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22 September 2025 - Version 3.25.9.0-preview20079418 (20079418) (#386)
Co-authored-by: rocketmodfixadmin <[email protected]>
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redist/redist-client-preview/Assembly-CSharp.xml

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request the server to do X we may as well support a "mod hook" that works with all three.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Passenger.turretEventHook">
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<summary>
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Optional component on Turret_# GameObject for modding UnityEvents.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Passenger.collider">
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<summary>
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Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls.
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</summary>
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</member>
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<member name="T:SDG.Unturned.EAimAlignmentTransformOwner">
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<summary>
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Controls where attachments looks for ADS alignment transform.
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If true, text label for distance is visible.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Passenger.turretEventHook">
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<summary>
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Optional component on Turret_# GameObject for modding UnityEvents.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Passenger.collider">
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<summary>
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Optional collider matching the player capsule to prevent short vehicles (e.g. bikes) from clipping into walls.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekItemStoreMainMenuButton">
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<summary>
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Displays a single random item. Placed under the other main menu buttons.
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At low framerate deltaTime can be so high the spring explodes unless we use a fixed timestep.
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</summary>
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</member>
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<member name="F:SDG.Unturned.AirdropAsset.barricadeRef">
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<summary>
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Interactable storage barricade to spawn at the drop position.
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</summary>
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</member>
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<member name="F:SDG.Unturned.AirdropAsset.model">
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<summary>
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Prefab to spawn falling from the aircraft.
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</summary>
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</member>
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<member name="T:SDG.Unturned.HousingEdge">
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<summary>
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Initially these were structs so that they would be adjacent in memory and therefore faster to iterate lots of them,
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True once per frame, false otherwise.
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</summary>
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</member>
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<member name="F:SDG.Unturned.AirdropAsset.barricadeRef">
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<summary>
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Interactable storage barricade to spawn at the drop position.
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</summary>
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</member>
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<member name="F:SDG.Unturned.AirdropAsset.model">
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<summary>
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Prefab to spawn falling from the aircraft.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Carepackage.barricadeID">
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<summary>
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Item ID of barricade to spawn after landing.

redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Client</id>
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<version>3.25.8.4-preview20050525</version>
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<version>3.25.9.0-preview20079418</version>
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<description>
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Unturned 3 Client-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-client-preview/manifest.sha256.json

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{
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"SDG.HostBans.Runtime.dll": "acf8fef3332a89b8b1bb3f12d876fb0556bb900f8ad913b5317748437dcb330a",
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"SDG.NetTransport.dll": "232a0addc79ff549b64694f894a89a3bc309bcb8e2ae62a3f96d4e6f3c9b771f",
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"Assembly-CSharp.xml": "73d43f75013d4de22c37407f92473d39b37c9afe27b5d21ee6721bd8c386e6a4",
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"Assembly-CSharp.xml": "367d632534aecfe57ce4771b588fd9bc17a6ccd21ee849d6e9c62d62ad78a506",
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"UnturnedDat.dll": "d3dfde4566d98a340fd796895b3f0bc2bb670915d0aa816a4befa5258fe7c5b7",
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"Assembly-CSharp.dll": "6f9f4bc6119ba03464bb1f1af2036c97803d042401d7ea750f2a872519ef22c8",
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"SystemEx.dll": "1964b361dc6c5bee50248fc0dcceb6963996542469bf9063e4d656b3b995a18a",
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{
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"GameVersion": "3.25.8.4",
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"BuildId": "20050525",
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"NuGetVersion": "3.25.8.4-preview20050525",
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"FilesHash": "1AF56898805EFB427478DF3C8D6E3391B8E33722BE5649EF77D70C1F2AA939B8",
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"LastUpdated": "2025-09-19T16:22:26.7499871Z"
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"GameVersion": "3.25.9.0",
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"BuildId": "20079418",
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"NuGetVersion": "3.25.9.0-preview20079418",
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"FilesHash": "AA41BA261850557CA8E35D8FF3A9710898E35DA3CCC774F584A92088C1967367",
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"LastUpdated": "2025-09-22T16:56:22.8391829Z"
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}
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