride">
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<summary>
18491+
If set and gun is a Projectile launcher, overrides Projectile prefab.
18492+
</summary>
18493+
</member>
1845318494
<member name="P:SDG.Unturned.ItemMagazineAsset.projectileDamageMultiplier">
1845418495
<summary>
1845518496
Multiplier for explosive projectile damage.
@@ -18465,6 +18506,19 @@
1846518506
Multiplier for explosive projectile's initial force.
1846618507
</summary>
1846718508
</member>
18509+
<member name="P:SDG.Unturned.ItemMagazineAsset.ProjectileLifespanOverride">
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<summary>
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Only applicable if Projectile prefab override is used.
18512+
Seconds before physics projectile is destroyed.
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</summary>
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</member>
18515+
<member name="P:SDG.Unturned.ItemMagazineAsset.ExplosionPlaysImpactEffects">
18516+
<summary>
18517+
If true, per-surface effects like blood splatter are created.
18518+
Defaults to true, but can be disabled particularly if a performance issue (e.g., an
18519+
explosive many-pellet shotgun shell).
18520+
</summary>
18521+
</member>
1846818522
<member name="P:SDG.Unturned.ItemMagazineAsset.shouldFillAfterDetach">
1846918523
<summary>
1847018524
Should amount be filled to capacity when detached?
@@ -18592,6 +18646,11 @@
1859218646
so we default to false and set to true if asset enables it.
1859318647
</summary>
1859418648
</member>
18649+
<member name="P:SDG.Unturned.InteractableObject.IsRubbleNullOrAllAlive">
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<summary>
18651+
True if rubble is not applicable or all sections are alive.
18652+
</summary>
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</member>
1859518654
<member name="T:SDG.Unturned.UnturnedCanvasSortOrders">
1859618655
<summary>
1859718656
Keep all the uGUI Canvas sort orders in the same place.
@@ -19014,6 +19073,11 @@
1901419073
Invoked when Magazine game object is activated.
1901519074
</summary>
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</member>
19076+
<member name="P:SDG.Unturned.ItemVehicleLockpickToolAsset.FailureProbability">
19077+
<summary>
19078+
If greater than zero, picking the lock can fail.
19079+
</summary>
19080+
</member>
1901719081
<member name="F:SDG.Unturned.EffectManager.tmpTexts">
1901819082
<summary>
1901919083
TextMesh Pro uGUI text components.
@@ -19130,6 +19194,12 @@
1913019194
<param name="position">The position of the alert.</param>
1913119195
<param name="radius">The detection radius.</param>
1913219196
</member>
19197+
<member name="T:SDG.Unturned.CollisionDamage">
19198+
<summary>
19199+
Can be added to any GameObject with a Trigger collider.
19200+
Ensure that Layer will detect player overlaps. Trap is a good candidate.
19201+
</summary>
19202+
</member>
1913319203
<member name="T:SDG.Unturned.ContinuousIntegration">
1913419204
<summary>
1913519205
Report success or failure from game systems, conditionally compiled into the Windows 64-bit build.

redist/redist-server-preview-old/RocketModFix.Unturned.Redist.Server.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Server-Preview</id>
5-
<version>3.25.10.100</version>
5+
<version>3.25.10.101</version>
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<description>
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Unturned 3 Server-side Preview redistributables. Standalone and always up-to-date.
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</description>

redist/redist-server-preview-old/manifest.sha256.json

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{
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"SDG.HostBans.Runtime.dll": "bba74cb1501121e2cf196e4058a33cdf36534fe19f7b128e3c7c689dad50df18",
33
"com.rlabrecque.steamworks.net.dll": "18472606a1e899af960f48799d9404e4e83ab56ebf56b891c742d4b069c1d370",
4-
"Assembly-CSharp.dll": "c346d5eb0d910ea8cba3c29e994b5670d0d9590c665b6d24f9cb5f8fa584007b",
4+
"Assembly-CSharp.dll": "c385f77536858dabcdea22136b6fc514d3c7a521216d91a325cb9490a3c1f27d",
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"SDG.NetTransport.dll": "d44ad1bf6732b380f33ffd48bbfec0cfc05e5e7c73d30092e6b08db18a3ef524",
6-
"Assembly-CSharp.xml": "b7bb57b150179f2176ec51bc1888f2dfb45c235079079cf841733f3e1068999a",
6+
"Assembly-CSharp.xml": "18a8059ac2b47a53eb194852592fc373d2857d538368efd79768207bd97594e8",
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"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
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"SystemEx.dll": "c47c3ead2c48924a1b6ed776342612058d019bf942ec2fbbfb612d295666963f",
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"UnturnedDat.dll": "a17f1a6f053a9404d248f240a23621e061baf306c3daf8d53148feeb619148e5",
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{
2-
"GameVersion": "3.25.10.100",
3-
"BuildId": "20279821",
4-
"NuGetVersion": "3.25.10.100",
5-
"FilesHash": "B952E1489D38A8129762D1E17C41CE8D093A6ADDB896F42BE4E8D9906D351BE8",
6-
"LastUpdated": "2025-10-07T02:44:12.3639917Z"
2+
"GameVersion": "3.25.10.101",
3+
"BuildId": "20326227",
4+
"NuGetVersion": "3.25.10.101",
5+
"FilesHash": "6BEC4DC00495B504C8A908EE4BA40EF0F1730BFD506964A3BB0139B9E99F34F8",
6+
"LastUpdated": "2025-10-09T19:51:44.397793Z"
77
}

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