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08 September 2025 - Version 3.25.8.109 (19902581) (#331)
Co-authored-by: rocketmodfixadmin <[email protected]> Co-authored-by: sunnamed434 <[email protected]>
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6 files changed

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redist/redist-client-preview-old/Assembly-CSharp.xml

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@@ -3515,6 +3515,12 @@
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vehicle spawner requires to properly set paint color.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ItemBarricadeAsset.hasClipPrefab">
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<summary>
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Nelson 2025-09-08: experimentally exposing to PlayerInput for server-side barricade hit validation. If
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hasClipPrefab is false then client-supplied colliderTransform must be valid.
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</summary>
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</member>
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<member name="T:SDG.Unturned.CollisionEventHook">
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<summary>
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Can be added to any GameObject with a Trigger to receive events.
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Server list filter for plugin usage.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ClientTextChatMessenger">
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<summary>
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Allows Unity events to send text chat messages from the client, for example to execute commands.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.DefaultText">
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<summary>
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Text to use when SendDefaultTextChatMessage is invoked.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Global">
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<summary>
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All players on the server will see the message.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Local">
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<summary>
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Only nearby players will see the message.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.Channel">
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<summary>
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Chat mode to send request in.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ELightingRain.NONE">
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<summary>
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Corresponds to not active and not blending with new weather system.
@@ -9110,7 +9141,7 @@
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water is -1024, but atmosphere measure uses a default of zero.
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</summary>
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</member>
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<member name="M:SDG.Unturned.LevelLighting.EditorDirtyClouds">
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<member name="M:SDG.Unturned.LevelLighting.MarkParticleCloudsNeedRestart">
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<summary>
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Nelson 2025-09-01: hacking this in to reset cloud particle systems when changing time
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in the level editor. Otherwise, it's hard to tell how the intensity affects them.
@@ -9173,31 +9204,6 @@
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Only reset when created so that value is available after leaving all volumes.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ClientTextChatMessenger">
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<summary>
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Allows Unity events to send text chat messages from the client, for example to execute commands.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.DefaultText">
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<summary>
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Text to use when SendDefaultTextChatMessage is invoked.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Global">
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<summary>
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All players on the server will see the message.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Local">
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<summary>
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Only nearby players will see the message.
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</summary>
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</member>
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<member name="F:SDG.Unturned.ClientTextChatMessenger.Channel">
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<summary>
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Chat mode to send request in.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ReverbGizmoComponent">
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<summary>
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Visualizes reverb zone in-game.
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Defaults to ammoMax for EAction.Break.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ItemGunAsset.ShouldEjectCasingAfterShooting">
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<summary>
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If true, emit particles when a shot is fired.
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Defaults to true for EAction.Trigger and EAction.Minigun.
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</summary>
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</member>
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<member name="F:SDG.Unturned.DialogueMessage.prevGuid">
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<summary>
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Please refer to <see cref="M:SDG.Unturned.DialogueMessage.FindPrevDialogueAsset"/>.
@@ -9964,6 +9976,29 @@
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If so pause menu, dashboard, and other menus cannot be opened.
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</summary>
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</member>
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<member name="T:SDG.Unturned.EPlaceableExplosionEffectFlags">
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<summary>
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Determines how the "Explosion" effect is spawned when a barricade or structure is destroyed.
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Nelson 2025-09-08: although explosion effect currently exists in Barricade and Structure
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sub-classes I think it makes sense to share this option (and ideally more in future).
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</summary>
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</member>
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<member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.None">
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<summary>
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Legacy behavior.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.CopyModelPosition">
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<summary>
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Effect spawns exactly at the model position without any offset.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.CopyModelRotation">
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<summary>
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Effect spawns with same rotation as the model.
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</summary>
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</member>
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<member name="T:SDG.Unturned.ItemPlaceableAsset">
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<summary>
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Common base for barricades and structures.
@@ -13677,11 +13712,6 @@
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Optional parameter for error logging and responding to the invoker.
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</summary>
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</member>
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<member name="T:SDG.Unturned.NetTransportFactory">
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<summary>
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Not extendable until transport API is better finalized.
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</summary>
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</member>
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<member name="T:SDG.Unturned.OneShotAudioHandle">
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<summary>
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Wraps audio source to prevent caller from meddling with it, and to allow the implementation
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Timer needs playId as well in case source has been recycled by the time duration expires.
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</summary>
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</member>
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<member name="T:SDG.Unturned.NetTransportFactory">
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<summary>
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Not extendable until transport API is better finalized.
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</summary>
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</member>
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<member name="F:SDG.Unturned.NPCHintReward.duration">
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<summary>
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How many seconds message should popup.

redist/redist-client-preview-old/RocketModFix.Unturned.Redist.Client.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Client-Preview</id>
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<version>3.25.8.107</version>
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<version>3.25.8.109</version>
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<description>
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Unturned 3 Client-side Preview redistributables. Standalone and always up-to-date.
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</description>
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{
2-
"Assembly-CSharp.xml": "ff8a2a4631c11143fed5f492963e3e44ae7757a5344c3cfb5b9c79955737e9f1",
3-
"Assembly-CSharp.dll": "5fb9a5e54363856e628ca72aeb00f0076af177ba0bdd4de00cbe8d973f58d7a8"
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"SDG.HostBans.Runtime.dll": "acf8fef3332a89b8b1bb3f12d876fb0556bb900f8ad913b5317748437dcb330a",
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"SDG.NetTransport.dll": "232a0addc79ff549b64694f894a89a3bc309bcb8e2ae62a3f96d4e6f3c9b771f",
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"Assembly-CSharp.xml": "1d74f092230531a0bd77140ea64fe160936cf8e1d1723489b7a0754772506dd1",
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"UnturnedDat.dll": "d3dfde4566d98a340fd796895b3f0bc2bb670915d0aa816a4befa5258fe7c5b7",
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"Assembly-CSharp.dll": "3a0dbb7aacedf820ae7f24863036fc904f5bed51ebd1f36a126df0623c1b5a8e",
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"SystemEx.dll": "1964b361dc6c5bee50248fc0dcceb6963996542469bf9063e4d656b3b995a18a",
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"com.rlabrecque.steamworks.net.dll": "846866e49c176c3cb2ef93b32dce218d3434faaeeb671464cdcb8b779efdd3f4",
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"UnityEx.dll": "36240447e747c9d048433930416d6383e8b51184090a3059a9d6658873edef04",
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"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
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"SDG.NetPak.Runtime.dll": "3dbed421eecd1d3ee90c44a2096fdcb7e6931ef84455e659854e5215c14ad1ef",
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"SDG.Glazier.Runtime.dll": "bb711d4fd66aafb485e0daee9293b6570846a19676ceecd0971663692377ada6"
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}
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{
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"GameVersion": "3.25.8.107",
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"BuildId": "19816665",
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"NuGetVersion": "3.25.8.107",
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"FilesHash": "D976D083ED37D56D9E2EF0F823BEFAFF2DB18C64C52ED9CD446765718A5A0181",
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"LastUpdated": "2025-09-01T20:40:28.3682655Z"
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"GameVersion": "3.25.8.109",
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"BuildId": "19902581",
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"NuGetVersion": "3.25.8.109",
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"FilesHash": "A259C47A35794AD65A554937D427340317F8C8FB207BF0090FFE435CFA9AAD2B",
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"LastUpdated": "2025-09-08T21:38:50.3849092Z"
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}
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5158407357026909489
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5101166232268144118

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