@@ -11560,17 +11560,17 @@
1156011560 regardless of which glazier is used.
1156111561 </summary>
1156211562 </member>
11563- <member name="M:SDG.Unturned.EditorEnvironmentNodesUI.SyncSettings">
11564- <summary>
11565- Other menus can modify DevkitSelectionToolOptions so we need to sync our menu when opened.
11566- </summary>
11567- </member>
1156811563 <member name="F:SDG.Unturned.MenuPlaySingleplayerUI.featuredItemDefId">
1156911564 <summary>
1157011565 Stockpile item definition id with rev-share for the level creators.
1157111566 Randomly selected from associated items list.
1157211567 </summary>
1157311568 </member>
11569+ <member name="M:SDG.Unturned.EditorEnvironmentNodesUI.SyncSettings">
11570+ <summary>
11571+ Other menus can modify DevkitSelectionToolOptions so we need to sync our menu when opened.
11572+ </summary>
11573+ </member>
1157411574 <member name="P:SDG.Unturned.StructureManager.instance">
1157511575 <summary>
1157611576 Exposed for Rocket transition to modules backwards compatibility.
1376013760 Optional parameter for error logging and responding to the invoker.
1376113761 </summary>
1376213762 </member>
13763- <member name="T:SDG.Unturned.NetTransportFactory">
13764- <summary>
13765- Not extendable until transport API is better finalized.
13766- </summary>
13767- </member>
1376813763 <member name="T:SDG.Unturned.OneShotAudioHandle">
1376913764 <summary>
1377013765 Wraps audio source to prevent caller from meddling with it, and to allow the implementation
1380213797 Timer needs playId as well in case source has been recycled by the time duration expires.
1380313798 </summary>
1380413799 </member>
13800+ <member name="T:SDG.Unturned.NetTransportFactory">
13801+ <summary>
13802+ Not extendable until transport API is better finalized.
13803+ </summary>
13804+ </member>
1380513805 <member name="F:SDG.Unturned.NPCHintReward.duration">
1380613806 <summary>
1380713807 How many seconds message should popup.
1560015600 false is useful for transient interactions.
1560115601 </summary>
1560215602 </member>
15603+ <member name="F:SDG.Unturned.InteractableObjectBinaryStateEventHook.InvokeEventsAuthorityOnly">
15604+ <summary>
15605+ If true, OnStateEnabled and OnStateDisabled are only invoked in singleplayer and on the server.
15606+ </summary>
15607+ </member>
15608+ <member name="F:SDG.Unturned.InteractableObjectBinaryStateEventHook.ChangeStateAuthorityOnly">
15609+ <summary>
15610+ If true, calls to GotoEnabledState, GotoDisabledState, and ToggleState are only processed in singleplayer
15611+ and on the server.
15612+ </summary>
15613+ </member>
1560315614 <member name="F:SDG.Unturned.InteractableObjectBinaryStateEventHook.ListenServerHostMode">
1560415615 <summary>
1560515616 Controls how state change requests are performed when running as both client and server ("listen server").
1926419275 For non-repeat weapons the "Use" audio clip is played once time reaches this point.
1926519276 </summary>
1926619277 </member>
19278+ <member name="F:SDG.Unturned.NPCEventReward.ShouldReplicate">
19279+ <summary>
19280+ If true, the server will replicate the event to clients.
19281+ Defaults to true.
19282+ </summary>
19283+ </member>
1926719284 <member name="M:SDG.Unturned.InteractableGenerator.updatePowerableIsWired(SDG.Unturned.InteractablePower,System.Boolean)">
1926819285 <summary>
1926919286 Catch exceptions to prevent a broken powerable from breaking all the other powerable items in the area.
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