|
8927 | 8927 | If false, clouds are removed from the skybox. |
8928 | 8928 | </summary> |
8929 | 8929 | </member> |
| 8930 | + <member name="P:SDG.Unturned.LevelAsset.CloudOverridePrefab"> |
| 8931 | + <summary> |
| 8932 | + If set, instantiate this particle system and set its material color to cloud color. |
| 8933 | + </summary> |
| 8934 | + </member> |
| 8935 | + <member name="P:SDG.Unturned.LevelAsset.CloudOverrideParticleSystemsPath.RateOverTimeScale"> |
| 8936 | + <summary> |
| 8937 | + Multiplier for CloudOverrideParticlesPrefab emission rate according to level's clouds intensity. |
| 8938 | + </summary> |
| 8939 | + </member> |
8930 | 8940 | <member name="F:SDG.Unturned.LevelAsset.terrainColorRules"> |
8931 | 8941 | <summary> |
8932 | 8942 | Players are kicked from multiplayer if their skin color is within threshold of any of these rules. |
|
11331 | 11341 | the disconnection rather than an error. |
11332 | 11342 | </summary> |
11333 | 11343 | </member> |
| 11344 | + <member name="M:SDG.Unturned.UnturnedNexus.initialize"> |
| 11345 | + <summary> |
| 11346 | + Register all built-in asset and useable types. |
| 11347 | + </summary> |
| 11348 | + </member> |
11334 | 11349 | <member name="F:SDG.Unturned.PlayerContinuousIntegrationReport.ExitCode"> |
11335 | 11350 | <summary> |
11336 | 11351 | Error code that the server exited with. |
|
11343 | 11358 | otherwise an explanation of the first error encountered. |
11344 | 11359 | </summary> |
11345 | 11360 | </member> |
11346 | | - <member name="M:SDG.Unturned.UnturnedNexus.initialize"> |
11347 | | - <summary> |
11348 | | - Register all built-in asset and useable types. |
11349 | | - </summary> |
11350 | | - </member> |
11351 | 11361 | <member name="T:SDG.Unturned.CustomWeatherEventHook"> |
11352 | 11362 | <summary> |
11353 | 11363 | Can be added to any GameObject to receive weather events for a specific custom weather asset. |
|
13161 | 13171 | there aren't very many physics materials. |
13162 | 13172 | </summary> |
13163 | 13173 | </member> |
13164 | | - <member name="T:SDG.Unturned.GlazierElementBase_uGUI"> |
13165 | | - <summary> |
13166 | | - Base class for uGUI implementations of primitive building block widgets. |
13167 | | - </summary> |
13168 | | - </member> |
13169 | | - <member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructNew"> |
13170 | | - <summary> |
13171 | | - Called after constructor when not populating from component pool. |
13172 | | - </summary> |
13173 | | - </member> |
13174 | | - <member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructFromPool(SDG.Unturned.GlazierElementBase_uGUI.PoolData)"> |
13175 | | - <summary> |
13176 | | - Called after constructor when re-using components from pool. |
13177 | | - </summary> |
13178 | | - </member> |
13179 | | - <member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeColors"> |
13180 | | - <summary> |
13181 | | - Synchronize uGUI component colors with background/text/image etc. colors. |
13182 | | - Called when custom UI colors are changed, and after constructor. |
13183 | | - </summary> |
13184 | | - </member> |
13185 | | - <member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeTheme"> |
13186 | | - <summary> |
13187 | | - Synchronize uGUI component sprites with theme sprites. |
13188 | | - Called when custom UI theme is changed, and after constructor. |
13189 | | - </summary> |
13190 | | - </member> |
13191 | | - <member name="M:SDG.Unturned.GlazierElementBase_uGUI.ReleaseIntoPool"> |
13192 | | - <returns>False if element couldn't be released into pool and should be destroyed.</returns> |
13193 | | - </member> |
13194 | | - <member name="M:SDG.Unturned.GlazierElementBase_uGUI.EnableComponents"> |
13195 | | - <summary> |
13196 | | - Unity recommends enabling components after parenting into the destination hierarchy. |
13197 | | - </summary> |
13198 | | - </member> |
13199 | | - <member name="P:SDG.Unturned.GlazierElementBase_uGUI.AttachmentTransform"> |
13200 | | - <summary> |
13201 | | - RectTransform children should be attached to. Overridden by ScrollView content panel. |
13202 | | - </summary> |
13203 | | - </member> |
13204 | | - <member name="P:SDG.Unturned.GlazierElementBase_uGUI.ShouldHaveLayoutElementComponent"> |
