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03 December 2025 - Version 3.25.10.109 (21029083) (#471)
Co-authored-by: rocketmodfixadmin <[email protected]>
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redist/redist-client-preview-publicized/Assembly-CSharp.xml

Lines changed: 101 additions & 52 deletions
Original file line numberDiff line numberDiff line change
@@ -1103,6 +1103,12 @@
11031103
This value is confusing because in the level editor it is the normalized radius, but in-game it is the square radius.
11041104
</summary>
11051105
</member>
1106+
<member name="F:SDG.Unturned.SafezoneNode.noBuildables">
1107+
<summary>
1108+
Please check CurrentlyAllowsBuilding.
1109+
Bypassed by LevelAsset's ShouldAllowBuildingInSafezonesInSingleplayer option.
1110+
</summary>
1111+
</member>
11061112
<member name="M:SDG.Unturned.ItemToolAsset.canBeUsedInSafezone(SDG.Unturned.SafezoneNode,System.Boolean)">
11071113
<summary>
11081114
Tools like carjacks and tires can be used in safezone by admins for maintenance.
@@ -3578,56 +3584,56 @@
35783584
Is the Ctrl-C or Ctrl-Break signal being handled?
35793585
</summary>
35803586
</member>
3581-
<member name="T:SDG.Unturned.DamagePlayerParameters">
3587+
<member name="F:SDG.Unturned.ELoadingTip.MAX">
35823588
<summary>
3583-
Payload for the DamageTool.damagePlayer function.
3589+
Marker for counting number of tips.
35843590
</summary>
35853591
</member>
3586-
<member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor">
3592+
<member name="F:SDG.Unturned.LoadingUI.placeholderCamera">
35873593
<summary>
3588-
Should armor worn on matching limb be factored in?
3594+
Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
35893595
</summary>
35903596
</member>
3591-
<member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier">
3597+
<member name="F:SDG.Unturned.LoadingUI.pingWarning">
35923598
<summary>
3593-
Should game mode config damage multiplier be factored in?
3599+
Shown when game connection ping is significantly higher than server browser ping. At the time of writing
3600+
(2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
35943601
</summary>
35953602
</member>
3596-
<member name="F:SDG.Unturned.DamagePlayerParameters.trackKill">
3603+
<member name="F:SDG.Unturned.LoadingUI.lastLoading">
35973604
<summary>
3598-
If player dies should it count towards quests?
3605+
Set to Time.frameCount + 1 while loading.
3606+
In the past used realtime, but that was unreliable if an individual frame took too long.
35993607
</summary>
36003608
</member>
3601-
<member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect">
3609+
<member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage">
36023610
<summary>
3603-
Effect to apply to ragdoll if dead.
3611+
Select a loading image while on the startup screen or a level without any images.
36043612
</summary>
36053613
</member>
3606-
<member name="F:SDG.Unturned.ELoadingTip.MAX">
3614+
<member name="T:SDG.Unturned.DamagePlayerParameters">
36073615
<summary>
3608-
Marker for counting number of tips.
3616+
Payload for the DamageTool.damagePlayer function.
36093617
</summary>
36103618
</member>
3611-
<member name="F:SDG.Unturned.LoadingUI.placeholderCamera">
3619+
<member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor">
36123620
<summary>
3613-
Camera used while transitioning between scenes to prevent the "no cameras rendering" warning.
3621+
Should armor worn on matching limb be factored in?
36143622
</summary>
36153623
</member>
3616-
<member name="F:SDG.Unturned.LoadingUI.pingWarning">
3624+
<member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier">
36173625
<summary>
3618-
Shown when game connection ping is significantly higher than server browser ping. At the time of writing
3619-
(2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache.
3626+
Should game mode config damage multiplier be factored in?
36203627
</summary>
36213628
</member>
3622-
<member name="F:SDG.Unturned.LoadingUI.lastLoading">
3629+
<member name="F:SDG.Unturned.DamagePlayerParameters.trackKill">
36233630
<summary>
3624-
Set to Time.frameCount + 1 while loading.
3625-
In the past used realtime, but that was unreliable if an individual frame took too long.
3631+
If player dies should it count towards quests?
36263632
</summary>
36273633
</member>
3628-
<member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage">
3634+
<member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect">
36293635
<summary>
3630-
Select a loading image while on the startup screen or a level without any images.
3636+
Effect to apply to ragdoll if dead.
36313637
</summary>
36323638
</member>
36333639
<member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER">
@@ -3762,7 +3768,7 @@
37623768
<member name="P:SDG.Unturned.Logs.ShouldRedactLogs">
37633769
<summary>
37643770
If true, information like IP addresses and login tokens should be censored in vanilla logs.
3765-
Nelson 2024-11-11: Special thanks to Jdance and asineth0 in public issue #4740!
