|
1520 | 1520 | request the server to do X we may as well support a "mod hook" that works with all three. |
1521 | 1521 | </summary> |
1522 | 1522 | </member> |
| 1523 | + <member name="F:SDG.Unturned.Passenger.turretEventHook"> |
| 1524 | + <summary> |
| 1525 | + Optional component on Turret_# GameObject for modding UnityEvents. |
| 1526 | + </summary> |
| 1527 | + </member> |
| 1528 | + <member name="F:SDG.Unturned.Passenger.collider"> |
| 1529 | + <summary> |
| 1530 | + Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls. |
| 1531 | + </summary> |
| 1532 | + </member> |
1523 | 1533 | <member name="T:SDG.Unturned.EAimAlignmentTransformOwner"> |
1524 | 1534 | <summary> |
1525 | 1535 | Controls where attachments looks for ADS alignment transform. |
|
1593 | 1603 | If true, text label for distance is visible. |
1594 | 1604 | </summary> |
1595 | 1605 | </member> |
1596 | | - <member name="F:SDG.Unturned.Passenger.turretEventHook"> |
1597 | | - <summary> |
1598 | | - Optional component on Turret_# GameObject for modding UnityEvents. |
1599 | | - </summary> |
1600 | | - </member> |
1601 | | - <member name="F:SDG.Unturned.Passenger.collider"> |
1602 | | - <summary> |
1603 | | - Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls. |
1604 | | - </summary> |
1605 | | - </member> |
1606 | 1606 | <member name="T:SDG.Unturned.SleekItemStoreMainMenuButton"> |
1607 | 1607 | <summary> |
1608 | 1608 | Displays a single random item. Placed under the other main menu buttons. |
|
11250 | 11250 | Tokens containing a colon ':' are ignored so that they can represent special filters like MasterBundleSearchFilter. |
11251 | 11251 | </summary> |
11252 | 11252 | </member> |
| 11253 | + <member name="P:SDG.Unturned.NPCEffectReward.AtPlayerPosition"> |
| 11254 | + <summary> |
| 11255 | + If true, spawn effect at player's position (rather than Spawnpoint). |
| 11256 | + </summary> |
| 11257 | + </member> |
11253 | 11258 | <member name="F:SDG.Unturned.NPCEffectReward.IsReliable"> |
11254 | 11259 | <summary> |
11255 | 11260 | Should the RPC be called in reliable mode? Unreliable effects might not be received. |
@@ -11560,17 +11565,17 @@ |
11560 | 11565 | regardless of which glazier is used. |
11561 | 11566 | </summary> |
11562 | 11567 | </member> |
11563 | | - <member name="M:SDG.Unturned.EditorEnvironmentNodesUI.SyncSettings"> |
11564 | | - <summary> |
11565 | | - Other menus can modify DevkitSelectionToolOptions so we need to sync our menu when opened. |
11566 | | - </summary> |
11567 | | - </member> |
11568 | 11568 | <member name="F:SDG.Unturned.MenuPlaySingleplayerUI.featuredItemDefId"> |
11569 | 11569 | <summary> |
11570 | 11570 | Stockpile item definition id with rev-share for the level creators. |
11571 | 11571 | Randomly selected from associated items list. |
11572 | 11572 | </summary> |
11573 | 11573 | </member> |
| 11574 | + <member name="M:SDG.Unturned.EditorEnvironmentNodesUI.SyncSettings"> |
| 11575 | + <summary> |
| 11576 | + Other menus can modify DevkitSelectionToolOptions so we need to sync our menu when opened. |
| 11577 | + </summary> |
| 11578 | + </member> |
11574 | 11579 | <member name="P:SDG.Unturned.StructureManager.instance"> |
11575 | 11580 | <summary> |
11576 | 11581 | Exposed for Rocket transition to modules backwards compatibility. |
|
13760 | 13765 | Optional parameter for error logging and responding to the invoker. |
13761 | 13766 | </summary> |
13762 | 13767 | </member> |
13763 | | - <member name="T:SDG.Unturned.NetTransportFactory"> |
13764 | | - <summary> |
13765 | | - Not extendable until transport API is better finalized. |
13766 | | - </summary> |
13767 | | - </member> |
13768 | 13768 | <member name="T:SDG.Unturned.OneShotAudioHandle"> |
13769 | 13769 | <summary> |
13770 | 13770 | Wraps audio source to prevent caller from meddling with it, and to allow the implementation |
|
13802 | 13802 | Timer needs playId as well in case source has been recycled by the time duration expires. |
13803 | 13803 | </summary> |
13804 | 13804 | </member> |
| 13805 | + <member name="T:SDG.Unturned.NetTransportFactory"> |
| 13806 | + <summary> |
| 13807 | + Not extendable until transport API is better finalized. |
| 13808 | + </summary> |
| 13809 | + </member> |
13805 | 13810 | <member name="F:SDG.Unturned.NPCHintReward.duration"> |
13806 | 13811 | <summary> |
13807 | 13812 | How many seconds message should popup. |
|
15600 | 15605 | false is useful for transient interactions. |
15601 | 15606 | </summary> |
15602 | 15607 | </member> |
| 15608 | + <member name="F:SDG.Unturned.InteractableObjectBinaryStateEventHook.InvokeEventsAuthorityOnly"> |
| 15609 | + <summary> |
| 15610 | + If true, OnStateEnabled and OnStateDisabled are only invoked in singleplayer and on the server. |
| 15611 | + </summary> |
| 15612 | + </member> |
| 15613 | + <member name="F:SDG.Unturned.InteractableObjectBinaryStateEventHook.ChangeStateAuthorityOnly"> |
| 15614 | + <summary> |
| 15615 | + If true, calls to GotoEnabledState, GotoDisabledState, and ToggleState are only processed in singleplayer |
| 15616 | + and on the server. |
| 15617 | + </summary> |
| 15618 | + </member> |
15603 | 15619 | <member name="F:SDG.Unturned.InteractableObjectBinaryStateEventHook.ListenServerHostMode"> |
15604 | 15620 | <summary> |
15605 | 15621 | Controls how state change requests are performed when running as both client and server ("listen server"). |
|
19264 | 19280 | For non-repeat weapons the "Use" audio clip is played once time reaches this point. |
19265 | 19281 | </summary> |
19266 | 19282 | </member> |
| 19283 | + <member name="F:SDG.Unturned.NPCEventReward.ShouldReplicate"> |
| 19284 | + <summary> |
| 19285 | + If true, the server will replicate the event to clients. |
| 19286 | + Defaults to true. |
| 19287 | + </summary> |
| 19288 | + </member> |
19267 | 19289 | <member name="M:SDG.Unturned.InteractableGenerator.updatePowerableIsWired(SDG.Unturned.InteractablePower,System.Boolean)"> |
19268 | 19290 | <summary> |
19269 | 19291 | Catch exceptions to prevent a broken powerable from breaking all the other powerable items in the area. |
|
0 commit comments