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02 October 2025 - Version 3.25.9.1-preview20227103 (20227103) (#398)
Co-authored-by: rocketmodfixadmin <[email protected]>
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redist/redist-server-preview/Assembly-CSharp.xml

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whereas most only need the collider for general-purpose selection in the level editor.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Items.onItemRemoved">
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<summary>
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Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list.
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(public issue #4894)
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.checkSpaceEmpty(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)">
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checks whether a space contains any filled slots
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</member>
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<member name="M:SDG.Unturned.Items.checkSpaceDrag(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Boolean)">
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checks whether an item can be dragged and takes into account if the item overlaps its old self
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</member>
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<member name="M:SDG.Unturned.Items.checkSpaceSwap(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)">
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<summary>
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checks whether the spot currently used by the old item is big enough to fit the new item
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType)">
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<summary>
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Please use SearchContents instead! To perform an equivalent search:
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• Set ItemType to type.
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• Set IncludeEmpty to false.
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• Set IncludeMaxQuality to true.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType,System.UInt16,System.Boolean)">
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<summary>
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Please use SearchContents instead! To perform an equivalent search:
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• Set ItemType to type.
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• Set IncludeEmpty to false.
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• Set IncludeMaxQuality to true.
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• Set CaliberId to caliber.
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• Set IncludeUnspecifiedCaliber to allowZeroCaliber.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},System.UInt16,System.Boolean,System.Boolean)">
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<summary>
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Please use SearchContents instead! To perform an equivalent search:
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• Set AssetRef to id.
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• Set IncludeEmpty to findEmpty.
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• Set IncludeMaxQuality to findHealthy.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.has(System.UInt16)">
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<summary>
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Please use SearchContents instead! To perform an equivalent search:
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• Set MaxResultsCount to 1.
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• Set AssetRef to id.
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• Set IncludeEmpty to false.
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• Set IncludeMaxQuality to true.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EVehicleThirdPersonCameraMode.RotationDetached">
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<summary>
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Camera does not rotate when the car rotates.
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Prevents menu from being shown twice without a restart.
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</summary>
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</member>
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<member name="F:SDG.Unturned.Items.onItemRemoved">
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<summary>
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Nelson 2025-02-24: Warning that this is invoked *before* the item is actually removed from the items list.
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(public issue #4894)
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.checkSpaceEmpty(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)">
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checks whether a space contains any filled slots
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</member>
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<member name="M:SDG.Unturned.Items.checkSpaceDrag(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Boolean)">
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checks whether an item can be dragged and takes into account if the item overlaps its old self
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</member>
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<member name="M:SDG.Unturned.Items.checkSpaceSwap(System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte,System.Byte)">
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<summary>
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checks whether the spot currently used by the old item is big enough to fit the new item
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType)">
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<summary>
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Please use SearchContents instead! To perform an equivalent search:
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• Set ItemType to type.
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• Set IncludeEmpty to false.
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• Set IncludeMaxQuality to true.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},SDG.Unturned.EItemType,System.UInt16,System.Boolean)">
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<summary>
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Please use SearchContents instead! To perform an equivalent search:
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• Set ItemType to type.
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• Set IncludeEmpty to false.
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• Set IncludeMaxQuality to true.
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• Set CaliberId to caliber.
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• Set IncludeUnspecifiedCaliber to allowZeroCaliber.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.search(System.Collections.Generic.List{SDG.Unturned.InventorySearch},System.UInt16,System.Boolean,System.Boolean)">
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<summary>
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Please use SearchContents instead! To perform an equivalent search:
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• Set AssetRef to id.
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• Set IncludeEmpty to findEmpty.
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• Set IncludeMaxQuality to findHealthy.
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</summary>
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</member>
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<member name="M:SDG.Unturned.Items.has(System.UInt16)">
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<summary>
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Please use SearchContents instead! To perform an equivalent search:
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• Set MaxResultsCount to 1.
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• Set AssetRef to id.
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• Set IncludeEmpty to false.
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• Set IncludeMaxQuality to true.
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</summary>
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</member>
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<member name="E:SDG.Unturned.PlayerSkills.OnExperienceChanged_Global">
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<summary>
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Invoked after any player's experience value changes (not including loading).
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Used by UI. True when underwater or inside non-breathable oxygen volume.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ArenaNode.radius">
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<summary>
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This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius.
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</summary>
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</member>
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<member name="M:SDG.Unturned.ItemTool.getItem(System.UInt16,System.UInt16,System.Byte,System.Byte[],System.Boolean,SDG.Unturned.GetStatTrackerValueHandler)">
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<summary>
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No longer used in vanilla. Kept in case plugins are using it.
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Unity's Camera.orthographicSize is half the height of the viewing volume. Width is calculated from aspect ratio.
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</summary>
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</member>
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<member name="P:SDG.Unturned.ArenaNode.radius">
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<summary>
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This value is confusing because in the level editor it is the normalized radius, but in-game it is the radius.
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</summary>
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</member>
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<member name="F:SDG.Unturned.EWeatherStatusChange.BeginTransitionIn">
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<summary>
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Fading in.
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Re-submit previous query after a query failure.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekFullscreenBox">
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<summary>
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Almost every menu has a container element for its contents which spans the entire screen. This element is then
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animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not
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processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class
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was introduced to disable visibility after animating out of view.
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</summary>
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</member>
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<member name="M:SDG.Unturned.UndergroundWhitelist.adjustPosition(UnityEngine.Vector3@,System.Single,System.Single)">
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<summary>
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If level is using underground whitelist then conditionally clamp world-space position.
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Used by housing validation to check item isn't placed underground.
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</summary>
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</member>
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<member name="T:SDG.Unturned.SleekFullscreenBox">
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<summary>
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Almost every menu has a container element for its contents which spans the entire screen. This element is then
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animated into and out of view. In the IMGUI implementation this was fine because containers off-screen were not
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processed, but with uGUI they were still considered active. To solve the uGUI performance overhead this class
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was introduced to disable visibility after animating out of view.
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</summary>
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</member>
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<member name="T:SDG.Unturned.TriggerEffectParameters">
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<summary>
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Payload for the EffectManager.triggerEffect method.

