|
198 | 198 | whereas most only need the collider for general-purpose selection in the level editor. |
199 | 199 | </summary> |
200 | 200 | </member> |
201 | | - <member name="F:SDG.Unturned.Items.onItemRemoved"> |
202 | | - <summary> |
203 | | - Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list. |
204 | | - (public issue #4894) |
205 | | - </summary> |
206 | | - </member> |
207 | | - <member name="M:SDG.Unturned.Items.checkSpaceEmpty(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)"> |
208 | | - checks whether a space contains any filled slots |
209 | | - </member> |
210 | | - <member name="M:SDG.Unturned.Items.checkSpaceDrag(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Boolean)"> |
211 | | - checks whether an item can be dragged and takes into account if the item overlaps its old self |
212 | | - </member> |
213 | | - <member name="M:SDG.Unturned.Items.checkSpaceSwap(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)"> |
214 | | - <summary> |
215 | | - checks whether the spot currently used by the old item is big enough to fit the new item |
216 | | - </summary> |
217 | | - </member> |
218 | | - <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType)"> |
219 | | - <summary> |
220 | | - Please use SearchContents instead! To perform an equivalent search: |
221 | | - • Set ItemType to type. |
222 | | - • Set IncludeEmpty to false. |
223 | | - • Set IncludeMaxQuality to true. |
224 | | - </summary> |
225 | | - </member> |
226 | | - <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType,System.UInt16,System.Boolean)"> |
227 | | - <summary> |
228 | | - Please use SearchContents instead! To perform an equivalent search: |
229 | | - • Set ItemType to type. |
230 | | - • Set IncludeEmpty to false. |
231 | | - • Set IncludeMaxQuality to true. |
232 | | - • Set CaliberId to caliber. |
233 | | - • Set IncludeUnspecifiedCaliber to allowZeroCaliber. |
234 | | - </summary> |
235 | | - </member> |
236 | | - <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},System.UInt16,System.Boolean,System.Boolean)"> |
237 | | - <summary> |
238 | | - Please use SearchContents instead! To perform an equivalent search: |
239 | | - • Set AssetRef to id. |
240 | | - • Set IncludeEmpty to findEmpty. |
241 | | - • Set IncludeMaxQuality to findHealthy. |
242 | | - </summary> |
243 | | - </member> |
244 | | - <member name="M:SDG.Unturned.Items.has(System.UInt16)"> |
245 | | - <summary> |
246 | | - Please use SearchContents instead! To perform an equivalent search: |
247 | | - • Set MaxResultsCount to 1. |
248 | | - • Set AssetRef to id. |
249 | | - • Set IncludeEmpty to false. |
250 | | - • Set IncludeMaxQuality to true. |
251 | | - </summary> |
252 | | - </member> |
253 | 201 | <member name="F:SDG.Unturned.EVehicleThirdPersonCameraMode.RotationDetached"> |
254 | 202 | <summary> |
255 | 203 | Camera does not rotate when the car rotates. |
|
386 | 334 | Prevents menu from being shown twice without a restart. |
387 | 335 | </summary> |
388 | 336 | </member> |
| 337 | + <member name="F:SDG.Unturned.Items.onItemRemoved"> |
| 338 | + <summary> |
| 339 | + Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list. |
| 340 | + (public issue #4894) |
| 341 | + </summary> |
| 342 | + </member> |
| 343 | + <member name="M:SDG.Unturned.Items.checkSpaceEmpty(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)"> |
| 344 | + checks whether a space contains any filled slots |
| 345 | + </member> |
| 346 | + <member name="M:SDG.Unturned.Items.checkSpaceDrag(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Boolean)"> |
| 347 | + checks whether an item can be dragged and takes into account if the item overlaps its old self |
| 348 | + </member> |
| 349 | + <member name="M:SDG.Unturned.Items.checkSpaceSwap(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)"> |
| 350 | + <summary> |
| 351 | + checks whether the spot currently used by the old item is big enough to fit the new item |
| 352 | + </summary> |
| 353 | + </member> |
| 354 | + <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType)"> |
| 355 | + <summary> |
| 356 | + Please use SearchContents instead! To perform an equivalent search: |
| 357 | + • Set ItemType to type. |
| 358 | + • Set IncludeEmpty to false. |
| 359 | + • Set IncludeMaxQuality to true. |
| 360 | + </summary> |
| 361 | + </member> |