3771+
(public issue #4740)
37663772
</summary>
37673773
</member>
37683774
<member name="P:SDG.Unturned.Logs.RedactionReplacement">
@@ -6049,17 +6055,6 @@
60496055
Absolute path to the map folder.
60506056
</summary>
60516057
</member>
6052-
<member name="P:SDG.Unturned.LevelInfo.canAnalyticsTrack">
6053-
<summary>
6054-
Whether unity analytics should track this map's name. Don't want to burn all the analysis points!
6055-
</summary>
6056-
</member>
6057-
<member name="P:SDG.Unturned.LevelInfo.isSpecial">
6058-
<summary>
6059-
Maps included with the game only, separate from category because arena maps are misc.
6060-
Category is set as part of the config file. This is only mainly used to enable unity analytics tracking for map name.
6061-
</summary>
6062-
</member>
60636058
<member name="P:SDG.Unturned.LevelInfo.isFromWorkshop">
60646059
<summary>
60656060
Only used for play menu categories at the moment.
@@ -7381,6 +7376,12 @@
73817376
Note: this is the list as-configured. It has not been filtered according to gameplay config.
73827377
</summary>
73837378
</member>
7379+
<member name="P:SDG.Unturned.Blueprint.RequiresStaticTags">
7380+
<summary>
7381+
Not shown in the UI. These tags are checked once per-level-startup.
7382+
For example, used to check for "singleplayer" tag or a map-specific tag.
7383+
</summary>
7384+
</member>
73847385
<member name="F:SDG.Unturned.Blueprint.withoutAttachments">
73857386
<summary>
73867387
If true, and transferState is enabled, delete attached items.
@@ -7398,9 +7399,7 @@
73987399
</member>
73997400
<member name="F:SDG.Unturned.Blueprint.canBeVisibleWhenSearchedWithoutRequiredItems">
74007401
<summary>
7401-
2023-05-27: requested by Renaxon because some Arid blueprints are debug-only and
7402-
should not be visible when players search by name. (the 3.23.7.0 update made
7403-
non-craftable blueprints searchable for Buak)
7402+
Useful for hiding developer/debug internal blueprints that should not be visible when players search by name.
74047403
</summary>
74057404
</member>
74067405
<member name="P:SDG.Unturned.Blueprint.CanBeVisibleWithUnmetConditions">
@@ -10523,7 +10522,7 @@
1052310522
<member name="F:SDG.Unturned.ReceivedChatMessage.useRichTextFormatting">
1052410523
<summary>
1052510524
Whether this entry should enable rich text formatting.
10526-
False by default because players abuse font size and ugly colors.
10525+
False by default to prevent players including markup themselves.
1052710526
</summary>
1052810527
</member>
1052910528
<member name="F:SDG.Unturned.ReceivedChatMessage.contents">
@@ -12576,6 +12575,17 @@
1257612575
OR use the nearly drop-in replacements FindFirstItemByAsset or HasItemByAsset.
1257712576
</summary>
1257812577
</member>
12578+
<member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)">
12579+
<summary>
12580+
In-game rich text does not support embedded YouTube videos, but they look great in the web browser,
12581+
so we simply remove them from the in-game text.
12582+
</summary>
12583+
</member>
12584+
<member name="M:SDG.Unturned.SteamBBCodeUtils.removeCodeFormatting(System.String@)">
12585+
<summary>
12586+
Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text.
12587+
</summary>
12588+
</member>
1257912589
<member name="P:SDG.Unturned.ItemClothingAsset.armor">
1258012590
<summary>
1258112591
Multiplier to incoming damage. Defaults to 1.0.
@@ -12644,17 +12654,6 @@
1264412654
If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen.
1264512655
</summary>
1264612656
</member>
12647-
<member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)">
12648-
<summary>
12649-
In-game rich text does not support embedded YouTube videos, but they look great in the web browser,
12650-
so we simply remove them from the in-game text.
12651-
</summary>
12652-
</member>
12653-
<member name="M:SDG.Unturned.SteamBBCodeUtils.removeCodeFormatting(System.String@)">
12654-
<summary>
12655-
Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text.
12656-
</summary>
12657-
</member>
1265812657
<member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})">
1265912658
<summary>
1266012659
Get index within bounds assuming list is not empty.
@@ -12690,6 +12689,39 @@
1269012689
If not null and damage is applied, <see cref="M:SDG.Unturned.Zombie.alert(SDG.Unturned.Player)"/> is called with this position (startle: true).
1269112690
</summary>
1269212691
</member>
12692+
<member name="T:SDG.Unturned.IArmorFalloff">
12693+
<summary>
12694+
Implemented by assets which gun supports checking for damage falloff.
12695+
When implemented, PopulateAsset should call PopulateArmorFalloff.
