|
3515 | 3515 | vehicle spawner requires to properly set paint color. |
3516 | 3516 | </summary> |
3517 | 3517 | </member> |
| 3518 | + <member name="F:SDG.Unturned.ItemBarricadeAsset.hasClipPrefab"> |
| 3519 | + <summary> |
| 3520 | + Nelson 2025-09-08: experimentally exposing to PlayerInput for server-side barricade hit validation. If |
| 3521 | + hasClipPrefab is false then client-supplied colliderTransform must be valid. |
| 3522 | + </summary> |
| 3523 | + </member> |
3518 | 3524 | <member name="T:SDG.Unturned.CollisionEventHook"> |
3519 | 3525 | <summary> |
3520 | 3526 | Can be added to any GameObject with a Trigger to receive events. |
|
9026 | 9032 | Server list filter for plugin usage. |
9027 | 9033 | </summary> |
9028 | 9034 | </member> |
| 9035 | + <member name="T:SDG.Unturned.ClientTextChatMessenger"> |
| 9036 | + <summary> |
| 9037 | + Allows Unity events to send text chat messages from the client, for example to execute commands. |
| 9038 | + </summary> |
| 9039 | + </member> |
| 9040 | + <member name="F:SDG.Unturned.ClientTextChatMessenger.DefaultText"> |
| 9041 | + <summary> |
| 9042 | + Text to use when SendDefaultTextChatMessage is invoked. |
| 9043 | + </summary> |
| 9044 | + </member> |
| 9045 | + <member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Global"> |
| 9046 | + <summary> |
| 9047 | + All players on the server will see the message. |
| 9048 | + </summary> |
| 9049 | + </member> |
| 9050 | + <member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Local"> |
| 9051 | + <summary> |
| 9052 | + Only nearby players will see the message. |
| 9053 | + </summary> |
| 9054 | + </member> |
| 9055 | + <member name="F:SDG.Unturned.ClientTextChatMessenger.Channel"> |
| 9056 | + <summary> |
| 9057 | + Chat mode to send request in. |
| 9058 | + </summary> |
| 9059 | + </member> |
9029 | 9060 | <member name="F:SDG.Unturned.ELightingRain.NONE"> |
9030 | 9061 | <summary> |
9031 | 9062 | Corresponds to not active and not blending with new weather system. |
|
9110 | 9141 | water is -1024, but atmosphere measure uses a default of zero. |
9111 | 9142 | </summary> |
9112 | 9143 | </member> |
9113 | | - <member name="M:SDG.Unturned.LevelLighting.EditorDirtyClouds"> |
| 9144 | + <member name="M:SDG.Unturned.LevelLighting.MarkParticleCloudsNeedRestart"> |
9114 | 9145 | <summary> |
9115 | 9146 | Nelson 2025-09-01: hacking this in to reset cloud particle systems when changing time |
9116 | 9147 | in the level editor. Otherwise, it's hard to tell how the intensity affects them. |
|
9173 | 9204 | Only reset when created so that value is available after leaving all volumes. |
9174 | 9205 | </summary> |
9175 | 9206 | </member> |
9176 | | - <member name="T:SDG.Unturned.ClientTextChatMessenger"> |
9177 | | - <summary> |
9178 | | - Allows Unity events to send text chat messages from the client, for example to execute commands. |
9179 | | - </summary> |
9180 | | - </member> |
9181 | | - <member name="F:SDG.Unturned.ClientTextChatMessenger.DefaultText"> |
9182 | | - <summary> |
9183 | | - Text to use when SendDefaultTextChatMessage is invoked. |
9184 | | - </summary> |
9185 | | - </member> |
9186 | | - <member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Global"> |
9187 | | - <summary> |
9188 | | - All players on the server will see the message. |
9189 | | - </summary> |
9190 | | - </member> |
9191 | | - <member name="F:SDG.Unturned.ClientTextChatMessenger.EChannel.Local"> |
9192 | | - <summary> |
9193 | | - Only nearby players will see the message. |