| 362 | + <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType,System.UInt16,System.Boolean)"> |
| 363 | + <summary> |
| 364 | + Please use SearchContents instead! To perform an equivalent search: |
| 365 | + • Set ItemType to type. |
| 366 | + • Set IncludeEmpty to false. |
| 367 | + • Set IncludeMaxQuality to true. |
| 368 | + • Set CaliberId to caliber. |
| 369 | + • Set IncludeUnspecifiedCaliber to allowZeroCaliber. |
| 370 | + </summary> |
| 371 | + </member> |
| 372 | + <member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},System.UInt16,System.Boolean,System.Boolean)"> |
| 373 | + <summary> |
| 374 | + Please use SearchContents instead! To perform an equivalent search: |
| 375 | + • Set AssetRef to id. |
| 376 | + • Set IncludeEmpty to findEmpty. |
| 377 | + • Set IncludeMaxQuality to findHealthy. |
| 378 | + </summary> |
| 379 | + </member> |
| 380 | + <member name="M:SDG.Unturned.Items.has(System.UInt16)"> |
| 381 | + <summary> |
| 382 | + Please use SearchContents instead! To perform an equivalent search: |
| 383 | + • Set MaxResultsCount to 1. |
| 384 | + • Set AssetRef to id. |
| 385 | + • Set IncludeEmpty to false. |
| 386 | + • Set IncludeMaxQuality to true. |
| 387 | + </summary> |
| 388 | + </member> |
389 | 389 | <member name="E:SDG.Unturned.PlayerSkills.OnExperienceChanged_Global"> |
390 | 390 | <summary> |
391 | 391 | Invoked after any player's experience value changes (not including loading). |
|
921 | 921 | Used by UI. True when underwater or inside non-breathable oxygen volume. |
922 | 922 | </summary> |
923 | 923 | </member> |
924 | | - <member name="P:SDG.Unturned.ArenaNode.radius"> |
925 | | - <summary> |
926 | | - This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius. |
927 | | - </summary> |
928 | | - </member> |
929 | 924 | <member name="M:SDG.Unturned.ItemTool.getItem(System.UInt16,System.UInt16,System.Byte,System.Byte[],System.Boolean,SDG.Unturned.GetStatTrackerValueHandler)"> |
930 | 925 | <summary> |
931 | 926 | No longer used in vanilla. Kept in case plugins are using it. |
|
956 | 951 | Unity's Camera.orthographicSize is half the height of the viewing volume. Width is calculated from aspect ratio. |
957 | 952 | </summary> |
958 | 953 | </member> |
| 954 | + <member name="P:SDG.Unturned.ArenaNode.radius"> |
| 955 | + <summary> |
| 956 | + This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius. |
| 957 | + </summary> |
| 958 | + </member> |
959 | 959 | <member name="F:SDG.Unturned.EWeatherStatusChange.BeginTransitionIn"> |
960 | 960 | <summary> |
961 | 961 | Fading in. |
|
18101 | 18101 | Re-submit previous query after a query failure. |
18102 | 18102 | </summary> |
18103 | 18103 | </member> |
18104 | | - <member name="T:SDG.Unturned.SleekFullscreenBox"> |
18105 | | - <summary> |
18106 | | - Almost every menu has a container element for its contents which spans the entire screen. This element is then |
18107 | | - animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not |
18108 | | - processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class |
18109 | | - was introduced to disable visibility after animating out of view. |
18110 | | - </summary> |
18111 | | - </member> |
18112 | 18104 | <member name="M:SDG.Unturned.UndergroundWhitelist.adjustPosition(UnityEngine.Vector3@,System.Single,System.Single)"> |
18113 | 18105 | <summary> |
18114 | 18106 | If level is using underground whitelist then conditionally clamp world-space position. |
|
18129 | 18121 | Used by housing validation to check item isn't placed underground. |
18130 | 18122 | </summary> |
18131 | 18123 | </member> |
| 18124 | + <member name="T:SDG.Unturned.SleekFullscreenBox"> |
| 18125 | + <summary> |
| 18126 | + Almost every menu has a container element for its contents which spans the entire screen. This element is then |
| 18127 | + animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not |
| 18128 | + processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class |
| 18129 | + was introduced to disable visibility after animating out of view. |
| 18130 | + </summary> |
| 18131 | + </member> |
18132 | 18132 | <member name="T:SDG.Unturned.TriggerEffectParameters"> |
18133 | 18133 | <summary> |
18134 | 18134 | Payload for the EffectManager.triggerEffect method. |
|
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