|
3584 | 3584 | Is the Ctrl-C or Ctrl-Break signal being handled? |
3585 | 3585 | </summary> |
3586 | 3586 | </member> |
3587 | | - <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
| 3587 | + <member name="T:SDG.Unturned.DamagePlayerParameters"> |
3588 | 3588 | <summary> |
3589 | | - Marker for counting number of tips. |
| 3589 | + Payload for the DamageTool.damagePlayer function. |
3590 | 3590 | </summary> |
3591 | 3591 | </member> |
3592 | | - <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
| 3592 | + <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
3593 | 3593 | <summary> |
3594 | | - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
| 3594 | + Should armor worn on matching limb be factored in? |
3595 | 3595 | </summary> |
3596 | 3596 | </member> |
3597 | | - <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
| 3597 | + <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
3598 | 3598 | <summary> |
3599 | | - Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
3600 | | - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
| 3599 | + Should game mode config damage multiplier be factored in? |
3601 | 3600 | </summary> |
3602 | 3601 | </member> |
3603 | | - <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
| 3602 | + <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
3604 | 3603 | <summary> |
3605 | | - Set to Time.frameCount + 1 while loading. |
3606 | | - In the past used realtime, but that was unreliable if an individual frame took too long. |
| 3604 | + If player dies should it count towards quests? |
3607 | 3605 | </summary> |
3608 | 3606 | </member> |
3609 | | - <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
| 3607 | + <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
3610 | 3608 | <summary> |
3611 | | - Select a loading image while on the startup screen or a level without any images. |
| 3609 | + Effect to apply to ragdoll if dead. |
3612 | 3610 | </summary> |
3613 | 3611 | </member> |
3614 | | - <member name="T:SDG.Unturned.DamagePlayerParameters"> |
| 3612 | + <member name="F:SDG.Unturned.ELoadingTip.MAX"> |
3615 | 3613 | <summary> |
3616 | | - Payload for the DamageTool.damagePlayer function. |
| 3614 | + Marker for counting number of tips. |
3617 | 3615 | </summary> |
3618 | 3616 | </member> |
3619 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.respectArmor"> |
| 3617 | + <member name="F:SDG.Unturned.LoadingUI.placeholderCamera"> |
3620 | 3618 | <summary> |
3621 | | - Should armor worn on matching limb be factored in? |
| 3619 | + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. |
3622 | 3620 | </summary> |
3623 | 3621 | </member> |
3624 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.applyGlobalArmorMultiplier"> |
| 3622 | + <member name="F:SDG.Unturned.LoadingUI.pingWarning"> |
3625 | 3623 | <summary> |
3626 | | - Should game mode config damage multiplier be factored in? |
| 3624 | + Shown when game connection ping is significantly higher than server browser ping. At the time of writing |
| 3625 | + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. |
3627 | 3626 | </summary> |
3628 | 3627 | </member> |
3629 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.trackKill"> |
| 3628 | + <member name="F:SDG.Unturned.LoadingUI.lastLoading"> |
3630 | 3629 | <summary> |
3631 | | - If player dies should it count towards quests? |
| 3630 | + Set to Time.frameCount + 1 while loading. |
| 3631 | + In the past used realtime, but that was unreliable if an individual frame took too long. |
3632 | 3632 | </summary> |
3633 | 3633 | </member> |
3634 | | - <member name="F:SDG.Unturned.DamagePlayerParameters.ragdollEffect"> |
| 3634 | + <member name="M:SDG.Unturned.LoadingUI.PickNonLevelBackgroundImage"> |
3635 | 3635 | <summary> |
3636 | | - Effect to apply to ragdoll if dead. |
| 3636 | + Select a loading image while on the startup screen or a level without any images. |
3637 | 3637 | </summary> |
3638 | 3638 | </member> |
3639 | 3639 | <member name="F:SDG.Unturned.ESteamCallValidation.ONLY_FROM_SERVER"> |
|
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