|
3123 | 3123 | Ladder forward ray is 0.75m, so we move slightly less than that away from the ladder. |
3124 | 3124 | </summary> |
3125 | 3125 | </member> |
| 3126 | + <member name="P:SDG.Unturned.NPCVolumeOverlapCondition.VolumeId"> |
| 3127 | + <summary> |
| 3128 | + Check volumes matching this ID. |
| 3129 | + </summary> |
| 3130 | + </member> |
| 3131 | + <member name="P:SDG.Unturned.NPCVolumeOverlapCondition.PlayerCount"> |
| 3132 | + <summary> |
| 3133 | + Compare number of players in volume to this number. |
| 3134 | + </summary> |
| 3135 | + </member> |
3126 | 3136 | <member name="T:SDG.Unturned.EconAssetsReport"> |
3127 | 3137 | <summary> |
3128 | 3138 | Export JSON report of Unturned's assets for economy usage. |
|
9580 | 9590 | Teleport is always handled by owner and locally (loopback), but *not* by culled clients. |
9581 | 9591 | </summary> |
9582 | 9592 | </member> |
| 9593 | + <member name="M:SDG.Unturned.Player.GetCapsuleCenter"> |
| 9594 | + <summary> |
| 9595 | + Get simulation center of mass. |
| 9596 | + </summary> |
| 9597 | + </member> |
9583 | 9598 | <member name="F:SDG.Unturned.Player.maxRateLimitedActionsPerSecond"> |
9584 | 9599 | <summary> |
9585 | 9600 | How many calls to <see cref="M:SDG.Unturned.Player.tryToPerformRateLimitedAction"/> will succeed per second. |
|
9702 | 9717 | Barricades are allowed here but not structures. |
9703 | 9718 | </summary> |
9704 | 9719 | </member> |
| 9720 | + <member name="F:SDG.Unturned.EPlayerMessage.VOLUME_DESTROYED"> |
| 9721 | + <summary> |
| 9722 | + Alternative to VOLUME_WATER or VOLUME_FUEL shown when object is destroyed. |
| 9723 | + </summary> |
| 9724 | + </member> |
9705 | 9725 | <member name="T:SDG.Unturned.GunStatsExporter"> |
9706 | 9726 | <summary> |
9707 | 9727 | Nelson 2024-11-29: Curious to put all the gun stats in one place for easier comparison. Rather rudimentary at |
|
10188 | 10208 | <member name="M:SDG.Unturned.ClaimManager.canBuildOnVehicle(UnityEngine.Transform,Steamworks.CSteamID,Steamworks.CSteamID)"> |
10189 | 10209 | <param name="isClaim">True if it's a new claim flag.</param> |
10190 | 10210 | </member> |
| 10211 | + <member name="P:SDG.Unturned.LevelAsset.UnderwaterFogDensity"> |
| 10212 | + <summary> |
| 10213 | + Intensity of fog effect while camera is inside a water volume. |
| 10214 | + Defaults to 0.075. |
| 10215 | + </summary> |
| 10216 | + </member> |
10191 | 10217 | <member name="F:SDG.Unturned.LevelAsset.minStealthRadius"> |
10192 | 10218 | <summary> |
10193 | 10219 | Player stealth radius cannot go below this value. |
|
11415 | 11441 | May have been used by voice in early versions, but has been completely removed. |
11416 | 11442 | </summary> |
11417 | 11443 | </member> |
| 11444 | + <member name="F:SDG.Unturned.UseableCarlockpick.isUnlockingFailure"> |
| 11445 | + <summary> |
| 11446 | + If true, unlocking has failed. |
| 11447 | + </summary> |
| 11448 | + </member> |
11418 | 11449 | <member name="T:SDG.Unturned.CommandLineValue`1"> |
11419 | 11450 | <summary> |
11420 | 11451 | Parses -X=Y from command-line. |
|
13280 | 13311 | If set, find a child meshrenderer with this name and change its material to the character hair material. |
13281 | 13312 | </summary> |
13282 | 13313 | </member> |
| 13314 | + <member name="P:SDG.Unturned.ItemGearAsset.BeardOverride"> |
| 13315 | + <summary> |
| 13316 | + If set, find a child meshrenderer with this name and change its material to the character beard material. |
| 13317 | + </summary> |
| 13318 | + </member> |
13283 | 13319 | <member name="F:SDG.Unturned.SpawnTable.legacyAssetId"> |
13284 | 13320 | <summary> |
13285 | 13321 | If non-zero, legacy ID of final Asset to return. |
|
17437 | 17473 | If true, button tooltip will be overridden with tooltip from states array. |
17438 | 17474 | </summary> |
17439 | 17475 | </member> |
| 17476 | + <member name="P:SDG.Unturned.OxygenVolume.isBreathable"> |
| 17477 | + <summary> |
| 17478 | + If true oxygen is restored while in this volume, otherwise if false oxygen is depleted. |
| 17479 | + </summary> |
| 17480 | + </member> |
