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13 September 2025 - Version 3.25.8.3 (19966288) (#364)
Co-authored-by: rocketmodfixadmin <[email protected]>
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6 files changed

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redist/redist-client-preview-publicized/Assembly-CSharp.xml

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@@ -906,6 +906,11 @@
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Used by plugins to respawn the player bypassing timers. Issue #2701
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</summary>
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</member>
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<member name="M:SDG.Unturned.PlayerLife.SendReviveTeleport(UnityEngine.Vector3,System.Byte)">
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<summary>
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Very similar to VehicleManager.sendExitVehicle. Please refer to that for comments.
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</summary>
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</member>
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<member name="M:SDG.Unturned.PlayerLife.sendRevive">
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<summary>
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Used to refill all client stats like stamina
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Should cardio, diving, exercise, and parkour default to max level?
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</summary>
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</member>
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<member name="F:SDG.Unturned.PlayersConfigData.Skillset_Reduces_Skill_Cost">
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<summary>
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If true, skills related to player's skillset/speciality are half cost.
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</summary>
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</member>
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<member name="F:SDG.Unturned.PlayersConfigData.Skillset_Prevents_Skill_Loss">
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<summary>
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If true, skills related to player's skillset/speciality cannot lose levels on death.
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</summary>
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</member>
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<member name="F:SDG.Unturned.PlayersConfigData.Allow_Instakill_Headshots">
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<summary>
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Should guns with Instakill Headshots (snipers) bypass armor?
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Volume weather mask used while not inside an ambience volume.
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</summary>
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</member>
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<member name="F:SDG.Unturned.LevelAsset.SkillRule.baseCostOverride">
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<summary>
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If >= 0, overrides vanilla skill cost.
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Defaults to -1.
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</summary>
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</member>
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<member name="F:SDG.Unturned.LevelAsset.SkillRule.perLevelCostIncreaseOverride">
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<summary>
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If >= 0, overrides vanilla increase in skill cost with each level.
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For example, if the base cost is 10 and this is 15, the first level will cost 10 XP,
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the second level 25 XP, the third 40 XP, so on and so forth.
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Defaults to -1.
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</summary>
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</member>
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<member name="F:SDG.Unturned.LevelAsset.skillRules">
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<summary>
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Allows level to override skill max levels.
@@ -10215,6 +10244,14 @@
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Defaults to _Color.
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</summary>
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</member>
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<member name="P:SDG.Unturned.LevelAsset.DefaultSkillsetLoadouts">
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<summary>
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If set, overrides the per-skillset items players spawn with.
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Can be used to prevent skillset default items in singleplayer.
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Server "Loadout" command takes priority over this option.
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Defaults to null.
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</summary>
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</member>
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<member name="F:SDG.Unturned.LevelAsset.terrainColorRules">
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<summary>
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Players are kicked from multiplayer if their skin color is within threshold of any of these rules.
@@ -10379,6 +10416,7 @@
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<member name="M:SDG.Unturned.VehicleManager.sendExitVehicle(SDG.Unturned.InteractableVehicle,System.Byte,UnityEngine.Vector3,System.Byte,System.Boolean)">
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<summary>
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Handles culling if exit position is not visible to certain clients.
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If adjusting how this works, PlayerLife.SendReviveTeleport may need revision.
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</summary>
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</member>
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<member name="M:SDG.Unturned.VehicleManager.canUseSpawnpoint(SDG.Unturned.VehicleSpawnpoint)">
@@ -19322,21 +19360,6 @@
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Note: If barricade is attached to a vehicle this is the local rotation.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekLevel">
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<summary>
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Button in a list of levels.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekFilterLevel">
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<summary>
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Button in the list of levels for server browser filters.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekEditorLevel">
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<summary>
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Button in the list of levels for the map editor.
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</summary>
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</member>
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<member name="T:SDG.Unturned.PhysicsEx">
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<summary>
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Extensions to the built-in Physics class.
@@ -19365,6 +19388,21 @@
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Wrapper that respects landscape hole volumes.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekLevel">
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<summary>
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Button in a list of levels.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekFilterLevel">
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<summary>
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Button in the list of levels for server browser filters.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekEditorLevel">
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<summary>
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Button in the list of levels for the map editor.
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</summary>
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</member>
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<member name="T:SDG.Unturned.GlazierElementBase_IMGUI">
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<summary>
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Base class for IMGUI implementations of primitive building block widgets.

redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Client.Publicized</id>
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<version>3.25.8.2</version>
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<version>3.25.8.3</version>
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<description>
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Unturned 3 Client-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-client-preview-publicized/manifest.sha256.json

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{
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"SDG.HostBans.Runtime.dll": "acf8fef3332a89b8b1bb3f12d876fb0556bb900f8ad913b5317748437dcb330a",
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"SDG.NetTransport.dll": "232a0addc79ff549b64694f894a89a3bc309bcb8e2ae62a3f96d4e6f3c9b771f",
4-
"Assembly-CSharp.xml": "fb532b41617a3c3c30bf477fc72d6c240c6b9d3f78e62e996b4f01ede4553bda",
4+
"Assembly-CSharp.xml": "66c1f6cef83924b0ab96306a4bcf4653c88c51e8990c8e04434a07a3b38a3a50",
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"UnturnedDat.dll": "d3dfde4566d98a340fd796895b3f0bc2bb670915d0aa816a4befa5258fe7c5b7",
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"Assembly-CSharp.dll": "8827d0d2115b1073eca82de70fc13b385277432f96044e20b69ed4fdcbcf56a0",
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"Assembly-CSharp.dll": "1ef258ebf27dd1d730479e25a0287d95bd461e8f96cba207d3dfadff51267fd4",
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"SystemEx.dll": "1964b361dc6c5bee50248fc0dcceb6963996542469bf9063e4d656b3b995a18a",
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"com.rlabrecque.steamworks.net.dll": "846866e49c176c3cb2ef93b32dce218d3434faaeeb671464cdcb8b779efdd3f4",
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"UnityEx.dll": "36240447e747c9d048433930416d6383e8b51184090a3059a9d6658873edef04",
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{
2-
"GameVersion": "3.25.8.2",
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"BuildId": "19933924",
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"NuGetVersion": "3.25.8.2",
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"FilesHash": "86BA9C4376EFA5684FF2EDC9FC5D4710727BCAA41083CB41AA911867F7DE173B",
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"LastUpdated": "2025-09-10T23:41:34.1591667Z"
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"GameVersion": "3.25.8.3",
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"BuildId": "19966288",
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"NuGetVersion": "3.25.8.3",
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"FilesHash": "C1E27BA5F04B4B8E0D40A61936C9C77FA0CD4951047F2DDC32DC2CD3A79EB1A5",
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"LastUpdated": "2025-09-13T03:52:07.1115687Z"
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}
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