redist/redist-server-preview/RocketModFix.Unturned.Redist.Server.nuspec

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<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
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<metadata>
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<id>RocketModFix.Unturned.Redist.Server</id>
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<version>3.25.9.1-preview20179406</version>
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<version>3.25.9.1-preview20227103</version>
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<description>
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Unturned 3 Server-side redistributables. Standalone and always up-to-date.
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</description>

redist/redist-server-preview/manifest.sha256.json

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{
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"SDG.HostBans.Runtime.dll": "34da5fa32623f6da20b9f6123883eacc5d6b4c278df8271fe0f3916a8cb77617",
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"com.rlabrecque.steamworks.net.dll": "cd8e80b38693e924d9e43235bd9b192d2cd0c01f0b0d5ce170af496ff0c32fad",
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"Assembly-CSharp.dll": "7db0cf4d2fb0316782819492bb62eccdbb47ee36a15e8fa52c15ffaa001e7b31",
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"Assembly-CSharp.dll": "51f32d0e24d4dbd91b50a85b2038ca2ee3b99cf2b558029412dc9028558b4d91",
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"SDG.NetTransport.dll": "1ab0f12e6c64e07e1820e678a9e7e508f1c6910ab6de08aaf13a22513b87ad92",
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"Assembly-CSharp.xml": "2823bf3d7e5a5c950bd067602cc6b306a790ea973b665caee7fb2452ccfe9c5f",
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"Assembly-CSharp.xml": "c294b67cbe24508a8df48f415adaa3dfed26d37fa312b729f9e357788ee9754d",
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"SDG.NetPak.Runtime.xml": "032c8d2d0a3e1f15ef1139b98f5370eb1fb94d65bf01c4462a0c0e6578bb705a",
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"SystemEx.dll": "ec8c023c463698349031e75486b68040758042863567f2ace0e79693f618ddc1",
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"UnturnedDat.dll": "86d11a31c36e818165cf7719c76f39e6571978f92dbb37a19a09b099e4f48071",
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{
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"GameVersion": "3.25.9.1",
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"BuildId": "20179406",
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"NuGetVersion": "3.25.9.1-preview20179406",
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"FilesHash": "F2BA1741DABA0A4D71EBA4F098636E312E83892563E9CF92526C485BC089D7DB",
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"LastUpdated": "2025-09-29T21:30:06.2338147Z"
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"BuildId": "20227103",
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"NuGetVersion": "3.25.9.1-preview20227103",
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"FilesHash": "A5C7F09ACDBE434E317716982F7B26E28570FCB5120D7402B95EA63709301215",
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"LastUpdated": "2025-10-02T17:52:17.9165871Z"
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}

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