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sunnamed434github-actions[bot]
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08 July 2025 - Version 3.25.7.2 (19137126) [Forced]
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-23
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5 files changed

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redist/redist-server/Assembly-CSharp.xml

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@@ -898,6 +898,11 @@
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Used by UI. True when underwater or inside non-breathable oxygen volume.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ArenaNode.radius">
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<summary>
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This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ItemTool.getItem(System.UInt16,System.UInt16,System.Byte,System.Byte[],System.Boolean,SDG.Unturned.GetStatTrackerValueHandler)">
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<summary>
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No longer used in vanilla. Kept in case plugins are using it.
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Unity's Camera.orthographicSize is half the height of the viewing volume. Width is calculated from aspect ratio.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ArenaNode.radius">
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<summary>
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This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EWeatherStatusChange.BeginTransitionIn">
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<summary>
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Fading in.
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Whether main camera field of view should zoom without scope camera / scope overlay.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ItemSightAsset.shouldOffsetScopeOverlayByOneTexel">
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<summary>
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If true, scale scope overly by 1 texel to keep "middle" pixel centered.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ItemSightAsset.AimAlignmentTransformOwner">
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<summary>
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Controls where to find AimAlignmentTransformPath.
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Defaults to false.
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</summary>
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</member>
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<member name="F:SDG.Unturned.GameplayConfigData.Use_2D_Scope_Overlay">
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<summary>
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If true, hide viewmodel while aiming a dual-render scope and show a 2D overlay instead.
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Nelson 2025-07-04: adding this option for backwards compatibility with modded scopes that have a small
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enough dual-render surface to zoom-*out* when aiming in.
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Defaults to false.
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</summary>
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</member>
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<member name="F:SDG.Unturned.GameplayConfigData.Explosion_Launch_Speed_Multiplier">
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<summary>
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Scales velocity added to players by explosion knock-back.
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At low framerate deltaTime can be so high the spring explodes unless we use a fixed timestep.
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</summary>
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</member>
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<member name="F:SDG.Unturned.AirdropAsset.barricadeRef">
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<summary>
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Interactable storage barricade to spawn at the drop position.
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</summary>
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</member>
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<member name="F:SDG.Unturned.AirdropAsset.model">
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<summary>
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Prefab to spawn falling from the aircraft.
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</summary>
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</member>
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<member name="T:SDG.Unturned.HousingEdge">
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<summary>
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Initially these were structs so that they would be adjacent in memory and therefore faster to iterate lots of them,
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Contains extra information about how to call it.
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</summary>
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</member>
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<member name="F:SDG.Unturned.AirdropAsset.barricadeRef">
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<summary>
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Interactable storage barricade to spawn at the drop position.
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</summary>
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</member>
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<member name="F:SDG.Unturned.AirdropAsset.model">
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<summary>
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Prefab to spawn falling from the aircraft.
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</summary>
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</member>
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<member name="T:SDG.Unturned.OncePerFrameGuard">
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<summary>
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True once per frame, false otherwise.

redist/redist-server/RocketModFix.Unturned.Redist.Server.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Server</id>
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<version>3.25.7.1</version>
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<version>3.25.7.2</version>
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<description>
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Unturned 3 Server-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-server/manifest.sha256.json

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@@ -68,13 +68,13 @@
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"UnityEngine.TextCoreFontEngineModule.dll": "5aa0db3b3ce7e68a5b3b757e002c20607c4169ba096a5c71d3fdeb29ca62e955",
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"System.Runtime.Serialization.dll": "7f9fc41d5a21e368ed56cf00bbb41e44d2cd2f18a2596c8500590c3c9e294831",
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"Pathfinding.ClipperLib.dll": "4651eba68167202db81c212f445e23a2742560d70b605c0b367ad26a4d8dc1b3",
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"Assembly-CSharp.dll": "c220f46851dfaa16c929f357d69265a24bb89a458010b36df5accf3b6e9c291e",
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"Assembly-CSharp.dll": "d0141a46e8bbb9206aa0cdd1ac6b6a7149cf37509214367cf929d208336a6a7f",
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"Mono.Security.dll": "22f18aee38c7a8b1eedeb37da10a4cd93f8185b2f85d1eb95657cc6f5f473eb3",
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"StandardAssets.dll": "74b3876b13495990cc8fcb5cae5d25e95f664fe423eac09acfc1fa9f199c1818",
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"UnityEngine.dll": "4e8aabd8a38b80efb06f440b665c85e8ba7647dcc98a33155405c857abc8db9d",
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"UnityEx.dll": "cae79a8d28d883e483063b1c821dc984e6ca2d3fdde62eba088e58fca17d7833",
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"UnityEngine.VFXModule.dll": "e26df07ddfce940a4cb753fd2aa03be76c7c8ee9daac6feade652a06ae13b86e",
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"Assembly-CSharp.xml": "594e7b60faf6f867583f4a962beba4cc2fff561411c2f9fd0e795f0261758bcf",
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"Assembly-CSharp.xml": "1b33fe59fac4bb54319799b7a69bde8ee3d2d72f5f69ed47432ca3bb115c193d",
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"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
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"UnityEngine.WindModule.dll": "eb4670be37cec7824d64711526008538567c86eb0dad8c773b0d7a56fd4ef158",
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"System.Security.dll": "07282d060237039adb6d11adc5f6e60e72a0049a5482545b5133f3dbb6ba840b",

redist/redist-server/version.json

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{
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"GameVersion": "3.25.7.1",
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"BuildId": "19099921",
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"NuGetVersion": "3.25.7.1",
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"FilesHash": "7BFEB28B9123710D80A2BCDD09B3DE6CBF132F69B51B264710C4D75311A74210",
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"LastUpdated": "2025-07-06T17:51:45.3310393Z"
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"GameVersion": "3.25.7.2",
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"BuildId": "19137126",
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"NuGetVersion": "3.25.7.2",
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"FilesHash": "5FBC26122D79F58F34B7456C0F32467D63E69F256C7E6D30AA51764F7F8F295A",
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"LastUpdated": "2025-07-08T17:09:26.5532876Z"
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}

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