12696+
</summary>
12697+
</member>
12698+
<member name="P:SDG.Unturned.IArmorFalloff.ArmorFalloffMaxRange">
12699+
<summary>
12700+
Ranged damage (guns) from greater than this distance finishes decreasing toward falloff multiplier.
12701+
Defaults to -1, in which case armor falloff is ignored.
12702+
</summary>
12703+
</member>
12704+
<member name="P:SDG.Unturned.IArmorFalloff.ArmorFalloffRange">
12705+
<summary>
12706+
Ranged damage (guns) from greater than this distance begins decreasing toward falloff multiplier.
12707+
Defaults to ArmorFalloffMaxRange.
12708+
</summary>
12709+
</member>
12710+
<member name="P:SDG.Unturned.IArmorFalloff.ArmorFalloffMultiplier">
12711+
<summary>
12712+
[0, 1] normalized percentage of incoming damage to apply past IncomingDamageFalloffMaxRange.
12713+
</summary>
12714+
</member>
12715+
<member name="M:SDG.Unturned.IArmorFalloffEx.DoesArmorFalloffShowHitmarker(SDG.Unturned.IArmorFalloff,System.Single)">
12716+
<summary>
12717+
Should hitmarker be shown client-side for a given range?
12718+
</summary>
12719+
</member>
12720+
<member name="M:SDG.Unturned.IArmorFalloffEx.GetArmorFalloffMultiplier(SDG.Unturned.IArmorFalloff,System.Single)">
12721+
<summary>
12722+
Amount to multiply damage by at a given range.
12723+
</summary>
12724+
</member>
1269312725
<member name="P:SDG.Unturned.SleekButtonState.UseContentTooltip">
1269412726
<summary>
1269512727
If true, button tooltip will be overridden with tooltip from states array.
@@ -14496,6 +14528,16 @@
1449614528
Players are kicked from multiplayer if their skin color is within threshold of any of these rules.
1449714529
</summary>
1449814530
</member>
14531+
<member name="P:SDG.Unturned.LevelAsset.ShouldAllowBuildingInSafezonesInSingleplayer">
14532+
<summary>
14533+
If true, bypasses SafezoneNode no-buildables mode in singleplayer.
14534+
</summary>
14535+
</member>
14536+
<member name="P:SDG.Unturned.LevelAsset.Tags">
14537+
<summary>
14538+
Blueprints can test for these tags. (Future extension here?)
14539+
</summary>
14540+
</member>
1449914541
<member name="T:SDG.Unturned.EAimAlignmentTransformOwner">
1450014542
<summary>
1450114543
Controls where attachments looks for ADS alignment transform.
@@ -17062,6 +17104,11 @@
1706217104
transform.position used to test whether vehicle is moving.
1706317105
</summary>
1706417106
</member>
17107+
<member name="M:SDG.Unturned.InteractableVehicle.NotifyFirstSpawned">
17108+
<summary>
17109+
Should be called AFTER replication (if applicable) so that events can call methods relying on replication.
17110+
</summary>
17111+
</member>
1706517112
<member name="F:SDG.Unturned.PlayerNPCDialogueUI.hasNextDialogue">
1706617113
<summary>
1706717114
If true, the player can press Interact [F] when there are no responses
@@ -19934,9 +19981,6 @@
1993419981
Maps region coord to a list of sub-road renderers in that region.
1993519982
Unlike older "region" features, coord can be outside of the old bounds.
1993619983
Not used in the editor or the dedicated server.
19937-
19938-
Nelson 2025-03-28: experimenting with this to see whether it reduces time spent culling far-away road
19939-
renderers on Rio de Janeiro Remastered. (Lots of roads on this map.)
1994019984
</summary>
1994119985
</member>
1994219986
<member name="P:SDG.Unturned.LevelRoads.RoadMaxDistance">
@@ -20278,6 +20322,11 @@
2027820322
Used when creating/deleting levels, as well as following workshop changes.
2027920323
</summary>
2028020324
</member>
20325+
<member name="F:SDG.Unturned.Level.cachedStaticTags">
20326+
<summary>
20327+
Initialized along with level asset.
20328+
</summary>
20329+
</member>
2028120330
<member name="M:SDG.Unturned.Level.getAsset">
2028220331
<summary>
2028320332
Get level's cached asset, if any.

redist/redist-client-preview-publicized/RocketModFix.Unturned.Redist.Client.nuspec

Lines changed: 1 addition & 1 deletion
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@@ -2,7 +2,7 @@
22
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
33
<metadata>
44
<id>RocketModFix.Unturned.Redist.Client.Publicized</id>
5-
<version>3.25.10.107</version>
5+
<version>3.25.10.109</version>
66
<description>
77
Unturned 3 Client-side redistributables. Standalone and always up-to-date.
88
</description>
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