|
921 | 921 | Used by UI. True when underwater or inside non-breathable oxygen volume. |
922 | 922 | </summary> |
923 | 923 | </member> |
924 | | - <member name="P:SDG.Unturned.ArenaNode.radius"> |
925 | | - <summary> |
926 | | - This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius. |
927 | | - </summary> |
928 | | - </member> |
929 | 924 | <member name="M:SDG.Unturned.ItemTool.getItem(System.UInt16,System.UInt16,System.Byte,System.Byte[],System.Boolean,SDG.Unturned.GetStatTrackerValueHandler)"> |
930 | 925 | <summary> |
931 | 926 | No longer used in vanilla. Kept in case plugins are using it. |
|
956 | 951 | Unity's Camera.orthographicSize is half the height of the viewing volume. Width is calculated from aspect ratio. |
957 | 952 | </summary> |
958 | 953 | </member> |
| 954 | + <member name="P:SDG.Unturned.ArenaNode.radius"> |
| 955 | + <summary> |
| 956 | + This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius. |
| 957 | + </summary> |
| 958 | + </member> |
959 | 959 | <member name="F:SDG.Unturned.EWeatherStatusChange.BeginTransitionIn"> |
960 | 960 | <summary> |
961 | 961 | Fading in. |
|
1520 | 1520 | request the server to do X we may as well support a "mod hook" that works with all three. |
1521 | 1521 | </summary> |
1522 | 1522 | </member> |
1523 | | - <member name="F:SDG.Unturned.Passenger.turretEventHook"> |
1524 | | - <summary> |
1525 | | - Optional component on Turret_# GameObject for modding UnityEvents. |
1526 | | - </summary> |
1527 | | - </member> |
1528 | | - <member name="F:SDG.Unturned.Passenger.collider"> |
1529 | | - <summary> |
1530 | | - Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls. |
1531 | | - </summary> |
1532 | | - </member> |
1533 | 1523 | <member name="T:SDG.Unturned.EAimAlignmentTransformOwner"> |
1534 | 1524 | <summary> |
1535 | 1525 | Controls where attachments looks for ADS alignment transform. |
|
1603 | 1593 | If true, text label for distance is visible. |
1604 | 1594 | </summary> |
1605 | 1595 | </member> |
| 1596 | + <member name="F:SDG.Unturned.Passenger.turretEventHook"> |
| 1597 | + <summary> |
| 1598 | + Optional component on Turret_# GameObject for modding UnityEvents. |
| 1599 | + </summary> |
| 1600 | + </member> |
| 1601 | + <member name="F:SDG.Unturned.Passenger.collider"> |
| 1602 | + <summary> |
| 1603 | + Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls. |
| 1604 | + </summary> |
| 1605 | + </member> |
1606 | 1606 | <member name="T:SDG.Unturned.SleekItemStoreMainMenuButton"> |
1607 | 1607 | <summary> |
1608 | 1608 | Displays a single random item. Placed under the other main menu buttons. |
|
3776 | 3776 | </member> |
3777 | 3777 | <member name="F:SDG.Unturned.EWheelSteeringMode.SteeringAngle"> |
3778 | 3778 | <summary> |
3779 | | - Set steering angle according to <see cref="P:SDG.Unturned.VehicleAsset.steerMin"/> and <see cref="P:SDG.Unturned.VehicleAsset.steerMax"/>. |
| 3779 | + Set steering angle according to <see cref="P:SDG.Unturned.VehicleAsset.MaxSteeringAngleAtFullSpeed"/> and <see cref="P:SDG.Unturned.VehicleAsset.MaxSteeringAngle"/>. |
3780 | 3780 | </summary> |
3781 | 3781 | </member> |
3782 | 3782 | <member name="F:SDG.Unturned.EWheelSteeringMode.CrawlerTrack"> |
|
4030 | 4030 | Maximum speed to aim for while accelerating forward. |
4031 | 4031 | </summary> |
