|
1520 | 1520 | request the server to do X we may as well support a "mod hook" that works with all three. |
1521 | 1521 | </summary> |
1522 | 1522 | </member> |
| 1523 | + <member name="F:SDG.Unturned.Passenger.turretEventHook"> |
| 1524 | + <summary> |
| 1525 | + Optional component on Turret_# GameObject for modding UnityEvents. |
| 1526 | + </summary> |
| 1527 | + </member> |
| 1528 | + <member name="F:SDG.Unturned.Passenger.collider"> |
| 1529 | + <summary> |
| 1530 | + Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls. |
| 1531 | + </summary> |
| 1532 | + </member> |
1523 | 1533 | <member name="T:SDG.Unturned.EAimAlignmentTransformOwner"> |
1524 | 1534 | <summary> |
1525 | 1535 | Controls where attachments looks for ADS alignment transform. |
|
1593 | 1603 | If true, text label for distance is visible. |
1594 | 1604 | </summary> |
1595 | 1605 | </member> |
1596 | | - <member name="F:SDG.Unturned.Passenger.turretEventHook"> |
1597 | | - <summary> |
1598 | | - Optional component on Turret_# GameObject for modding UnityEvents. |
1599 | | - </summary> |
1600 | | - </member> |
1601 | | - <member name="F:SDG.Unturned.Passenger.collider"> |
1602 | | - <summary> |
1603 | | - Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls. |
1604 | | - </summary> |
1605 | | - </member> |
1606 | 1606 | <member name="T:SDG.Unturned.SleekItemStoreMainMenuButton"> |
1607 | 1607 | <summary> |
1608 | 1608 | Displays a single random item. Placed under the other main menu buttons. |
|
10545 | 10545 | At low framerate deltaTime can be so high the spring explodes unless we use a fixed timestep. |
10546 | 10546 | </summary> |
10547 | 10547 | </member> |
| 10548 | + <member name="F:SDG.Unturned.AirdropAsset.barricadeRef"> |
| 10549 | + <summary> |
| 10550 | + Interactable storage barricade to spawn at the drop position. |
| 10551 | + </summary> |
| 10552 | + </member> |
| 10553 | + <member name="F:SDG.Unturned.AirdropAsset.model"> |
| 10554 | + <summary> |
| 10555 | + Prefab to spawn falling from the aircraft. |
| 10556 | + </summary> |
| 10557 | + </member> |
10548 | 10558 | <member name="T:SDG.Unturned.HousingEdge"> |
10549 | 10559 | <summary> |
10550 | 10560 | Initially these were structs so that they would be adjacent in memory and therefore faster to iterate lots of them, |
|
10804 | 10814 | True once per frame, false otherwise. |
10805 | 10815 | </summary> |
10806 | 10816 | </member> |
10807 | | - <member name="F:SDG.Unturned.AirdropAsset.barricadeRef"> |
10808 | | - <summary> |
10809 | | - Interactable storage barricade to spawn at the drop position. |
10810 | | - </summary> |
10811 | | - </member> |
10812 | | - <member name="F:SDG.Unturned.AirdropAsset.model"> |
10813 | | - <summary> |
10814 | | - Prefab to spawn falling from the aircraft. |
10815 | | - </summary> |
10816 | | - </member> |
10817 | 10817 | <member name="F:SDG.Unturned.Carepackage.barricadeID"> |
10818 | 10818 | <summary> |
10819 | 10819 | Item ID of barricade to spawn after landing. |
|
0 commit comments