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03 October 2025 - Version 3.25.9.2-preview20243005 (20243005)
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redist/redist-server-preview/Assembly-CSharp.xml

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Used by UI. True when underwater or inside non-breathable oxygen volume.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ArenaNode.radius">
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<summary>
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This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ItemTool.getItem(System.UInt16,System.UInt16,System.Byte,System.Byte[],System.Boolean,SDG.Unturned.GetStatTrackerValueHandler)">
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<summary>
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No longer used in vanilla. Kept in case plugins are using it.
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Unity's Camera.orthographicSize is half the height of the viewing volume. Width is calculated from aspect ratio.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ArenaNode.radius">
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<summary>
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This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EWeatherStatusChange.BeginTransitionIn">
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<summary>
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Fading in.

redist/redist-server-preview/RocketModFix.Unturned.Redist.Server.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Server</id>
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<version>3.25.9.1-preview20227103</version>
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<version>3.25.9.2-preview20243005</version>
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<description>
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Unturned 3 Server-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-server-preview/SDG.Glazier.Runtime.dll

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redist/redist-server-preview/SDG.NetPak.Runtime.dll

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