|
3552 | 3552 | Is the Ctrl-C or Ctrl-Break signal being handled? |
3553 | 3553 | </summary> |
3554 | 3554 | </member> |
3555 | | - <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
| 3555 | + <member name="T:SDG.Unturned.DamagePlayerParameters"> |
3556 | 3556 | <summary> |
3557 | | - Marker for counting number of tips. |
| 3557 | + Payload for the DamageTool.damagePlayer function. |
3558 | 3558 | </summary> |
3559 | 3559 | </member> |
3560 | | - <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
| 3560 | + <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
3561 | 3561 | <summary> |
3562 | | - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
| 3562 | + Should armor worn on matching limb be factored in? |
3563 | 3563 | </summary> |
3564 | 3564 | </member> |
3565 | | - <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
| 3565 | + <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
3566 | 3566 | <summary> |
3567 | | - Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
3568 | | - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
| 3567 | + Should game mode config damage multiplier be factored in? |
3569 | 3568 | </summary> |
3570 | 3569 | </member> |
3571 | | - <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
| 3570 | + <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
3572 | 3571 | <summary> |
3573 | | - Set to Time.frameCount + 1 while loading. |
3574 | | - In the past used realtime, but that was unreliable if an individual frame took too long. |
| 3572 | + If player dies should it count towards quests? |
3575 | 3573 | </summary> |
3576 | 3574 | </member> |
3577 | | - <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
| 3575 | + <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
3578 | 3576 | <summary> |
3579 | | - Select a loading image while on the startup screen or a level without any images. |
| 3577 | + Effect to apply to ragdoll if dead. |
3580 | 3578 | </summary> |
3581 | 3579 | </member> |
3582 | | - <member name="T:SDG.Unturned.DamagePlayerParameters"> |
| 3580 | + <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
3583 | 3581 | <summary> |
3584 | | - Payload for the DamageTool.damagePlayer function. |
| 3582 | + Marker for counting number of tips. |
3585 | 3583 | </summary> |
3586 | 3584 | </member> |
3587 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
| 3585 | + <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
3588 | 3586 | <summary> |
3589 | | - Should armor worn on matching limb be factored in? |
| 3587 | + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
3590 | 3588 | </summary> |
3591 | 3589 | </member> |
3592 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
| 3590 | + <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
3593 | 3591 | <summary> |
3594 | | - Should game mode config damage multiplier be factored in? |
| 3592 | + Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
| 3593 | + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
3595 | 3594 | </summary> |
3596 | 3595 | </member> |
3597 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
| 3596 | + <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
3598 | 3597 | <summary> |
3599 | | - If player dies should it count towards quests? |
| 3598 | + Set to Time.frameCount + 1 while loading. |
| 3599 | + In the past used realtime, but that was unreliable if an individual frame took too long. |
3600 | 3600 | </summary> |
3601 | 3601 | </member> |
3602 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
| 3602 | + <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
3603 | 3603 | <summary> |
3604 | | - Effect to apply to ragdoll if dead. |
| 3604 | + Select a loading image while on the startup screen or a level without any images. |
3605 | 3605 | </summary> |
3606 | 3606 | </member> |
3607 | 3607 | <member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER"> |
|
12472 | 12472 | OR use the nearly drop-in replacements FindFirstItemByAsset or HasItemByAsset. |
12473 | 12473 | </summary> |
12474 | 12474 | </member> |
12475 | | - <member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})"> |
12476 | | - <summary> |
12477 | | - Get index within bounds assuming list is not empty. |
12478 | | - </summary> |
12479 | | - </member> |
12480 | | - <member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})"> |
12481 | | - <summary> |
12482 | | - Add a new item using its default constructor. |
12483 | | - </summary> |
12484 | | - </member> |
12485 | 12475 | <member name="M:SDG.Unturned.SteamBBCodeUtils.removeYouTubePreviews(System.String@)"> |
12486 | 12476 | <summary> |
12487 | 12477 | In-game rich text does not support embedded YouTube videos, but they look great in the web browser, |
|
12561 | 12551 | If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. |
12562 | 12552 | </summary> |
12563 | 12553 | </member> |
| 12554 | + <member name="M:SDG.Unturned.ListExtension.GetRandomIndex``1(System.Collections.Generic.List{``0})"> |
| 12555 | + <summary> |
| 12556 | + Get index within bounds assuming list is not empty. |
| 12557 | + </summary> |
| 12558 | + </member> |
| 12559 | + <member name="M:SDG.Unturned.ListExtension.AddDefaulted``1(System.Collections.Generic.List{``0})"> |
| 12560 | + <summary> |
| 12561 | + Add a new item using its default constructor. |
| 12562 | + </summary> |
| 12563 | + </member> |
12564 | 12564 | <member name="T:SDG.Unturned.DamageZombieParameters"> |
12565 | 12565 | <summary> |
12566 | 12566 | Payload for the DamageTool.damageZombie function. |
|
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