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## Why Use This?
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Do you find it annoying to copy libraries from the Managed directory every time Unturned updates? With this NuGet package, you get all the necessary libraries for Unturned, and they update automatically. You don't need to wait for us to update them manually. This package is like a "redistributable" that stays current.
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Do you find it annoying to manually copy libraries from the Managed directory every time Unturned updates? With this NuGet package, you get all the necessary Unturned libraries, and they update automatically. You don't need to wait for manual updates — this package acts like a redistributable that stays current.
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You get:
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-**Assembly-CSharp.dll**
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-**com.rlabrecque.steamworks.net.dll**
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-**UnturnedDat.dll**
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- and many more, including XML docs for the Unturned API and more.
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-**Assembly-CSharp.dll**
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-**com.rlabrecque.steamworks.net.dll**
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-**UnturnedDat.dll**
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- And many more, including XML docs for the Unturned API and related dependencies.
|**RocketModFix.Unturned.Redist.Client**| Libraries for Unturned client-side tools. |
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|**RocketModFix.Unturned.Redist.Server**| Libraries for Unturned server-side tools. |
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|**RocketModFix.Unturned.Redist.Client.Publicized**| Publicized client-side libraries with public method/property (members) visibility for modding or advanced reflection. |
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|**RocketModFix.Unturned.Redist.Server.Publicized**| Publicized server-side libraries with public method/property (members) visibility. Useful for plugins needing deeper access. |
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|**RocketModFix.Unturned.Redist.Client-Preview**| Early access (preview) versions of client-side libraries. |
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|**RocketModFix.Unturned.Redist.Server-Preview**| Early access (preview) versions of server-side libraries. |
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> **Note:** The main `Client` and `Server` packages now include preview (prerelease) versions inside them for simplicity. The `*-Preview` packages remain available for backward compatibility.
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## How to Install
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These libraries (or "redists") update by themselves, so you don’t have to worry about manual updates.
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Simply pick the package that matches your needs and add it via NuGet. For example, in your `.csproj` or `packages.config`:
> The main `RocketModFix.Unturned.Redist.Client` and `RocketModFix.Unturned.Redist.Server` packages now also include **preview (prerelease)** versions. These are the same as `RocketModFix.Unturned.Redist.Client-Preview` and `Server-Preview`, just under the main package name.
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> This is mainly to simplify things going forward. The older `*-Preview` packages are still supported for backward compatibility, so you don't need to switch if you're already using them.
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## Architecture
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