4032 | 4032 | </member> |
4033 | | - <member name="P:SDG.Unturned.VehicleAsset.steerMin"> |
| 4033 | + <member name="P:SDG.Unturned.VehicleAsset.MaxSteeringAngleAtFullSpeed"> |
4034 | 4034 | <summary> |
4035 | | - Steering angle range at zero speed. |
| 4035 | + Steering angle range at target maximum speed (for the current forward/backward direction). |
| 4036 | + Reducing steering range at higher speeds keeps the vehicle controlable with digital (non-analog) input. |
4036 | 4037 | </summary> |
4037 | 4038 | </member> |
4038 | | - <member name="P:SDG.Unturned.VehicleAsset.steerMax"> |
| 4039 | + <member name="P:SDG.Unturned.VehicleAsset.MaxSteeringAngle"> |
4039 | 4040 | <summary> |
4040 | | - Steering angle range at target maximum speed (for the current forward/backward direction). |
| 4041 | + Steering angle range at zero speed (idle/parked). |
| 4042 | + For example, 45 means the wheels connected to steering can rotate ±45 degrees. |
4041 | 4043 | </summary> |
4042 | 4044 | </member> |
4043 | 4045 | <member name="P:SDG.Unturned.VehicleAsset.SteeringAngleTurnSpeed"> |
|
9224 | 9226 | Visualizes reverb zone in-game. |
9225 | 9227 | </summary> |
9226 | 9228 | </member> |
| 9229 | + <member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.None"> |
| 9230 | + <summary> |
| 9231 | + Do not override zombie health. |
| 9232 | + </summary> |
| 9233 | + </member> |
| 9234 | + <member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.MultiplyEditorHealth"> |
| 9235 | + <summary> |
| 9236 | + Per-speciality value is a multiplier for health configured in the level editor. |
| 9237 | + </summary> |
| 9238 | + </member> |
| 9239 | + <member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.MultiplyDefaultHealth"> |
| 9240 | + <summary> |
| 9241 | + Per-speciality value is a multiplier for vanilla health value. |
| 9242 | + </summary> |
| 9243 | + </member> |
| 9244 | + <member name="F:SDG.Unturned.EZombieDifficultyHealthOverrideMode.Replace"> |
| 9245 | + <summary> |
| 9246 | + Per-speciality value replaces zombie's health. |
| 9247 | + </summary> |
| 9248 | + </member> |
9227 | 9249 | <member name="F:SDG.Unturned.ZombieDifficultyAsset.Allow_Horde_Beacon"> |
9228 | 9250 | <summary> |
9229 | 9251 | Can horde beacons be placed in the associated bounds? |
9230 | 9252 | </summary> |
9231 | 9253 | </member> |
| 9254 | + <member name="P:SDG.Unturned.ZombieDifficultyAsset.SpecialityHealthOverrides"> |
| 9255 | + <summary> |
| 9256 | + Can be null if not assigned. |
| 9257 | + </summary> |
| 9258 | + </member> |
9232 | 9259 | <member name="T:SDG.Unturned.VehiclePhysicsProfileAsset"> |
9233 | 9260 | <summary> |
9234 | 9261 | Overrides vehicle physics values in bulk without building asset bundles. |
|
9670 | 9697 | Explaining that some blueprints require workstations. |
9671 | 9698 | </summary> |
9672 | 9699 | </member> |
| 9700 | + <member name="F:SDG.Unturned.EPlayerMessage.INSIDE_NO_STRUCTURES_VOLUME"> |
| 9701 | + <summary> |
| 9702 | + Barricades are allowed here but not structures. |
| 9703 | + </summary> |
| 9704 | + </member> |
9673 | 9705 | <member name="T:SDG.Unturned.GunStatsExporter"> |
9674 | 9706 | <summary> |
9675 | 9707 | Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at |
|
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