13205 | | - <summary> |
13206 | | - This helper property's purpose is to: |
13207 | | - - Ensure other properties don't accidentally remove LayoutElement if others need it. |
13208 | | - - Ensure LayoutElement is destroyed before returning to pool. |
13209 | | - </summary> |
13210 | | - </member> |
13211 | 13174 | <member name="T:SDG.Unturned.ServerConnectParameters"> |
13212 | 13175 | <summary> |
13213 | 13176 | Parameters for connecting to a game server. |
|
13295 | 13258 | Reset region's progress counter and change inside/outside status. |
13296 | 13259 | </summary> |
13297 | 13260 | </member> |
| 13261 | + <member name="T:SDG.Unturned.GlazierElementBase_uGUI"> |
| 13262 | + <summary> |
| 13263 | + Base class for uGUI implementations of primitive building block widgets. |
| 13264 | + </summary> |
| 13265 | + </member> |
| 13266 | + <member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructNew"> |
| 13267 | + <summary> |
| 13268 | + Called after constructor when not populating from component pool. |
| 13269 | + </summary> |
| 13270 | + </member> |
| 13271 | + <member name="M:SDG.Unturned.GlazierElementBase_uGUI.ConstructFromPool(SDG.Unturned.GlazierElementBase_uGUI.PoolData)"> |
| 13272 | + <summary> |
| 13273 | + Called after constructor when re-using components from pool. |
| 13274 | + </summary> |
| 13275 | + </member> |
| 13276 | + <member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeColors"> |
| 13277 | + <summary> |
| 13278 | + Synchronize uGUI component colors with background/text/image etc. colors. |
| 13279 | + Called when custom UI colors are changed, and after constructor. |
| 13280 | + </summary> |
| 13281 | + </member> |
| 13282 | + <member name="M:SDG.Unturned.GlazierElementBase_uGUI.SynchronizeTheme"> |
| 13283 | + <summary> |
| 13284 | + Synchronize uGUI component sprites with theme sprites. |
| 13285 | + Called when custom UI theme is changed, and after constructor. |
| 13286 | + </summary> |
| 13287 | + </member> |
| 13288 | + <member name="M:SDG.Unturned.GlazierElementBase_uGUI.ReleaseIntoPool"> |
| 13289 | + <returns>False if element couldn't be released into pool and should be destroyed.</returns> |
| 13290 | + </member> |
| 13291 | + <member name="M:SDG.Unturned.GlazierElementBase_uGUI.EnableComponents"> |
| 13292 | + <summary> |
| 13293 | + Unity recommends enabling components after parenting into the destination hierarchy. |
| 13294 | + </summary> |
| 13295 | + </member> |
| 13296 | + <member name="P:SDG.Unturned.GlazierElementBase_uGUI.AttachmentTransform"> |
| 13297 | + <summary> |
| 13298 | + RectTransform children should be attached to. Overridden by ScrollView content panel. |
| 13299 | + </summary> |
| 13300 | + </member> |
| 13301 | + <member name="P:SDG.Unturned.GlazierElementBase_uGUI.ShouldHaveLayoutElementComponent"> |
| 13302 | + <summary> |
| 13303 | + This helper property's purpose is to: |
| 13304 | + - Ensure other properties don't accidentally remove LayoutElement if others need it. |
| 13305 | + - Ensure LayoutElement is destroyed before returning to pool. |
| 13306 | + </summary> |
| 13307 | + </member> |
13298 | 13308 | <member name="T:SDG.Unturned.EffectSpawner"> |
13299 | 13309 | <summary> |
13300 | 13310 | Allows Unity events to spawn effects. |
|
15005 | 15015 | like gas tanks. Zombies were also stacking on top of eachother a bit too much. |
15006 | 15016 | </summary> |
15007 | 15017 | </member> |
| 15018 | + <member name="M:SDG.Unturned.Zombie.PlayFootstepAudioClip(System.String)"> |
| 15019 | + <summary> |
| 15020 | + Very similar to <see cref="M:SDG.Unturned.PlayerMovement.PlayFootstepAudioClip"/>. |
| 15021 | + </summary> |
| 15022 | + </member> |
| 15023 | + <member name="M:SDG.Unturned.Zombie.PlayLandAudioClip(System.String)"> |
| 15024 | + <summary> |
| 15025 | + Very similar to <see cref="M:SDG.Unturned.PlayerMovement.PlayLandAudioClip"/>. |
| 15026 | + </summary> |
| 15027 | + <returns>True if sound played.</returns> |
| 15028 | + </member> |
15008 | 15029 | <member name="P:SDG.Unturned.Item.durability"> |
15009 | 15030 | <summary> |
15010 | 15031 | Exposed for Rocket transition to modules backwards compatibility. |
|
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