9194 | | - </summary> |
9195 | | - </member> |
9196 | | - <member name="F:SDG.Unturned.ClientTextChatMessenger.Channel"> |
9197 | | - <summary> |
9198 | | - Chat mode to send request in. |
9199 | | - </summary> |
9200 | | - </member> |
9201 | 9207 | <member name="T:SDG.Unturned.ReverbGizmoComponent"> |
9202 | 9208 | <summary> |
9203 | 9209 | Visualizes reverb zone in-game. |
|
9929 | 9935 | Defaults to ammoMax for EAction.Break. |
9930 | 9936 | </summary> |
9931 | 9937 | </member> |
| 9938 | + <member name="P:SDG.Unturned.ItemGunAsset.ShouldEjectCasingAfterShooting"> |
| 9939 | + <summary> |
| 9940 | + If true, emit particles when a shot is fired. |
| 9941 | + Defaults to true for EAction.Trigger and EAction.Minigun. |
| 9942 | + </summary> |
| 9943 | + </member> |
9932 | 9944 | <member name="F:SDG.Unturned.DialogueMessage.prevGuid"> |
9933 | 9945 | <summary> |
9934 | 9946 | Please refer to <see cref="M:SDG.Unturned.DialogueMessage.FindPrevDialogueAsset"/>. |
|
9964 | 9976 | If so pause menu, dashboard, and other menus cannot be opened. |
9965 | 9977 | </summary> |
9966 | 9978 | </member> |
| 9979 | + <member name="T:SDG.Unturned.EPlaceableExplosionEffectFlags"> |
| 9980 | + <summary> |
| 9981 | + Determines how the "Explosion" effect is spawned when a barricade or structure is destroyed. |
| 9982 | + |
| 9983 | + Nelson 2025-09-08: although explosion effect currently exists in Barricade and Structure |
| 9984 | + sub-classes I think it makes sense to share this option (and ideally more in future). |
| 9985 | + </summary> |
| 9986 | + </member> |
| 9987 | + <member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.None"> |
| 9988 | + <summary> |
| 9989 | + Legacy behavior. |
| 9990 | + </summary> |
| 9991 | + </member> |
| 9992 | + <member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.CopyModelPosition"> |
| 9993 | + <summary> |
| 9994 | + Effect spawns exactly at the model position without any offset. |
| 9995 | + </summary> |
| 9996 | + </member> |
| 9997 | + <member name="F:SDG.Unturned.EPlaceableExplosionEffectFlags.CopyModelRotation"> |
| 9998 | + <summary> |
| 9999 | + Effect spawns with same rotation as the model. |
| 10000 | + </summary> |
| 10001 | + </member> |
9967 | 10002 | <member name="T:SDG.Unturned.ItemPlaceableAsset"> |
9968 | 10003 | <summary> |
9969 | 10004 | Common base for barricades and structures. |
|
13677 | 13712 | Optional parameter for error logging and responding to the invoker. |
13678 | 13713 | </summary> |
13679 | 13714 | </member> |
13680 | | - <member name="T:SDG.Unturned.NetTransportFactory"> |
13681 | | - <summary> |
13682 | | - Not extendable until transport API is better finalized. |
13683 | | - </summary> |
13684 | | - </member> |
13685 | 13715 | <member name="T:SDG.Unturned.OneShotAudioHandle"> |
13686 | 13716 | <summary> |
13687 | 13717 | Wraps audio source to prevent caller from meddling with it, and to allow the implementation |
|
13719 | 13749 | Timer needs playId as well in case source has been recycled by the time duration expires. |
13720 | 13750 | </summary> |
13721 | 13751 | </member> |
| 13752 | + <member name="T:SDG.Unturned.NetTransportFactory"> |
| 13753 | + <summary> |
| 13754 | + Not extendable until transport API is better finalized. |
| 13755 | + </summary> |
| 13756 | + </member> |
13722 | 13757 | <member name="F:SDG.Unturned.NPCHintReward.duration"> |
13723 | 13758 | <summary> |
13724 | 13759 | How many seconds message should popup. |
|
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