17440 | 17481 | <member name="T:SDG.Unturned.LevelBatching"> |
17441 | 17482 | <summary> |
17442 | 17483 | Merges textures used in the level into an atlas to assist runtime draw call batching. |
|
17541 | 17582 | so we temporarily activate/enable them to keep this logic out of LevelObject/ResourceSpawnpoint. |
17542 | 17583 | </summary> |
17543 | 17584 | </member> |
17544 | | - <member name="P:SDG.Unturned.OxygenVolume.isBreathable"> |
17545 | | - <summary> |
17546 | | - If true oxygen is restored while in this volume, otherwise if false oxygen is depleted. |
17547 | | - </summary> |
17548 | | - </member> |
17549 | 17585 | <member name="T:SDG.Unturned.DamageAnimalParameters"> |
17550 | 17586 | <summary> |
17551 | 17587 | Payload for the DamageTool.damageAnimal function. |
|
18450 | 18486 | If true, visible in chart and satellite UIs. |
18451 | 18487 | </summary> |
18452 | 18488 | </member> |
| 18489 | + <member name="P:SDG.Unturned.ItemMagazineAsset.ProjectilePrefabOverride"> |
| 18490 | + <summary> |
| 18491 | + If set and gun is a Projectile launcher, overrides Projectile prefab. |
| 18492 | + </summary> |
| 18493 | + </member> |
18453 | 18494 | <member name="P:SDG.Unturned.ItemMagazineAsset.projectileDamageMultiplier"> |
18454 | 18495 | <summary> |
18455 | 18496 | Multiplier for explosive projectile damage. |
|
18465 | 18506 | Multiplier for explosive projectile's initial force. |
18466 | 18507 | </summary> |
18467 | 18508 | </member> |
| 18509 | + <member name="P:SDG.Unturned.ItemMagazineAsset.ProjectileLifespanOverride"> |
| 18510 | + <summary> |
| 18511 | + Only applicable if Projectile prefab override is used. |
| 18512 | + Seconds before physics projectile is destroyed. |
| 18513 | + </summary> |
| 18514 | + </member> |
| 18515 | + <member name="P:SDG.Unturned.ItemMagazineAsset.ExplosionPlaysImpactEffects"> |
| 18516 | + <summary> |
| 18517 | + If true, per-surface effects like blood splatter are created. |
| 18518 | + Defaults to true, but can be disabled particularly if a performance issue (e.g., an |
| 18519 | + explosive many-pellet shotgun shell). |
| 18520 | + </summary> |
| 18521 | + </member> |
18468 | 18522 | <member name="P:SDG.Unturned.ItemMagazineAsset.shouldFillAfterDetach"> |
18469 | 18523 | <summary> |
18470 | 18524 | Should amount be filled to capacity when detached? |
|
18592 | 18646 | so we default to false and set to true if asset enables it. |
18593 | 18647 | </summary> |
18594 | 18648 | </member> |
| 18649 | + <member name="P:SDG.Unturned.InteractableObject.IsRubbleNullOrAllAlive"> |
| 18650 | + <summary> |
| 18651 | + True if rubble is not applicable or all sections are alive. |
| 18652 | + </summary> |
| 18653 | + </member> |
18595 | 18654 | <member name="T:SDG.Unturned.UnturnedCanvasSortOrders"> |
18596 | 18655 | <summary> |
18597 | 18656 | Keep all the uGUI Canvas sort orders in the same place. |
|
19014 | 19073 | Invoked when Magazine game object is activated. |
19015 | 19074 | </summary> |
19016 | 19075 | </member> |
| 19076 | + <member name="P:SDG.Unturned.ItemVehicleLockpickToolAsset.FailureProbability"> |
| 19077 | + <summary> |
| 19078 | + If greater than zero, picking the lock can fail. |
| 19079 | + </summary> |
| 19080 | + </member> |
19017 | 19081 | <member name="F:SDG.Unturned.EffectManager.tmpTexts"> |
19018 | 19082 | <summary> |
19019 | 19083 | TextMesh Pro uGUI text components. |
|
19130 | 19194 | <param name="position">The position of the alert.</param> |
19131 | 19195 | <param name="radius">The detection radius.</param> |
19132 | 19196 | </member> |
| 19197 | + <member name="T:SDG.Unturned.CollisionDamage"> |
| 19198 | + <summary> |
| 19199 | + Can be added to any GameObject with a Trigger collider. |
| 19200 | + Ensure that Layer will detect player overlaps. Trap is a good candidate. |
| 19201 | + </summary> |
| 19202 | + </member> |
19133 | 19203 | <member name="T:SDG.Unturned.ContinuousIntegration"> |
19134 | 19204 | <summary> |
19135 | 19205 | Report success or failure from game systems, conditionally compiled into the Windows 64-bit build. |
|
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